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Shot Killer (Non-Flying)
Stats +30% against Non-Flying Shots
Stats +30% against Non-Flying Shots
Auto-Block Enhance
100% chance to activate a Special Skill during an Auto-Block. (Required Stamina: 0)
100% chance to activate a Special Skill during an Auto-Block. (Required Stamina: 0)
Special Skill Block
Block one Special Skill of your match-up opponent. (70% chance)
Block one Special Skill of your match-up opponent. (70% chance)
Recover
Decrease Stun time by 60%
Decrease Stun time by 60%
Bond
With 2 or more Skill-type Japanese players: All player stats +3.5%
With 2 or more Skill-type Japanese players: All player stats +3.5%
Stat Handicap Resistance
4% reduction to stat handicap effects vs. your teammates.
4% reduction to stat handicap effects vs. your teammates.
Auto-Intercept Enhance
100% chance to activate a Special Skill during an automatic intercept. (Required Stamina: 0)
100% chance to activate a Special Skill during an automatic intercept. (Required Stamina: 0)
Full-body Stand
The higher the Stamina, the higher the force of Special Skills (Max 20%).
The higher the Stamina, the higher the force of Special Skills (Max 20%).
Stats Up
DM/DF: All stats +1.5%
DM/DF: All stats +1.5%
Stat Handicap Resistance
4% reduction to stat handicap effects vs. your teammates.
4% reduction to stat handicap effects vs. your teammates.
Bond
With 2 or more Toughness-type players: All player stats +4.5%
With 2 or more Toughness-type players: All player stats +4.5%
Special Skill Block
Block one Special Skill of your match-up opponent.
Block one Special Skill of your match-up opponent.
Full-body Stand
The higher the Stamina, the higher the force of Special Skills (Max 20%).
The higher the Stamina, the higher the force of Special Skills (Max 20%).
Auto-Block & Intercept Enhance
80% chance to activate a Special Skill during an Auto-Intercept or Auto-Block. (Required Stamina: 0)
80% chance to activate a Special Skill during an Auto-Intercept or Auto-Block. (Required Stamina: 0)
Shot Killer
Stats +20% against All types of shots
Stats +20% against All types of shots
Stamina Cost Down
Required Stamina -10% when using a Special Skill.
Required Stamina -10% when using a Special Skill.
Bond
With 2 or more Toughness-type Non-Japanese players: All player stats +5%
With 2 or more Toughness-type Non-Japanese players: All player stats +5%
Skill Block Cancel
Cancel up to 1 Special Skill Block used against the player.
Cancel up to 1 Special Skill Block used against the player.
Indomitable
+20% to stats when you select the next command after you lose at match-up
+20% to stats when you select the next command after you lose at match-up
Special Skill Block
Block one Special Skill of your match-up opponent.
Block one Special Skill of your match-up opponent.
Stat Handicap Resistance
2% reduction to stat handicap effects vs. Agility-type Japanese players.
2% reduction to stat handicap effects vs. Agility-type Japanese players.
Rain/Puddle Resistance
Not affected by rain and puddles.
Not affected by rain and puddles.
Full Power Gauge Up
Full Power Gauge +25% when you win at Match-Up
Full Power Gauge +25% when you win at Match-Up
Swedish players Killer
Stats +20% vs. Swedish players
Stats +20% vs. Swedish players
Special Skill Block
Block one Shot Special Skill except Flying Shot of your match-up opponent.
Block one Shot Special Skill except Flying Shot of your match-up opponent.
Auto-Block Enhance (Penalty Area)
80% chance to activate a Special Skill during an Auto-Block in the penalty area. (Required Stamina: 0)
80% chance to activate a Special Skill during an Auto-Block in the penalty area. (Required Stamina: 0)
Auto-Intercept Enhance (middle area)
80% chance to activate a Special Skill during an Auto-Intercept in the middle area. (Required Stamina: 0)
80% chance to activate a Special Skill during an Auto-Intercept in the middle area. (Required Stamina: 0)
Tenacity
Can use a Special Skill with normal force if Stamina is 1 or higher.
Can use a Special Skill with normal force if Stamina is 1 or higher.
Insight Master
Stats +30% with an advantage at Match-up
Stats +30% with an advantage at Match-up
Recover
Decrease Stun time by 80%
Decrease Stun time by 80%
Levin & Aoi Killer
Stats +50% vs. Levin and Aoi
Stats +50% vs. Levin and Aoi
Stats Up
Japanese Players: All stats +2%
Japanese Players: All stats +2%
Stamina Killer
+20% to opponents' Stamina cost when matched up.
+20% to opponents' Stamina cost when matched up.
Snow/Snow Cover Resistance
Not affected by snow and snow cover.
Not affected by snow and snow cover.
Give Everything
Stats increase the higher your Stamina (Max +20%)
Stats increase the higher your Stamina (Max +20%)
Stand Firm
No longer knocked back by shots.
No longer knocked back by shots.
Inspire (Japanese Players)
+5% to stats when your Japanese teammate selects the next command after you win at match-up
+5% to stats when your Japanese teammate selects the next command after you win at match-up
Auto-Block & Intercept Enhance
80% chance to activate a Special Skill during an Auto-Intercept or Auto-Block. (Required Stamina: 0)
80% chance to activate a Special Skill during an Auto-Intercept or Auto-Block. (Required Stamina: 0)
Recover
Decrease Stun time by 50%
Decrease Stun time by 50%
Impact (Tackle)
Increase opponent Stun time by 60% when you win at match-up with a Tackle.
Increase opponent Stun time by 60% when you win at match-up with a Tackle.
Fiery Potential
The lower the Stamina, the higher the stat boost (Max +20%).
The lower the Stamina, the higher the stat boost (Max +20%).
Indomitable
+5% to stats when you select the next command after you lose at match-up
+5% to stats when you select the next command after you lose at match-up
Auto-Block & Intercept Enhance
50% chance to activate a Special Skill during an Auto-Intercept or Auto-Block. (Required Stamina: 0)
50% chance to activate a Special Skill during an Auto-Intercept or Auto-Block. (Required Stamina: 0)
Bond
With 3 or more Japanese players: 3% reduction to stat handicap effects vs. your teammates.
With 3 or more Japanese players: 3% reduction to stat handicap effects vs. your teammates.
Bond
With 3 or more Japanese players: All player stats +4%
With 3 or more Japanese players: All player stats +4%
Tenacity
Can use a Special Skill with normal force if Stamina is 1 or higher.
Can use a Special Skill with normal force if Stamina is 1 or higher.
Skill Killer
Stats +20% vs. Skill-type
Stats +20% vs. Skill-type
Recover
Decrease Stun time by 60%
Decrease Stun time by 60%
Tenacity
Can use a Special Skill with normal force if Stamina is 1 or higher.
Can use a Special Skill with normal force if Stamina is 1 or higher.
Stamina Killer
+20% to opponents' Stamina cost when matched up.
+20% to opponents' Stamina cost when matched up.
Mark Defence
When your team mate is in a defensive match-up, the player will join the match-up with the opponent player they have been marking in the match as well. (Except GK, max 1 time, reset at halftime and the beginning of the first half of overtime)
When your team mate is in a defensive match-up, the player will join the match-up with the opponent player they have been marking in the match as well. (Except GK, max 1 time, reset at halftime and the beginning of the first half of overtime)
Special Skill Block
Block one Special Skill of your match-up opponent. (80% chance)
Block one Special Skill of your match-up opponent. (80% chance)
Insight Master
Stats +20% with an advantage at Match-up
Stats +20% with an advantage at Match-up
Stats Up
Japanese Players: All stats +1.5%
Japanese Players: All stats +1.5%
Bond
With 2 or more Skill-type Japanese Players: All player stats +5%
With 2 or more Skill-type Japanese Players: All player stats +5%
Recover
Decrease Stun time by 70%
Decrease Stun time by 70%
Attacking Midfielder/Defensive Midfielder Killer
Stats +20% vs. Attacking Midfielders and Defensive Midfielders
Stats +20% vs. Attacking Midfielders and Defensive Midfielders
Special Skill Force Up
Tackle Special Skills: Force +10%
Tackle Special Skills: Force +10%
Insight Master
Stats +15% with an advantage at Match-Up
Stats +15% with an advantage at Match-Up
Skill Block Cancel
Cancel up to 1 Special Skill Block used against the player.
Cancel up to 1 Special Skill Block used against the player.
Bond
With 3 or more Japanese players: All player stats +7%
With 3 or more Japanese players: All player stats +7%
Stamina Killer
+10% to opponents' Stamina cost when matched up.
+10% to opponents' Stamina cost when matched up.
Full-body Stand
The higher the Stamina, the higher the force of Special Skills (Max 90%)
The higher the Stamina, the higher the force of Special Skills (Max 90%)
Inspire (Aoi)
+7% to stats when your team mate (Aoi) selects the next command after you win at match-up
+7% to stats when your team mate (Aoi) selects the next command after you win at match-up
Recover
Decrease Stun time by 50%
Decrease Stun time by 50%
Auto-Intercept Reduce
-10% chance of activation of opponent team's DFs and DM's Special Skills by Auto-Intercept Enhance
-10% chance of activation of opponent team's DFs and DM's Special Skills by Auto-Intercept Enhance
Bond
With 3 or more Skill-type players: All player stats +4%
With 3 or more Skill-type players: All player stats +4%
Snow/Snow Cover Resistance
Not affected by snow and snow cover.
Not affected by snow and snow cover.
Attack at the Scene of a Fire
Special Skill force increases the lower your Stamina (Max +30%)
Special Skill force increases the lower your Stamina (Max +30%)
Auto-Intercept Enhance
80% chance to activate a Special Skill during an automatic intercept. (Required Stamina: 0)
80% chance to activate a Special Skill during an automatic intercept. (Required Stamina: 0)
Non-Japanese Player Killer
Stats +10% vs. Non-Japanese Players
Stats +10% vs. Non-Japanese Players
Stat Handicap Resistance
3.5% reduction to stat handicap effects vs. your teammates.
3.5% reduction to stat handicap effects vs. your teammates.
Bond
With 3 or more Skill-type Japanese players: All player stats +3.5%
With 3 or more Skill-type Japanese players: All player stats +3.5%
Support (Aoi)
Team mate Aoi appears at a fixed rate to support you on a solo defensive match-up.
Team mate Aoi appears at a fixed rate to support you on a solo defensive match-up.
Pressure
-10% to stats when your match-up opponent selects the next command after you win at match-up (except GK)
-10% to stats when your match-up opponent selects the next command after you win at match-up (except GK)
Stats Down
Stats -25% for match-up opponent
Stats -25% for match-up opponent
Bond
With 5 or more Japanese Players: Opponent team stats -3.5%
With 5 or more Japanese Players: Opponent team stats -3.5%
Bond
With 5 or more Japanese players: All player stats +2.5%
With 5 or more Japanese players: All player stats +2.5%
Recover
Decrease Stun time by 50%
Decrease Stun time by 50%
Insight Master
Stats +30% with an advantage at Match-up
Stats +30% with an advantage at Match-up
Price of confused fight
-5% to Special Skill force when your match-up opponent uses the next Special Skill after you lose at match-up (except GK)
-5% to Special Skill force when your match-up opponent uses the next Special Skill after you lose at match-up (except GK)
Auto-Intercept Enhance
50% chance to activate a Special Skill during an automatic intercept. (Required Stamina: 0)
50% chance to activate a Special Skill during an automatic intercept. (Required Stamina: 0)
Special Skill Block
Block one Special Skill of your match-up opponent.
Block one Special Skill of your match-up opponent.
Bumpy Ground Resistance
Not affected by Bumpy effect.
Not affected by Bumpy effect.
Bond
With 3 or more Toughness-type Japanese players: All player stats +6%
With 3 or more Toughness-type Japanese players: All player stats +6%