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Club players Killer
Stats +15% vs. Club players
Stats +15% vs. Club players
Skill Block Cancel
Cancel up to 2 Special Skill Block(s) used against the player.
Cancel up to 2 Special Skill Block(s) used against the player.
Bumpy Ground Resistance
Not affected by Bumpy effect.
Not affected by Bumpy effect.
Bond
With 3 or more Toughness-type players: All player stats +1%
With 3 or more Toughness-type players: All player stats +1%
Bond
With Christiansen: All player stats +2%
With Christiansen: All player stats +2%
Full-body Stand
The higher the Stamina, the higher the force of Special Skills (Max 20%).
The higher the Stamina, the higher the force of Special Skills (Max 20%).
Penalty Area Shooter
Shots in the opponent's penalty area become unaffected by distance or angle. (80% chance)
Shots in the opponent's penalty area become unaffected by distance or angle. (80% chance)
Skill Block Cancel
Cancel up to 2 Special Skill Block(s) used against the player.
Cancel up to 2 Special Skill Block(s) used against the player.
Block Killer
Stats +10% when an opponent selects Block
Stats +10% when an opponent selects Block
High Ball Request
Receive a cross as a High-Flying Ball (80% chance to activate).
Receive a cross as a High-Flying Ball (80% chance to activate).
Catch Killer
Stats +10% when an opponent selects Catch
Stats +10% when an opponent selects Catch
Auto-Intercept Enhance
A chance to activate a Special Skill during an automatic intercept. (Required Stamina: 0)
A chance to activate a Special Skill during an automatic intercept. (Required Stamina: 0)
Penalty Area Shooter
Shots in the opponent's penalty area become unaffected by distance or angle. (80% chance)
Shots in the opponent's penalty area become unaffected by distance or angle. (80% chance)
Skill Block Cancel
Cancel up to 2 Special Skill Block(s) used against the player.
Cancel up to 2 Special Skill Block(s) used against the player.
Block Killer
Stats +10% when an opponent selects Block
Stats +10% when an opponent selects Block
High Ball Request
Receive a cross as a High-Flying Ball (80% chance to activate).
Receive a cross as a High-Flying Ball (80% chance to activate).
Catch Killer
Stats +10% when an opponent selects Catch
Stats +10% when an opponent selects Catch
Nationality Link (Non-Jpn)
The more non-Japanese players in the match, the higher stats are boosted (Max 20%, 5 players)
The more non-Japanese players in the match, the higher stats are boosted (Max 20%, 5 players)
GK Killer
Stats +5% vs. Goalkeepers
Stats +5% vs. Goalkeepers
Stats Up
Latin and North American players: All stats +1%
Latin and North American players: All stats +1%
Stat Handicap Resistance
3.5% reduction to stat handicap effects vs. your teammates.
3.5% reduction to stat handicap effects vs. your teammates.
Bond
With 2 or more Agility-type Non-Japanese players: All player stats +4%
With 2 or more Agility-type Non-Japanese players: All player stats +4%
Tenacity
Can use a Special Skill with normal force if Stamina is 1 or higher.
Can use a Special Skill with normal force if Stamina is 1 or higher.
Penalty Area Master
Stats +25% when inside the penalty area.
Stats +25% when inside the penalty area.
Stamina Cost Down
Required Stamina -10% when using a Special Skill.
Required Stamina -10% when using a Special Skill.
Price of confused fight
-10% to stats when your match-up opponent selects the next command after you lose at match-up (except GK)
-10% to stats when your match-up opponent selects the next command after you lose at match-up (except GK)
Special Skill Force Up
Low Flying Shot Special Skills: Force +5%
Low Flying Shot Special Skills: Force +5%
Bond
With 2 or more Toughness-type Japanese Players: Opponent team stats -7.5%
With 2 or more Toughness-type Japanese Players: Opponent team stats -7.5%
Low Ball Request
Receive a cross as a Low-Flying Ball (80% chance)
Receive a cross as a Low-Flying Ball (80% chance)
Combination (Jito)
Stats +20% when Jito is on your team
Stats +20% when Jito is on your team
Stamina Cost Down
Required Stamina -10% when using a Special Skill.
Required Stamina -10% when using a Special Skill.
Auto-Intercept Enhance
60% chance to activate a Special Skill during an automatic intercept. (Required Stamina: 0)
60% chance to activate a Special Skill during an automatic intercept. (Required Stamina: 0)
Match-Up Win Bonus
All stats +15% when you win at Match-Up (Up to 1 Time)
All stats +15% when you win at Match-Up (Up to 1 Time)
Bond
With 3 or more Club players: All player stats +4.5%.
With 3 or more Club players: All player stats +4.5%.
Price of confused fight
-5% to Special Skill force when your match-up opponent uses the next Special Skill after you lose at match-up (except GK)
-5% to Special Skill force when your match-up opponent uses the next Special Skill after you lose at match-up (except GK)
Pedal to the Metal
All Stats +10% during Full Power Football
All Stats +10% during Full Power Football
Skill Block Cancel
Cancel up to 1 Special Skill Block used against the player.
Cancel up to 1 Special Skill Block used against the player.
High Ball Request
Receive a cross as a High-Flying Ball
Receive a cross as a High-Flying Ball
Catch Killer
Stats +5% when an opponent selects Catch
Stats +5% when an opponent selects Catch
Bond
With 2 or more Non-Japanese Players: All player stats +6%
With 2 or more Non-Japanese Players: All player stats +6%
Mid-Area Master
Stats +20% when in the middle area.
Stats +20% when in the middle area.
Special Skill Block
Block one Special Skill of your match-up opponent. (70% chance)
Block one Special Skill of your match-up opponent. (70% chance)
Side Master
Stats +20% near the side line
Stats +20% near the side line
Stats Up
German players: All stats +1%
German players: All stats +1%
Bond
With 3 or more Non-Japanese players: All player stats +5%
With 3 or more Non-Japanese players: All player stats +5%
Stamina Cost Down
Required Stamina -10% when using a Special Skill.
Required Stamina -10% when using a Special Skill.
Insight Master
Stats +25% with an advantage at Match-up
Stats +25% with an advantage at Match-up
Full Power Gauge Up
Full Power Gauge +12% when you win at Match-Up
Full Power Gauge +12% when you win at Match-Up
Stamina Cost Down
Required Stamina -20% when using a Special Skill.
Required Stamina -20% when using a Special Skill.
Auto-Intercept Enhance
100% chance to activate a Special Skill during an automatic intercept. (Required Stamina: 0)
100% chance to activate a Special Skill during an automatic intercept. (Required Stamina: 0)
Bond
With 2 or more Agility-type Club players: All player stats +4.5%
With 2 or more Agility-type Club players: All player stats +4.5%
GK Killer
Stats +25% vs. Goalkeepers
Stats +25% vs. Goalkeepers
Pedal to the Metal
All Stats +20% during Full Power Football
All Stats +20% during Full Power Football
Inspire (Eric, Kevin)
+7% to stats when your team mate (Eric, Kevin) selects the next command after you win at match-up
+7% to stats when your team mate (Eric, Kevin) selects the next command after you win at match-up
Shot Killer (Non-Flying)
Stats +25% against Non-Flying Shots.
Stats +25% against Non-Flying Shots.
Insight Master
Stats +15% with an advantage at Match-Up
Stats +15% with an advantage at Match-Up
Bond
With 3 or more Toughness-type Non-Japanese Players: All player stats +4%
With 3 or more Toughness-type Non-Japanese Players: All player stats +4%
Give Everything
Stats increase the higher your Stamina (Max +25%)
Stats increase the higher your Stamina (Max +25%)
Will to Win (even)
When at a draw with the score, stats: +3% (except 0-0)
When at a draw with the score, stats: +3% (except 0-0)
Will to Win (when inferior)
When losing with the score, stats: +5%
When losing with the score, stats: +5%
Stat Handicap Resistance
4.5% reduction to stat handicap effects vs. your teammates.
4.5% reduction to stat handicap effects vs. your teammates.
Bond
With 2 or more Agility-type Non-Japanese players: All player stats +3%
With 2 or more Agility-type Non-Japanese players: All player stats +3%
DF/GK Killer
Stats +20% vs. Defenders and Goalkeepers
Stats +20% vs. Defenders and Goalkeepers
Stamina Killer
+20% to opponents' Stamina cost when matched up.
+20% to opponents' Stamina cost when matched up.
Skill Block Cancel
Cancel up to 2 Special Skill Block(s) used against the player.
Cancel up to 2 Special Skill Block(s) used against the player.
Pressure
-10% to stats when your match-up opponent selects the next command after you win at match-up (except GK)
-10% to stats when your match-up opponent selects the next command after you win at match-up (except GK)
Non-Japanese Player Killer
Stats +35% vs. Non-Japanese Players
Stats +35% vs. Non-Japanese Players
Stamina Cost Down
Required Stamina -10% when using a Special Skill.
Required Stamina -10% when using a Special Skill.
Insight Master
Stats +10% with an advantage at Match-up
Stats +10% with an advantage at Match-up
Stat Handicap Resistance
3.5% reduction to stat handicap effects vs. your teammates.
3.5% reduction to stat handicap effects vs. your teammates.
Bond
With 3 or more Toughness-type players: All player stats +3.5%
With 3 or more Toughness-type players: All player stats +3.5%
Support (Takeshi)
Team mate Takeshi appears at 60% rate to support you on a solo defensive match-up.
Team mate Takeshi appears at 60% rate to support you on a solo defensive match-up.
Penalty Area Master
Stats +30% when inside the penalty area.
Stats +30% when inside the penalty area.
Tenacity
Can use a Special Skill with normal force if Stamina is 1 or higher.
Can use a Special Skill with normal force if Stamina is 1 or higher.
Vital Area Master
Stats +20% when in the vital areas of both sides.
Stats +20% when in the vital areas of both sides.
Bond
With 2 or more Toughness-type Non-Japanese players: Opponent team stats -3.5%
With 2 or more Toughness-type Non-Japanese players: Opponent team stats -3.5%
Bond
With 2 or more Toughness-type Non-Japanese players: All player stats +2.5%
With 2 or more Toughness-type Non-Japanese players: All player stats +2.5%
Japanese Player Killer
Stats +5% vs. Japanese Players
Stats +5% vs. Japanese Players
Penalty Area Shooter
Shots in the opponent's penalty area become unaffected by distance or angle.
Shots in the opponent's penalty area become unaffected by distance or angle.
Skill Block Cancel
Cancel up to 2 Special Skill Block(s) used against the player.
Cancel up to 2 Special Skill Block(s) used against the player.
One-Two Range Enhance
Distance +25% when a One-Two is successful
Distance +25% when a One-Two is successful
Penalty/Vital Area Master
Stats +20% when in the penalty area or vital area.
Stats +20% when in the penalty area or vital area.
Bond
With 3 or more Non-Japanese Players: Opponent team stats -8%
With 3 or more Non-Japanese Players: Opponent team stats -8%
Tenacity
Can use a Special Skill with normal force if Stamina is 1 or higher.
Can use a Special Skill with normal force if Stamina is 1 or higher.
Mid-Area Master
Stats +20% when in the middle area.
Stats +20% when in the middle area.
Recover
Decrease Stun time by 70%
Decrease Stun time by 70%
Stamina Killer
+25% to opponents' Stamina cost when matched up.
+25% to opponents' Stamina cost when matched up.
Japanese Player Killer
Stats +5% vs. Japanese Players
Stats +5% vs. Japanese Players
Bond
With 2 or more Agility-type Non-Japanese players: All player stats +5%
With 2 or more Agility-type Non-Japanese players: All player stats +5%
Auto-Intercept Enhance
60% chance to activate a Special Skill during an automatic intercept. (Required Stamina: 0)
60% chance to activate a Special Skill during an automatic intercept. (Required Stamina: 0)
Pedal to the Metal
All Stats +20% during Full Power Football
All Stats +20% during Full Power Football
Adversity
Stats +10% when your match-up opponent's total stats are higher than yours. (except GK)
Stats +10% when your match-up opponent's total stats are higher than yours. (except GK)
Japanese Player Killer
Stats +20% vs. Japanese Players
Stats +20% vs. Japanese Players
Stat Handicap Resistance
4.5% reduction to stat handicap effects vs. your teammates.
4.5% reduction to stat handicap effects vs. your teammates.
Bond
With 2 or more Skill-type Club players: All player stats +3%
With 2 or more Skill-type Club players: All player stats +3%
Skill Block Cancel
Cancel up to 2 Special Skill Block(s) used against the player.
Cancel up to 2 Special Skill Block(s) used against the player.
Enhance Special Skills (High-Flying)
High-Flying Shot Special Skills: Force +15%
High-Flying Shot Special Skills: Force +15%
High Ball Request
Receive a cross as a High-Flying Ball (80% chance to activate).
Receive a cross as a High-Flying Ball (80% chance to activate).
Special Skill Block
Block one Special Skill of your match-up opponent.
Block one Special Skill of your match-up opponent.
Bond
With 3 or more Skill-type players: Opponent team stats -3%
With 3 or more Skill-type players: Opponent team stats -3%
Bond
With 3 or more Skill-type players: All player stats +2%
With 3 or more Skill-type players: All player stats +2%
Recover
Decrease Stun time by 50%
Decrease Stun time by 50%
Insight Master
Stats +30% with an advantage at Match-up
Stats +30% with an advantage at Match-up
One-Two Range Enhance
Distance +100% when a One-Two is successful
Distance +100% when a One-Two is successful
Stat Handicap Resistance
30% reduction to stat handicap effects on Latin and North American Club players.
30% reduction to stat handicap effects on Latin and North American Club players.
Bond
With Tsubasa Ozora: All player stats +1%
With Tsubasa Ozora: All player stats +1%
Bond
With 3 or more Agility-type Non-Japanese players: All player stats +1.5%
With 3 or more Agility-type Non-Japanese players: All player stats +1.5%