Search
![](https://a0.tsubasa.im/global/en/player/trigger_effect_icon/300.png)
Agility Killer
Stats +20% vs. Agility-type
Stats +20% vs. Agility-type
![](https://a0.tsubasa.im/global/en/player/potential_effect_icon/795.png)
-20% to stats when your match-up opponent selects the next command after you win at match-up (except GK)
![](https://a0.tsubasa.im/global/en/player/trigger_effect_icon/207.png)
Full-body Stand
The higher the Stamina, the higher the force of Special Skills (Max 20%).
The higher the Stamina, the higher the force of Special Skills (Max 20%).
![](https://a0.tsubasa.im/global/en/player/potential_effect_icon/1584.png)
Stats +5% when matched up with an opponent who has Full-body Stand, Give Everything, or a Hidden Skill to assign the applicable Passive Skills to teammates.
![](https://a0.tsubasa.im/global/en/player/potential_effect_icon/1563.png)
When there are multiple opponent players during an Attack Match-Up, +5% to stats and -20% to your stamina cost (except GK).
![](https://a0.tsubasa.im/global/en/player/trigger_effect_icon/1037.png)
Nationality Link (Japan)
The more Japanese players in the match, the higher stats are boosted (Max 20%, 5 players)
The more Japanese players in the match, the higher stats are boosted (Max 20%, 5 players)
![](https://a0.tsubasa.im/global/en/player/trigger_effect_icon/152.png)
Fiery Potential
The lower the Stamina, the higher the stat boost (Max +20%).
The lower the Stamina, the higher the stat boost (Max +20%).
![](https://a0.tsubasa.im/global/en/player/potential_effect_icon/117.png)
80% chance to activate a Special Skill during an automatic intercept. (Required Stamina: 0)
![](https://a0.tsubasa.im/global/en/player/trigger_effect_icon/1264.png)
Penalty Area Shooter
Shots in the opponent's penalty area become unaffected by distance or angle. (80% chance)
Shots in the opponent's penalty area become unaffected by distance or angle. (80% chance)
![](https://a0.tsubasa.im/global/en/player/trigger_effect_icon/1330.png)
Avert Crisis
When facing multiple opponents in an Attack Match-Up, the number of Match-Up opponents is reduced to one. Furthermore, players removed due to the effect of "Avert Crisis" are stunned. (Max 2 times, reset at halftime and the beginning of the first half of overtime)
When facing multiple opponents in an Attack Match-Up, the number of Match-Up opponents is reduced to one. Furthermore, players removed due to the effect of "Avert Crisis" are stunned. (Max 2 times, reset at halftime and the beginning of the first half of overtime)
![](https://a0.tsubasa.im/global/en/player/potential_effect_icon/1849.png)
The less time remaining in the match, the more stats increases. (Max 10%, reset at halftime and the beginning of the first half and the second half of overtime)
![](https://a0.tsubasa.im/global/en/player/trigger_effect_icon/164.png)
Pedal to the Metal
All Stats +20% during Full Power Football
All Stats +20% during Full Power Football
![](https://a0.tsubasa.im/global/en/player/potential_effect_icon/1782.png)
+10% to stats when selecting the next command after receiving a pass from Latin and North American players
![](https://a0.tsubasa.im/global/en/player/trigger_effect_icon/1050.png)
Nationality Link (Non-Jpn)
The more non-Japanese players in the match, the higher stats are boosted (Max 20%, 5 players)
The more non-Japanese players in the match, the higher stats are boosted (Max 20%, 5 players)
![](https://a0.tsubasa.im/global/en/player/trigger_effect_icon/1219.png)
Zone (Endgame-Specific)
The less time remaining in the match, the more stats increases. (Max 30%, reset at halftime and the beginning of the first half and the second half of overtime)
The less time remaining in the match, the more stats increases. (Max 30%, reset at halftime and the beginning of the first half and the second half of overtime)
![](https://a0.tsubasa.im/global/en/player/trigger_effect_icon/1303.png)
Nationality Link (Netherlands)
The more Netherlands players are in the match, the higher stats are boosted (Max 25%, 4 players)
The more Netherlands players are in the match, the higher stats are boosted (Max 25%, 4 players)
![](https://a0.tsubasa.im/global/en/player/potential_effect_icon/1595.png)
+8% to stats when selecting the next command after receiving a pass from Netherlands players
![](https://a0.tsubasa.im/global/en/player/trigger_effect_icon/234.png)
DF/GK Killer
Stats +15% vs. Defenders and Goalkeepers
Stats +15% vs. Defenders and Goalkeepers
![](https://a0.tsubasa.im/global/en/player/potential_effect_icon/1538.png)
When there is 1 opponent player during an Attack Match-Up, +10% to stats and -15% to stamina cost (except GK).
![](https://a0.tsubasa.im/global/en/player/trigger_effect_icon/739.png)
Auto-Intercept Enhance (middle area)
100% chance to activate a Special Skill during an Auto-Intercept in the middle area. (Required Stamina: 0)
100% chance to activate a Special Skill during an Auto-Intercept in the middle area. (Required Stamina: 0)
![](https://a0.tsubasa.im/global/en/player/potential_effect_icon/1490.png)
If the Aoi on your team has 1 or more Stamina, he can use his Special Skill with normal force