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OMF / FW

Zone (Endgame-Specific)
The less time remaining in the match, the more stats increases. (Max 20%, reset at halftime and the beginning of the first half and the second half of overtime)

One-Two Range Enhance
Distance +50% when a One-Two is successful
Dribble Range Enhance
Successful Dribble Range x4
Easy Win
You will win a match-up if your winning percentage is 30% or higher and you have the advantage when you and your opponent choose Special Skills during Full Power Football. (Except GK, max 3 times, reset at halftime and the beginning of the first half of overtime)
Bond
With 2 or more Skill-type players: All player stats +6%
Stamina Cost Down
Required Stamina -25% when using a Special Skill.




OMF / FW

Zone (Endgame-Specific)
The less time remaining in the match, the more stats increases. (Max 20%, reset at halftime and the beginning of the first half and the second half of overtime)

Skill Block Cancel
Cancel up to 3 Special Skill Block(s) used against the player.
One-Two Range Enhance
Distance +50% when a One-Two is successful
Stamina Cost Down
Required Stamina -20% when using a Special Skill.
Bond
With 2 or more Non-Japanese Players: All player stats +6%
Tenacity
Can use a Special Skill with normal force if Stamina is 1 or higher.




FW

Zone (Endgame-Specific)
The less time remaining in the match, the more stats increases. (Max 30%, reset at halftime and the beginning of the first half and the second half of overtime)

Dribble Range Enhance
Successful dribble range x3
Block Killer
Stats +15% when an opponent selects Block
Bond
With 2 or more Japanese players: All player stats +2%
Bond
With 3 or more Club players: All player stats +5%.
Stamina Cost Down
Required Stamina -15% when using a Special Skill.




DF / DMF

Give Everything
Stats increase the higher your Stamina (Max +20%)

Stand Firm
No longer knocked back by shots.
Inspire (Japanese Players)
+5% to stats when your Japanese teammate selects the next command after you win at match-up
Auto-Block & Intercept Enhance
80% chance to activate a Special Skill during an Auto-Intercept or Auto-Block. (Required Stamina: 0)
Recover
Decrease Stun time by 50%
Impact (Tackle)
Increase opponent Stun time by 60% when you win at match-up with a Tackle.




FW


Attack at the Scene of a Fire
Special Skill force increases the lower your Stamina (Max +30%)
Bumpy Ground Resistance
Not affected by Bumpy effect.
Tenacity
Can use a Special Skill with normal force if Stamina is 1 or higher.
Bond
With 3 or more Toughness-type Non-Japanese Players: All player stats +6%
Stat Handicap Resistance
10% reduction to stat handicap effects on Lee




DF / DMF


Stats Down
Opponent Tsubasa: Stats -5%
Stats Up
Middle School players: All stats +1%
Stat Handicap Resistance
5% reduction to stat handicap effects vs. your teammates.
Inspire (Middle School)
+5% to stats when your team mate Middle School (FW/AM) selects the next command after you win at match-up
Bond
With 2 or more Middle School players: All player stats +3%




FW

Nationality Link (Non-Jpn)
The more non-Japanese players in the match, the higher stats are boosted (Max 20%, 5 players)

GK Killer
Stats +5% vs. Goalkeepers
Stats Up
Latin and North American players: All stats +1%
Stat Handicap Resistance
3.5% reduction to stat handicap effects vs. your teammates.
Bond
With 2 or more Agility-type Non-Japanese players: All player stats +4%
Tenacity
Can use a Special Skill with normal force if Stamina is 1 or higher.




DF

Auto-Intercept Enhance
100% chance to activate a Special Skill during an automatic intercept. (Required Stamina: 0)

Club players Killer
Stats +20% vs. Club players
Stats Down
(Opponent) FW: All stats -2.5%
Bond
With 2 or more Skill-type Club players: Opponent team stats -3%
Bond
With 2 or more Skill-type Club players: All player stats +3%
Auto-Intercept Reduce
-15% chance of activation of opponent team's Special Skills by Auto-Intercept Enhance




DMF

Match-Up Win Bonus
All stats +30% when you win at Match-Up (Up to 1 Time)

Auto-Intercept Reduce
-15% chance of activation of opponent team's DFs and DM's Special Skills by Auto-Intercept Enhance
Rising Sun Players Killer
Stats +15% vs. Rising Sun Players
Bond
With 2 or more Toughness-type Non-Japanese players: Opponent team stats -3%
Bond
With 2 or more Toughness-type Non-Japanese players: All player stats +2.5%




DF / DMF

Auto-Intercept Enhance
A chance to activate a Special Skill during an automatic intercept. (Required Stamina: 0)

Inspire (Diaz)
+3% to Special Skill force when your team mate Diaz uses the next Special Skill after you win at match-up
Stats Up
Diaz: All stats +2%
Stat Handicap Resistance
4% reduction to stat handicap effects vs. your teammates.
Bond
With 2 or more Agility-type Non-Japanese players: All player stats +3%
Stats Down
Stats -25% for match-up opponent




DMF / OMF


Full-body Stand
The higher the Stamina, the higher the force of Special Skills (Max 20%).
Skill Block Cancel
Cancel up to 1 Special Skill Block used against the player.
Recover
Decrease Stun time by 50%
Bond
With 2 or more Skill-type Japanese Players: All player stats +4.5%
Auto-Intercept Enhance
50% chance to activate a Special Skill during an automatic intercept. (Required Stamina: 0)












OMF / FW


Inspire (Latin and North America)
+5% to Special Skill force when your team mate (Latin and North American players) uses the next Special Skill after you win at match-up
Enhance Special Skills (Combination Skills)
Combination Special Skills: Force +20%
Bond
With 3 or more Non-Japanese players: All player stats +7%



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