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DF


Stat Handicap Resistance
3% reduction to stat handicap effects vs. your teammates.
Recover
Decrease Stun time by 50%
Insight Master
Stats +25% with an advantage at Match-up
Bond
With 2 or more Skill-type Japanese Players: All player stats +2.5%




DF

Price of confused fight
-10% to stats when your match-up opponent selects the next command after you lose at match-up (except GK)

Bond
With 2 or more Agility-type Club players: All player stats +3%
Full-body Stand
The higher the Stamina, the higher the force of Special Skills (Max 25%).
Stat Handicap Resistance
4.5% reduction to stat handicap effects vs. your teammates.
Rain/Puddle Resistance
Not affected by rain and puddles.
Special Skill Block
Block one Shooting Special Skill of your match-up opponent (50% chance to activate)




DMF

Price of confused fight
-10% to stats when your match-up opponent selects the next command after you lose at match-up (except GK)

Stats Down
Stats -25% for match-up opponent
Stats Up
Golden 23 Players: All stats +1%
Bond
With 3 or more GOLDEN-23 players: Opponent team stats -3%
Bond
With 3 or more Golden 23 players: All player stats +2.5%.
Auto-Intercept Reduce
-10% chance of activation of opponent team's AM's and DM's Special Skills by Auto-Intercept Enhance




OMF / FW


Stamina Killer
+25% to opponents' Stamina cost when matched up.
High Baller
A centering kick will always be a high ball.
Stat Handicap Resistance
3% reduction to stat handicap effects vs. your teammates.
Bond
With 5 or more Agility-type players: All player stats +1%
DF Killer
Stats +15% vs. Defenders




DMF / OMF


Insight Master
Stats +20% with an advantage at Match-up
Stamina Cost Down
Required Stamina -10% when using a Special Skill.
Skill Block Cancel
Cancel up to 1 Special Skill Block used against the player.
Bond
With 2 or more Agility-type Non-Japanese players: All player stats +4.5%




OMF / FW

Penalty Area Master
Stats +30% when inside the penalty area.

High Ball Request
Receive a cross as a High-Flying Ball
Full Power Gauge Up
Full Power Gauge +10% when you score.
Inspire (Club)
+5% to stats when your team mate Club players select the next command after you win at match-up
Bond
With 3 or more Non-Japanese players: All player stats +7%




DF / DMF


Insight Master
Stats +30% with an advantage at Match-up
Tenacity
Can use a Special Skill with normal force if Stamina is 1 or higher.
Recover
Decrease Stun time by 50%
Bond
With 4 or more Skill-type players: All player stats +4.5%




DF / DMF


Special Skill Force Up
Tackle Special Skills: Force +10%
Insight Master
Stats +15% with an advantage at Match-Up
Skill Block Cancel
Cancel up to 1 Special Skill Block used against the player.
Bond
With 3 or more Japanese players: All player stats +7%
Stamina Killer
+10% to opponents' Stamina cost when matched up.




OMF

Chance Maker
Can adjust the position of 1 player within a certain range to pass to when selecting Pass destination in a match-up.

Tenacity
Can use a Special Skill with normal force if Stamina is 1 or higher.
Fiery Potential
The lower the Stamina, the higher the stat boost (Max +20%).
Bond
With 6 or more Japanese players: All player stats +1.5%
Bond
With 3 or more Club players: All player stats +2.5%
Direct Hotline (Tsubasa)
FW teammates get +5% to stats when selecting the next command after receiving a pass from Tsubasa




OMF

Chance Maker
Can adjust the position of 1 player within a certain range to pass to when selecting Pass destination in a match-up.

Match-Up Master (Single)
When there is 1 opponent player during an Attack Match-Up, +20% to stats and -20% to stamina cost (except GK).
Skill Block Cancel
Cancel up to 2 Special Skill Block(s) used against the player.
Bond
With 3 or more Skill-type Japanese players: All player stats +5%




OMF

Chance Maker
Can adjust the position of 1 player within a certain range to pass to when selecting Pass destination in a match-up.

Avert Crisis
When facing multiple opponents in an Attack Match-Up, the number of Match-Up opponents is reduced to one. Furthermore, players removed due to the effect of "Avert Crisis" are stunned. (Max 2 times, reset at halftime and the beginning of the first half of overtime)
Dribble Range Enhance
Successful Dribble Range x5
Match-Up Master (Single)
When there is 1 opponent player during an Attack Match-Up, +10% to stats and -30% to stamina cost (except GK).
Bond
With 2 or more Agility-type players: All player stats +6%
Skill Block Cancel
Cancel up to 2 Special Skill Block(s) used against the player.




DMF

Chance Maker
Can adjust the position of 1 player within a certain range to pass to when selecting Pass destination in a match-up.

Special Skill Block
Block 2 Special Skills of your match-up opponent. (80% chance)
Direct Hotline (Michael)
Teammates get +3% Special Skill force for the next Special Skill used after receiving a pass from Michael
Stamina Cost Down
Required Stamina -15% when using a Special Skill.
Bond
With 2 or more Agility-type players: All player stats +6%
Dribble Range Enhance
Successful Dribble Range x5




OMF

Chance Maker
Can adjust the position of 1 player within a certain range to pass to when selecting Pass destination in a match-up.

Tenacity
Can use a Special Skill with normal force if Stamina is 1 or higher.
Fiery Potential
The lower the Stamina, the higher the stat boost (Max +20%).
Bond
With 3 or more Skill-type players: Opponent team stats -5%
Bond
With 3 or more Skill-type players: All player stats +3%
Dribble Range Enhance
Successful Dribble Range x5




DF

Shot Killer
Stats +10% against All types of shots

Recover
Decrease Stun time by 80%
Insight Master
Stats +10% with an advantage at Match-up
Stamina Killer
+30% to opponents' Stamina cost when matched up.
Bond
With 4 or more Japanese players: All player stats +5%
Skill Block Cancel
Cancel up to 1 Special Skill Block used against the player.




OMF / FW


Low Ball Request
Receive a cross as a Low-Flying Ball
Special Skill Force Up
Low Flying Shot Special Skills: Force +30%
Bumpy Ground Resistance
Not affected by Bumpy effect.
Bond
With 5 or more Toughness-type players: All player stats +2.5%
Inspire (Misaki)
+5% to Special Skill force when your team mate (Misaki) uses the next Special Skill after you win at match-up




DF

Auto-Block Enhance
A chance to activate a Special Skill during an automatic block. (Required Stamina: 0)

Stand Firm
No longer knocked back by shots.
Insight Master
Stats +15% with an advantage at Match-Up
Stat Handicap Resistance
5% reduction to stat handicap effects vs. your teammates.
Bond
With 3 or more WY players: 20% chance to activate a Special Skill during a team mate's Auto-block. (Required Stamina: 0)




OMF / FW

Zone (Endgame-Specific)
The less time remaining in the match, the more stats increases. (Max 25%, reset at halftime and the beginning of the first half and the second half of overtime)

Insight Master
Stats +10% with an advantage at Match-up
Inspire (Netherlands Players)
+5% to stats when your Netherlands teammate selects the next command after you win at match-up
Dribble Range Enhance
Successful Dribble Range x5
Skill Block Cancel
Cancel up to 2 Special Skill Block(s) used against the player.




DF

Auto-Block Enhance
100% chance to activate a Special Skill during an Auto-Block. (Required Stamina: 0)

Stat Handicap Resistance
30% reduction to handicap effects on the own stats
Auto-Intercept Enhance
50% chance to activate a Special Skill during an automatic intercept. (Required Stamina: 0)
Skill Block Cancel
Cancel up to 2 Special Skill Block(s) used against the player.
Insight Master
Stats +30% with an advantage at Match-up




OMF

Full-body Stand
The higher the Stamina, the higher the force of Special Skills (Max 20%).

Bumpy Ground Resistance
Not affected by Bumpy effect.
Skill Block Cancel
Cancel up to 1 Special Skill Block used against the player.
Recover
Decrease Stun time by 70%
Low Baller
Centering kick results in a low-flying ball. (70% chance)
Auto-Intercept Enhance
50% chance to activate a Special Skill during an automatic intercept. (Required Stamina: 0)




OMF


Bond
With 2 or more Japanese players: All player stats +5%
Stat Handicap Resistance
5% reduction to stat handicap effects vs. your teammates.
Non-Japanese Player Killer
Stats +30% vs. Non-Japanese Players
Low Baller
Centering kick results in a low-flying ball. (80% chance)
Stat Handicap Resistance
10% reduction to handicap effects on the own stats



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