Search
![](https://a0.tsubasa.im/global/en/player/trigger_effect_icon/1275.png)
Zone (Endgame-Specific)
The less time remaining in the match, the more stats increases. (Max 20%, reset at halftime and the beginning of the first half and the second half of overtime)
The less time remaining in the match, the more stats increases. (Max 20%, reset at halftime and the beginning of the first half and the second half of overtime)
![](https://a0.tsubasa.im/global/en/player/potential_effect_icon/1790.png)
You will win a match-up if your winning percentage is 30% or higher and you have the advantage when you and your opponent choose Special Skills during Full Power Football. (Except GK, max 3 times, reset at halftime and the beginning of the first half of overtime)
![](https://a0.tsubasa.im/global/en/player/trigger_effect_icon/318.png)
Fiery Potential
The lower the Stamina, the higher the stat boost (Max +30%).
The lower the Stamina, the higher the stat boost (Max +30%).
![](https://a0.tsubasa.im/global/en/player/potential_effect_icon/1027.png)
50% chance to activate a Special Skill during an Auto-Intercept or Auto-Block. (Required Stamina: 0)
![](https://a0.tsubasa.im/global/en/player/trigger_effect_icon/567.png)
Team Link (Middle School)
The more Middle School players in the match, the higher stats are boosted (Max 20%)
The more Middle School players in the match, the higher stats are boosted (Max 20%)
![](https://a0.tsubasa.im/global/en/player/trigger_effect_icon/214.png)
Nationality Link (Japan)
The more Japanese players in the match, the higher stats are boosted (Max 10%)
The more Japanese players in the match, the higher stats are boosted (Max 10%)