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DMF / OMF


Snow/Snow Cover Resistance
Not affected by snow and snow cover.
Insight
If an opponent's Auto-Intercept Enhance is activated when using a Pass Special Skill, there is a 80% chance of it being nullified.
Auto-Intercept Enhance
50% chance to activate a Special Skill during an automatic intercept. (Required Stamina: 0)
Bond
With 3 or more Club players: All player stats +7%.




OMF

Zone (Endgame-Specific)
The less time remaining in the match, the more stats increases. (Max 20%, reset at halftime and the beginning of the first half and the second half of overtime)

Skill Block Cancel
Cancel up to 2 Special Skill Block(s) used against the player.
Special Skill Block
Block 2 Intercept Special Skills of your match-up opponent
Inspire (FW/AM)
+5% to stats when your team mate (FW/AM) selects the next command after you win at match-up
Stamina Cost Down
Required Stamina -20% when using a Special Skill.
Bond
With 2 or more Skill-type players: All player stats +7%




FW

Penalty Area Shooter
Shots in the opponent's penalty area become unaffected by distance or angle. (80% chance)

Skill Block Cancel
Cancel up to 2 Special Skill Block(s) used against the player.
Stamina Killer
+10% to opponents' Stamina cost when matched up.
Stat Handicap Resistance
30% reduction to handicap effects on the own stats
Pedal to the Metal
All Stats +10% during Full Power Football




FW

Team Link (Club)
The more Club players in the match, the higher stats are boosted (Max 20%, 2 players)

Special Skill Block
Block one Special Skill of your match-up opponent. (60% chance)
High Ball Request
Receive a cross as a High-Flying Ball (80% chance to activate).
Dribble Range Enhance
Successful Dribble Range x5




FW


Pressure
-20% to stats when your match-up opponent selects the next command after you win at match-up (except GK)
Insight Master
Stats +20% with an advantage at Match-up




FW

Avert Crisis
When facing multiple opponents in an Attack Match-Up, the number of Match-Up opponents is reduced to one. Furthermore, players removed due to the effect of "Avert Crisis" are stunned. (Max 2 times, reset at halftime and the beginning of the first half of overtime)

Zone (Endgame-Specific)
The less time remaining in the match, the more stats increases. (Max 10%, reset at halftime and the beginning of the first half and the second half of overtime)
Penalty/Vital Area Master
Stats +15% when in the penalty area or vital area.
Special Skill Force Up
Dribble Special Skills: Force +10%
Tenacity
Can use a Special Skill with normal force if Stamina is 1 or higher.
Bond
With 2 or more Toughness-type Japanese players: All player stats +5%




DF


Rising Sun Players Killer
Stats +15% vs. Rising Sun Players
Special Skill Block
Block one Special Skill of your match-up opponent.
Auto-Block & Intercept Enhance
80% chance to activate a Special Skill during an Auto-Intercept or Auto-Block. (Required Stamina: 0)
Bond
With 2 or more Skill-type players: All player stats +5%
Club players Killer
Stats +15% vs. Club players




FW


Dribble Range Enhance
Successful Dribble Range x4
Special Skill Block
Block 1 Intercept Special Skill of your match-up opponent (60% chance)
Vital Area Master
Stats +18% when in the vital areas of both sides.
Bond
With 3 or more Non-Japanese players: All player stats +5%
Catch Killer
Stats +12% when an opponent selects Catch




FW


Support (Schester)
Team mate Schester appears at 60% rate to support you on a solo defensive match-up.
Special Skill Force Up
High-Flying Shot Special Skills: Force +5%
Block Killer
Stats +15% when an opponent selects Block
Bond
With 2 or more NEXT DREAM players: All player stats +4.5%
High Ball Request
Receive a cross as a High-Flying Ball




OMF


Stamina Cost Down
Required Stamina -15% when using a Special Skill.
Special Skill Block
Block one Special Skill of your match-up opponent. (70% chance)
Auto-Intercept Enhance
80% chance to activate a Special Skill during an automatic intercept. (Required Stamina: 0)
Bond
With 2 or more Skill-type Club players: All player stats +4.5%
Inspire (Ishizaki, Urabe)
+5% to Special Skill force when your team mate (Ishizaki, Urabe) uses the next Special Skill after you win at match-up




DMF


Assign DM Killer
Teammate GK: Stats +7% vs. DM
Special Skill Block
Block 1 Dribble Special Skill of your match-up opponent (40% chance)
Full Power Gauge Up
Full Power Gauge +10% when you win at Match-Up
Bond
With 2 or more Skill-type Non-Japanese players: All player stats +4.5%
Skill Block Cancel
Cancel up to 1 Special Skill Block used against the player.




OMF / FW

Struggle
Stats +30% when the force of the Special Skill selected by your match-up opponent is higher than yours. (except GK)

Pressure
-5% to Special Skill force when your match-up opponent uses the next Special Skill after you win at match-up (except GK)
Stats Up
Latin and North American players: All stats +2%
Stat Handicap Resistance
4.5% reduction to stat handicap effects vs. your teammates.
Bond
With 2 or more Skill-type Non-Japanese players: All player stats +3%




DF


Recover
Decrease Stun time by 50%
Special Skill Block
Block one Special Skill of your match-up opponent.
Bond
With 3 or more Skill-type players: All player stats +2.5%




OMF / FW


High Ball Request
Receive a cross as a High-Flying Ball (80% chance to activate).
Special Skill Block
Block one Special Skill of your match-up opponent.
Bond
With 3 or more Skill-type players: Opponent team stats -3%
Bond
With 3 or more Skill-type players: All player stats +2%
Recover
Decrease Stun time by 50%





DMF / OMF

Nationality Link (Asia)
The more Asian Players in the match, the higher stats are boosted (Max 30%, 3 players)

Bond
With 3 or more Asian players: Opponent team stats -5%
Auto-Intercept Enhance
60% chance to activate a Special Skill during an automatic intercept. (Required Stamina: 0)
Recover
Decrease Stun time by 30%
Skill Block Cancel
Cancel up to 1 Special Skill Block used against the player.
Indomitable
+20% to stats when you select the next command after you lose at match-up






DF / FW


Bumpy Ground Resistance
Not affected by Bumpy effect.
Tenacity
Can use a Special Skill with normal force if Stamina is 1 or higher.
Special Skill Force Up
High-Flying Shot Special Skills: Force +5%
Auto-Intercept Enhance
60% chance to activate a Special Skill during an automatic intercept. (Required Stamina: 0)
Tenacious Spirit
Shot +20% every time you fail to score with a Special Skill with a Matchup against opponent GK, until you score (max 3 fails and effective over halftime)



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