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![](https://a0.tsubasa.im/global/en/player/trigger_effect_icon/1203.png)
Punching Master
When a punch is successful, it is easier for the ball to go to players near the centre circle.
When a punch is successful, it is easier for the ball to go to players near the centre circle.
![](https://a0.tsubasa.im/global/en/player/potential_effect_icon/1624.png)
When the GK kicks the ball to a teammate, there is 80% chance that it will go to the farthest teammate on your side.
![](https://a0.tsubasa.im/global/en/player/trigger_effect_icon/1566.png)
Nationality Link (Japan)
The more Japanese players in the match, the higher stats are boosted (Max 40%, up to 4 players)
The more Japanese players in the match, the higher stats are boosted (Max 40%, up to 4 players)
![](https://a0.tsubasa.im/global/en/player/trigger_effect_icon/218.png)
Combination (Toho Academy)
Stats +20% when Kojiro Hyuga, Kazuki Sorimachi, Takeshi Sawada and Ken Wakashimazu are on your team.
Stats +20% when Kojiro Hyuga, Kazuki Sorimachi, Takeshi Sawada and Ken Wakashimazu are on your team.
![](https://a0.tsubasa.im/global/en/player/trigger_effect_icon/1380.png)
Pedal to the Metal
Shot +30% during Full Power Football
Shot +30% during Full Power Football
![](https://a0.tsubasa.im/global/en/player/potential_effect_icon/203.png)
100% chance to activate a Special Skill during an automatic intercept. (Required Stamina: 0)
![](https://a0.tsubasa.im/global/en/player/potential_effect_icon/1862.png)
-20% chance of activation of opponent team's DFs and DM's Special Skills by Auto-Intercept Enhance
![](https://a0.tsubasa.im/global/en/player/trigger_effect_icon/301.png)
Auto-Intercept Enhance
A chance to activate a Special Skill during an automatic intercept. (Required Stamina: 0)
A chance to activate a Special Skill during an automatic intercept. (Required Stamina: 0)
![](https://a0.tsubasa.im/global/en/player/trigger_effect_icon/9.png)
Auto-Intercept Enhance
A chance to activate a Special Skill during an automatic intercept. (Required Stamina: 0)
A chance to activate a Special Skill during an automatic intercept. (Required Stamina: 0)
![](https://a0.tsubasa.im/global/en/player/trigger_effect_icon/248.png)
Nationality Link (Japan & Latin and North America)
The more Japanese & Latin and North American players are in the match, the higher stats are boosted (Max 20%)
The more Japanese & Latin and North American players are in the match, the higher stats are boosted (Max 20%)
![](https://a0.tsubasa.im/global/en/player/trigger_effect_icon/808.png)
Combination (Pepe)
Stats +20% when Pepe is on your team.
Stats +20% when Pepe is on your team.
![](https://a0.tsubasa.im/global/en/player/potential_effect_icon/830.png)
+2% to Special Skill force when your Brazilian teammate uses the next Special Skill after you win at match-up
![](https://a0.tsubasa.im/global/en/player/potential_effect_icon/829.png)
FW teammates get +5% to stats when selecting the next command after receiving a pass from Leo
![](https://a0.tsubasa.im/global/en/player/trigger_effect_icon/653.png)
Attack at the Scene of a Fire
Special Skill force increases the lower your Stamina (Max +40%)
Special Skill force increases the lower your Stamina (Max +40%)
![](https://a0.tsubasa.im/global/en/player/potential_effect_icon/512.png)
With 3 or more Agility-type Non-Japanese players: 15% chance to activate a Special Skill during a team mate's Auto-Intercept. (Required Stamina: 0)
![](https://a0.tsubasa.im/global/en/player/trigger_effect_icon/514.png)
Nationality Link (Brazil)
The more Brazilian players in the match, the higher stats are boosted (Max 40%, up to 8 players)
The more Brazilian players in the match, the higher stats are boosted (Max 40%, up to 8 players)
![](https://a0.tsubasa.im/global/en/player/trigger_effect_icon/1287.png)
Mark Defence
When your team mate is in a defensive match-up, the player will join the match-up with the opponent player they have been marking in the match as well. (Except GK, max 1 time, reset at halftime and the beginning of the first half of overtime)
When your team mate is in a defensive match-up, the player will join the match-up with the opponent player they have been marking in the match as well. (Except GK, max 1 time, reset at halftime and the beginning of the first half of overtime)
![](https://a0.tsubasa.im/global/en/player/potential_effect_icon/1696.png)
+5% to stats when your team mate (FW/AM) selects the next command after you win at match-up