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FW

Full-body Stand
The higher the Stamina, the higher the force of Special Skills (Max 20%).

Skill Block Cancel
Cancel up to 2 Special Skill Block(s) used against the player.
Penalty Area Master
Stats +10% when inside the penalty area.
Bond
With 3 or more Agility-type Club players: All player stats +1%
Bond
With 3 or more Agility-type players: All player stats +2%
Stamina Killer (DF)
+15% to opponent Defenders' Stamina cost when matched up




DF


Vital Area Master
Stats +20% when in the vital areas of both sides.
Shot Killer (Low-Flying)
Stats +30% against Low-Flying Shots
Bond
With 2 or more Skill-type Japanese Players: Opponent team stats -3.5%
Bond
With 2 or more Skill-type Japanese Players: All player stats +2.5%
Auto-Intercept Reduce
-15% chance of activation of opponent team's DFs and DM's Special Skills by Auto-Intercept Enhance




OMF / FW

Tenacious Spirit
Shot +10% every time you fail to score with a Special Skill with a Matchup against opponent GK, until you score (max 2 fails and effective over halftime)

Stamina Cost Down
Required Stamina -20% when using a Special Skill.
Auto-Intercept Enhance
80% chance to activate a Special Skill during an automatic intercept. (Required Stamina: 0)
Special Skill Force Up
Shot Special Skills except Flying Shots: Force +10%
Recover
Decrease Stun time by 80%
Bond
With 2 or more Skill-type Non-Japanese players: All player stats +5%





GK

Punching Master
When a punch is successful, there is a chance it will become easier for the ball to go to players near the centre circle.

Skill Block Cancel
Cancel up to 1 Special Skill Block used against the player.
Stat Handicap Resistance
2.5% reduction to stat handicap effects vs. your teammates.
Safety Zone
Stats +10% vs shots from outside the penalty area.
Non-Japanese Player Killer
Stats +15% vs. Non-Japanese Players
Bond
With 2 or more Agility-type Japanese players: All player stats +4.5%





FW

Penalty Area Master
Stats +20% when inside the penalty area.

Stamina Cost Down
Required Stamina -20% when using a Special Skill.
Low Ball Request
Receive a cross as a Low-Flying Ball (80% chance)




DMF / OMF

Auto-Intercept Enhance
A chance to activate a Special Skill during an automatic intercept. (Required Stamina: 0)

Critical Rate Up
Critical Rate x5
Special Skill Force Up
Shot Special Skills except Flying Shots: Force +15%
Bond
With 3 or more Middle School players: 20% chance to activate a Special Skill during a team mate's Auto-Intercept. (Required Stamina: 0)




DF


Auto-Intercept Enhance (middle area)
80% chance to activate a Special Skill during an Auto-Intercept in the middle area. (Required Stamina: 0)
Vital Area Master
Stats +20% when in the vital areas of both sides.
Stats Down
(Opponent) FW: All stats -3%
Bond
With 3 or more Club players: All player stats +2.5%
Recover
Decrease Stun time by 50%




GK


Stats Up
Japanese Players: All stats +1%
Bond
With 2 or more Toughness-type Club players: Opponent team stats -3.5%
Critical Rate Up
Critical Rate x2
Bond
With 2 or more Toughness-type Club players: All player stats +2.5%




OMF / FW


Catch Killer
Stats +5% when an opponent selects Catch
Stamina Cost Down
Required Stamina -20% when using a Special Skill.
Enhance Special Skills (Combination Skills)
Combination Special Skills: Force +5%
Support (Tsubasa)
Team mate Tsubasa appears at 60% rate to support you on a solo defensive match-up.
Bond
With 2 or more Toughness-type players: All player stats +5%




DMF / OMF

Match-Up Win Bonus
All stats +20% each time you win at match-up (Up to 2 Times)

Skill Block Cancel
Cancel up to 1 Special Skill Block used against the player.
DM/DF Killer
Stats +20% vs. Defensive Midfielders and Defenders
Bumpy Ground Resistance
Not affected by Bumpy effect.
Bond
With 3 or more Agility-type Japanese Players: All player stats +6%
Special Skill Block
Block two Special Skills of your match-up opponent (DM/DF).





FW


Pressure
-20% to stats when your match-up opponent selects the next command after you win at match-up (except GK)
Bond
With 2 or more Skill-type players: All player stats +1%
Stat Handicap Resistance
3% reduction to stat handicap effects vs. your teammates.
Bond
With 3 or more Skill-type players: All player stats +2.5%




FW

Penalty Area Shooter
Shots in the opponent's penalty area become unaffected by distance or angle.

Team Link (GOLDEN 23)
The more GOLDEN 23 players in the match, the higher stats are boosted (Max 20%, up to 1 players)
Punch Killer
Stats +10% when an opponent selects Punch.
One-Two Range Enhance
Distance +50% when a One-Two is successful
Skill Block Cancel
Cancel up to 2 Special Skill Block(s) used against the player.




OMF / FW


Inspire (Latin and North America)
+5% to Special Skill force when your team mate (Latin and North American players) uses the next Special Skill after you win at match-up
Enhance Special Skills (Combination Skills)
Combination Special Skills: Force +20%
Bond
With 3 or more Non-Japanese players: All player stats +7%




OMF


Stats Up
Golden 23 Players: All stats +3%
Attack at the Scene of a Fire
Special Skill force increases the lower your Stamina (Max +10%)
Bond
With 4 or more Japanese players: Opponent team stats -4%
Bond
With 4 or more Japanese players: All player stats +2.5%
Tenacity
Can use a Special Skill with normal force if Stamina is 1 or higher.




GK

Team Link (Rising Sun)
The more Rising Sun players in the match, the higher stats are boosted (Max 30%, 8 players)

Safety Zone
Required Stamina -25% when using a Special Skill vs shots from outside the penalty area.
Tenacity
Can use a Special Skill with normal force if Stamina is 1 or higher.
Special Skill Force Up
All Special Skills: Force +5%
Bond
With 3 or more German players: All player stats +7%



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