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Give everything
Stats increase the higher your Stamina (Max +50%)
Stats increase the higher your Stamina (Max +50%)
Special Skill Force Up
High-Flying Shot Special Skills: Force +15%
High-Flying Shot Special Skills: Force +15%
Tenacity
Can use a Special Skill with normal force if Stamina is 1 or higher.
Can use a Special Skill with normal force if Stamina is 1 or higher.
Bond
With 3 or more Japanese Players: Opponent team stats -3%
With 3 or more Japanese Players: Opponent team stats -3%
Bond
With 3 or more Japanese players: All player stats +3%
With 3 or more Japanese players: All player stats +3%
High Ball Request
Receive a cross as a High-Flying Ball (80% chance to activate).
Receive a cross as a High-Flying Ball (80% chance to activate).
Enhance Special Skills
All Special Skills: Force +20%
All Special Skills: Force +20%
Skill Block Cancel
Cancel up to 1 Special Skill Block used against the player.
Cancel up to 1 Special Skill Block used against the player.
One-Two Range Enhance
Distance +50% when a One-Two is successful
Distance +50% when a One-Two is successful
Penalty Area Master
Stats +20% when inside the penalty area.
Stats +20% when inside the penalty area.
Insight Master
Stats +30% with an advantage at Match-up
Stats +30% with an advantage at Match-up
One-Two Range Enhance
Distance +100% when a One-Two is successful
Distance +100% when a One-Two is successful
Stat Handicap Resistance
30% reduction to stat handicap effects on Latin and North American Club players.
30% reduction to stat handicap effects on Latin and North American Club players.
Bond
With Tsubasa Ozora: All player stats +1%
With Tsubasa Ozora: All player stats +1%
Bond
With 3 or more Agility-type Non-Japanese players: All player stats +1.5%
With 3 or more Agility-type Non-Japanese players: All player stats +1.5%
Indomitable
+20% to stats when you select the next command after you lose at match-up
+20% to stats when you select the next command after you lose at match-up
Price of confused fight
-8% to stats when your match-up opponent selects the next command after you lose at match-up (except GK)
-8% to stats when your match-up opponent selects the next command after you lose at match-up (except GK)
Auto-Intercept Enhance
80% chance to activate a Special Skill during an automatic intercept. (Required Stamina: 0)
80% chance to activate a Special Skill during an automatic intercept. (Required Stamina: 0)
Bond
With 2 or more Agility-type Non-Japanese players: Opponent team stats -5%
With 2 or more Agility-type Non-Japanese players: Opponent team stats -5%
Recover
Decrease Stun time by 50%
Decrease Stun time by 50%
Bond
With 2 or more Agility-type Non-Japanese players: All player stats +2%
With 2 or more Agility-type Non-Japanese players: All player stats +2%
Super Sub
Stats +55% when playing as a substitute
Stats +55% when playing as a substitute
Bond
With 2 or more Toughness-type Non-Japanese Players: All player stats +3.5%
With 2 or more Toughness-type Non-Japanese Players: All player stats +3.5%
Sharp Angle Shooter
Doesn't lose momentum even when shooting from a tight angle.
Doesn't lose momentum even when shooting from a tight angle.
Full Power Gauge Up
Full Power Gauge +20% when you score.
Full Power Gauge +20% when you score.
Stat Handicap Resistance
3% reduction to stat handicap effects vs. your teammates.
3% reduction to stat handicap effects vs. your teammates.
Dribble Range Enhance
Successful dribble range x3
Successful dribble range x3
Team Link (Club)
The more Club players in the match, the higher stats are boosted (Max 30%, 8 players)
The more Club players in the match, the higher stats are boosted (Max 30%, 8 players)
GK Killer
Stats +5% vs. Goalkeepers
Stats +5% vs. Goalkeepers
Stats Up
Club players: Stats +3%
Club players: Stats +3%
Special Skill Force Up
European Club players: High-flying Ball Special Skill Force +5%
European Club players: High-flying Ball Special Skill Force +5%
High Baller
A centering kick will always be a high ball.
A centering kick will always be a high ball.
Penalty Area Master
Stats +3% when inside the penalty area.
Stats +3% when inside the penalty area.
Fiery Potential
The lower the Stamina, the higher the stat boost (Max +20%).
The lower the Stamina, the higher the stat boost (Max +20%).
Indomitable
+5% to stats when you select the next command after you lose at match-up
+5% to stats when you select the next command after you lose at match-up
Auto-Block & Intercept Enhance
50% chance to activate a Special Skill during an Auto-Intercept or Auto-Block. (Required Stamina: 0)
50% chance to activate a Special Skill during an Auto-Intercept or Auto-Block. (Required Stamina: 0)
Bond
With 3 or more Japanese players: 3% reduction to stat handicap effects vs. your teammates.
With 3 or more Japanese players: 3% reduction to stat handicap effects vs. your teammates.
Bond
With 3 or more Japanese players: All player stats +4%
With 3 or more Japanese players: All player stats +4%
Tenacity
Can use a Special Skill with normal force if Stamina is 1 or higher.
Can use a Special Skill with normal force if Stamina is 1 or higher.
Full-body Stand
The higher the Stamina, the higher the force of Special Skills (Max 20%).
The higher the Stamina, the higher the force of Special Skills (Max 20%).
Stamina Killer
+15% to opponents' Stamina cost when matched up.
+15% to opponents' Stamina cost when matched up.
Opposition (Full Might)
Stats +5% when matched up with an opponent who has Full-body Stand, Give everything, or a Hidden Skill to assign the applicable Passive Skills to teammates.
Stats +5% when matched up with an opponent who has Full-body Stand, Give everything, or a Hidden Skill to assign the applicable Passive Skills to teammates.
Match-Up Master (Multiple)
When there are multiple opponent players during an Attack Match-Up, +5% to stats and -20% to your stamina cost (except GK).
When there are multiple opponent players during an Attack Match-Up, +5% to stats and -20% to your stamina cost (except GK).
Bond
With 2 or more Agility-type Club players: All player stats +5%
With 2 or more Agility-type Club players: All player stats +5%
Skill Block Cancel
Cancel up to 1 Special Skill Block used against the player.
Cancel up to 1 Special Skill Block used against the player.