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FW


Stamina Cost Down
Required Stamina -20% when using a Special Skill.
Pressure
-5% to stats when your match-up opponent selects the next command after you win at match-up (except GK)
Stats Down
Opponent Hyuga: Stats -10%
Bond
With 5 or more Skill-type players: All player stats +1.5%




DF / DMF


Special Skill Force Up
Shot Special Skills except Flying Shots: Force +30%
Long Shooter
Own shots become unaffected by distance.
Stats Up
Toughness-type Asia qualifiers players: Stats +2%
Stats Up
Asia qualifiers players: All stats +2%




FW

Auto-Intercept Enhance
100% chance to activate a Special Skill during an automatic intercept. (Required Stamina: 0)

Special Skill Force Up
Asia qualifiers players: High-flying Ball Special Skill Force +5%
Stats Up
Cha Incheon: All stats +3%
Stats Up
Asia qualifiers players: All stats +2%
High Baller
A centering kick will always be a high ball.
Auto-Intercept Enhance
30% chance to activate a Special Skill during an Asia Qualifiers player teammate's Auto-Intercept. (Required Stamina: 0)






FW


Penalty Area Master
Stats +3% when inside the penalty area.
Special Skill Block
Block 1 Tackle Special Skill of your match-up opponent (70% chance)
Stats Up
(My Team) Non-Japanese Asian Players: All stats +2%
Snow/Snow Cover Resistance
Not affected by snow and snow cover.
Stats Down
(Opponent) Japanese Players: All stats -2%






OMF


Skill Block Cancel
Cancel up to 1 Special Skill Block used against the player.
High Ball Request
Receive a cross as a High-Flying Ball (80% chance to activate).
Hotline (Japan)
+5% to High-flying Ball Special Skill Force when selecting the next command after receiving a pass from Japanese Players
Bond
With 2 or more Agility-type Japanese Players: All player stats +5%




OMF


Skill Block Cancel
Cancel up to 1 Special Skill Block used against the player.
High Ball Request
Receive a cross as a High-Flying Ball (80% chance to activate).
Hotline (Japan)
+5% to High-flying Ball Special Skill Force when selecting the next command after receiving a pass from Japanese Players
Bond
With 2 or more Agility-type Japanese Players: All player stats +5%




OMF


Skill Block Cancel
Cancel up to 1 Special Skill Block used against the player.
High Ball Request
Receive a cross as a High-Flying Ball (80% chance to activate).
Hotline (Japan)
+5% to High-flying Ball Special Skill Force when selecting the next command after receiving a pass from Japanese Players
Bond
With 2 or more Agility-type Japanese Players: All player stats +5%




OMF


Skill Block Cancel
Cancel up to 1 Special Skill Block used against the player.
High Ball Request
Receive a cross as a High-Flying Ball (80% chance to activate).
Hotline (Japan)
+5% to High-flying Ball Special Skill Force when selecting the next command after receiving a pass from Japanese Players
Bond
With 2 or more Agility-type Japanese Players: All player stats +5%




OMF


Skill Block Cancel
Cancel up to 1 Special Skill Block used against the player.
High Ball Request
Receive a cross as a High-Flying Ball (80% chance to activate).
Hotline (Japan)
+5% to High-flying Ball Special Skill Force when selecting the next command after receiving a pass from Japanese Players
Bond
With 2 or more Agility-type Japanese Players: All player stats +5%





GK


Bond
With 3 or more GOLDEN-23 players: Opponent team stats -3%
Skill Block Cancel
Cancel up to 1 Special Skill Block used against the player.
Stats Up
Golden 23 Players: All stats +1%
Bond
With 3 or more Golden 23 players: All player stats +2.5%.




GK


Stats Up
Japanese Players: All stats +1%
Bond
With 2 or more Toughness-type Club players: Opponent team stats -3.5%
Critical Rate Up
Critical Rate x2
Bond
With 2 or more Toughness-type Club players: All player stats +2.5%




GK


Stamina Cost Down
Required Stamina -15% when using a Special Skill.
Bond
With 4 or more Agility-type players: All player stats +2%
Forward Killer
Stats +15% vs. Forwards
Stat Handicap Resistance
4% reduction to stat handicap effects vs. Agility-type players
Bond
With 2 or more Agility-type players: All player stats +1%




GK


Safety Zone
Stats +15% vs shots from outside the penalty area.
Full Power Gauge Up
Full Power Gauge +5% on a successful save
Bond
With 4 or more Skill-type players: All player stats +4%




DF


Stamina Killer
+20% to opponents' Stamina cost when matched up.
Recover
Decrease Stun time by 50%
Bond
With 3 or more Toughness-type Rising Sun players: All player stats +7%




OMF


Skill Block Cancel
Cancel up to 1 Special Skill Block used against the player.
Direct Hotline (Misaki)
FW/AM teammates get +5% to stats when selecting the next command after receiving a pass from Misaki
Auto-Intercept Enhance
80% chance to activate a Special Skill during an automatic intercept. (Required Stamina: 0)



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