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![](https://a0.tsubasa.im/global/en/player/trigger_effect_icon/107.png)
Stamina Killer
+20% to opponents' Stamina cost when matched up.
+20% to opponents' Stamina cost when matched up.
![](https://a0.tsubasa.im/global/en/player/potential_effect_icon/117.png)
80% chance to activate a Special Skill during an automatic intercept. (Required Stamina: 0)
![](https://a0.tsubasa.im/global/en/player/trigger_effect_icon/71.png)
Stamina Killer
+15% to opponents' Stamina cost when matched up.
+15% to opponents' Stamina cost when matched up.
![](https://a0.tsubasa.im/global/en/player/potential_effect_icon/1015.png)
FW teammates get +5% to stats when selecting the next command after receiving a pass from Schester
![](https://a0.tsubasa.im/global/en/player/potential_effect_icon/1035.png)
Stats +20% vs. Attacking Midfielders and Defensive Midfielders
![](https://a0.tsubasa.im/global/en/player/trigger_effect_icon/951.png)
Stamina Killer
+35% to opponents' Stamina cost when matched up.
+35% to opponents' Stamina cost when matched up.
![](https://a0.tsubasa.im/global/en/player/potential_effect_icon/1727.png)
-35% chance of activation of opponent team's DFs and DM's Special Skills by Auto-Intercept Enhance
![](https://a0.tsubasa.im/global/en/player/trigger_effect_icon/219.png)
Stamina Killer
+30% to opponents' Stamina cost when matched up.
+30% to opponents' Stamina cost when matched up.
![](https://a0.tsubasa.im/global/en/player/potential_effect_icon/694.png)
60% chance to activate a Special Skill during an Auto-Intercept or Auto-Block. (Required Stamina: 0)
![](https://a0.tsubasa.im/global/en/player/trigger_effect_icon/951.png)
Stamina Killer
+35% to opponents' Stamina cost when matched up.
+35% to opponents' Stamina cost when matched up.
![](https://a0.tsubasa.im/global/en/player/potential_effect_icon/1835.png)
With 2 or more Skill-type players: 25% chance to activate a Special Skill during AM/DM teammate's Auto-Intercept (Required Stamina: 0)
![](https://a0.tsubasa.im/global/en/player/trigger_effect_icon/219.png)
Stamina Killer
+30% to opponents' Stamina cost when matched up.
+30% to opponents' Stamina cost when matched up.
![](https://a0.tsubasa.im/global/en/player/potential_effect_icon/571.png)
70% chance to activate a Special Skill during Auto-Intercept. (Required Stamina: 0)
![](https://a0.tsubasa.im/global/en/player/potential_effect_icon/829.png)
FW teammates get +5% to stats when selecting the next command after receiving a pass from Leo
![](https://a0.tsubasa.im/global/en/player/trigger_effect_icon/951.png)
Stamina Killer
+35% to opponents' Stamina cost when matched up.
+35% to opponents' Stamina cost when matched up.
![](https://a0.tsubasa.im/global/en/player/potential_effect_icon/1095.png)
70% chance to activate a Special Skill during an Auto-Intercept or Auto-Block. (Required Stamina: 0)
![](https://a0.tsubasa.im/global/en/player/trigger_effect_icon/262.png)
Stamina Killer
+40% to opponents' Stamina cost when matched up.
+40% to opponents' Stamina cost when matched up.
![](https://a0.tsubasa.im/global/en/player/potential_effect_icon/694.png)
60% chance to activate a Special Skill during an Auto-Intercept or Auto-Block. (Required Stamina: 0)
![](https://a0.tsubasa.im/global/en/player/trigger_effect_icon/219.png)
Stamina Killer
+30% to opponents' Stamina cost when matched up.
+30% to opponents' Stamina cost when matched up.
![](https://a0.tsubasa.im/global/en/player/potential_effect_icon/664.png)
-10% to stats when your match-up opponent selects the next command after you win at match-up (except GK)
![](https://a0.tsubasa.im/global/en/player/trigger_effect_icon/386.png)
Shot Killer (Non-Flying)
Stats +80% against Non-Flying Shots
Stats +80% against Non-Flying Shots
![](https://a0.tsubasa.im/global/en/player/potential_effect_icon/571.png)
70% chance to activate a Special Skill during Auto-Intercept. (Required Stamina: 0)
![](https://a0.tsubasa.im/global/en/player/potential_effect_icon/567.png)
With 3 or more German players: 15% chance to activate a Special Skill during a team mate's Auto-Intercept. (Required Stamina: 0)
![](https://a0.tsubasa.im/global/en/player/trigger_effect_icon/1219.png)
Zone (Endgame-Specific)
The less time remaining in the match, the more stats increases. (Max 30%, reset at halftime and the beginning of the first half and the second half of overtime)
The less time remaining in the match, the more stats increases. (Max 30%, reset at halftime and the beginning of the first half and the second half of overtime)