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GK Killer
Stats +35% vs. Goalkeepers
Stats +35% vs. Goalkeepers
Stamina Cost Down
Required Stamina -20% when using a Special Skill.
Required Stamina -20% when using a Special Skill.
One-Two Range Enhance
Distance +50% when a One-Two is successful
Distance +50% when a One-Two is successful
Insight Master
Stats +25% with an advantage at Match-up
Stats +25% with an advantage at Match-up
Bond
With 2 or more Toughness-type Non-Japanese Players: All player stats +4.5%
With 2 or more Toughness-type Non-Japanese Players: All player stats +4.5%
Tenacity (Santana)
If the Santana on your team has 1 or more Stamina, he can use his Special Skill with normal force
If the Santana on your team has 1 or more Stamina, he can use his Special Skill with normal force
Stealth Defence
Your icon flashes when defending on the field, and you're harder for opponents to see.
Your icon flashes when defending on the field, and you're harder for opponents to see.
Special Skill Block
Block 1 Dribble Special Skill of your match-up opponent (70% chance)
Block 1 Dribble Special Skill of your match-up opponent (70% chance)
Match-Up Win Bonus
All stats +30% when you win at Match-Up (Up to 1 Time)
All stats +30% when you win at Match-Up (Up to 1 Time)
Bond
With 2 or more Agility-type Club players: Opponent team stats -3.5%
With 2 or more Agility-type Club players: Opponent team stats -3.5%
Bond
With 2 or more Agility-type Club players: All player stats +2.5%
With 2 or more Agility-type Club players: All player stats +2.5%
Special Skill Force Up
Interception Special Skills: Force +30%
Interception Special Skills: Force +30%
Give Everything
Stats increase the higher your Stamina (Max +25%)
Stats increase the higher your Stamina (Max +25%)
Will to Win (even)
When at a draw with the score, stats: +3% (except 0-0)
When at a draw with the score, stats: +3% (except 0-0)
Will to Win (when inferior)
When losing with the score, stats: +5%
When losing with the score, stats: +5%
Stat Handicap Resistance
4.5% reduction to stat handicap effects vs. your teammates.
4.5% reduction to stat handicap effects vs. your teammates.
Bond
With 2 or more Agility-type Non-Japanese players: All player stats +3%
With 2 or more Agility-type Non-Japanese players: All player stats +3%
Auto-Block & Intercept Enhance
A chance to activate a Special Skill during an Auto-Intercept or Auto-Block. (Required Stamina: 0)
A chance to activate a Special Skill during an Auto-Intercept or Auto-Block. (Required Stamina: 0)
Shot Killer (Non-Flying)
Stats +25% against Non-Flying Shots.
Stats +25% against Non-Flying Shots.
Insight Master
Stats +10% with an advantage at Match-up
Stats +10% with an advantage at Match-up
Bond
With 3 or more Rising Sun Players: All player stats +1%
With 3 or more Rising Sun Players: All player stats +1%
Bond
With 3 or more Toughness-type Non-Japanese Players: All player stats +2%
With 3 or more Toughness-type Non-Japanese Players: All player stats +2%
Recover
Decrease Stun time by 50%
Decrease Stun time by 50%
Auto-Intercept Enhance
A chance to activate a Special Skill during an automatic intercept. (Required Stamina: 0)
A chance to activate a Special Skill during an automatic intercept. (Required Stamina: 0)
Dribble Range Enhance
Successful dribble range x8
Successful dribble range x8
One-Two Range Enhance
Distance +75% when a One-Two is successful
Distance +75% when a One-Two is successful
Insight Master
Stats +30% with an advantage at Match-up
Stats +30% with an advantage at Match-up
Pedal to the Metal
All Stats +20% during Full Power Football
All Stats +20% during Full Power Football
Adversity
Stats +10% when your match-up opponent's total stats are higher than yours. (except GK)
Stats +10% when your match-up opponent's total stats are higher than yours. (except GK)
Japanese Player Killer
Stats +20% vs. Japanese Players
Stats +20% vs. Japanese Players
Stat Handicap Resistance
4.5% reduction to stat handicap effects vs. your teammates.
4.5% reduction to stat handicap effects vs. your teammates.
Bond
With 2 or more Skill-type Club players: All player stats +3%
With 2 or more Skill-type Club players: All player stats +3%
Skill Block Cancel
Cancel up to 2 Special Skill Block(s) used against the player.
Cancel up to 2 Special Skill Block(s) used against the player.
Penalty Area Master
Stats +25% when inside the penalty area.
Stats +25% when inside the penalty area.
Stamina Cost Down
Required Stamina -10% when using a Special Skill.
Required Stamina -10% when using a Special Skill.
Price of confused fight
-10% to stats when your match-up opponent selects the next command after you lose at match-up (except GK)
-10% to stats when your match-up opponent selects the next command after you lose at match-up (except GK)
Special Skill Force Up
Low Flying Shot Special Skills: Force +5%
Low Flying Shot Special Skills: Force +5%
Bond
With 2 or more Toughness-type Japanese Players: Opponent team stats -7.5%
With 2 or more Toughness-type Japanese Players: Opponent team stats -7.5%
Low Ball Request
Receive a cross as a Low-Flying Ball (80% chance)
Receive a cross as a Low-Flying Ball (80% chance)
Follow
When a team mate is alone in a defensive match-up within a certain area, the player will join the match-up as well. Additionally, -15% in match-up to the player's stamina cost due to Follow effect. (Except GK)
When a team mate is alone in a defensive match-up within a certain area, the player will join the match-up as well. Additionally, -15% in match-up to the player's stamina cost due to Follow effect. (Except GK)
Special Skill Block
Block 1 Intercept Special Skill of your match-up opponent (80% chance)
Block 1 Intercept Special Skill of your match-up opponent (80% chance)
Club players Killer
Stats +15% vs. Club players
Stats +15% vs. Club players
Bond
With 2 or more Toughness-type Club players: Opponent team stats -3%
With 2 or more Toughness-type Club players: Opponent team stats -3%
Bond
With 2 or more Toughness-type Club players: All player stats +3%
With 2 or more Toughness-type Club players: All player stats +3%
Direct Hotline (Xiao)
AM teammates get +5% to stats when selecting the next command after receiving a pass from Xiao
AM teammates get +5% to stats when selecting the next command after receiving a pass from Xiao
Forward Killer
Stats +15% vs. Forwards
Stats +15% vs. Forwards
Recover
Decrease Stun time by 50%
Decrease Stun time by 50%
Insight Master
Stats +10% with an advantage at Match-up
Stats +10% with an advantage at Match-up
Bond
With 2 or more Toughness-type Club players: Opponent team stats -3.5%
With 2 or more Toughness-type Club players: Opponent team stats -3.5%
Bond
With 2 or more Toughness-type Club players: All player stats +2.5%
With 2 or more Toughness-type Club players: All player stats +2.5%
Auto-Intercept Enhance
80% chance to activate a Special Skill during an automatic intercept. (Required Stamina: 0)
80% chance to activate a Special Skill during an automatic intercept. (Required Stamina: 0)
Combination (Tsubasa)
Stats +15% when Tsubasa Ozora is on your team
Stats +15% when Tsubasa Ozora is on your team
Pedal to the Metal
All Stats +15% during Full Power Football
All Stats +15% during Full Power Football
Stats Up
Catalonia players: Stats +1%
Catalonia players: Stats +1%
Stat Handicap Resistance
4% reduction to stat handicap effects vs. your teammates.
4% reduction to stat handicap effects vs. your teammates.
Bond
With 3 or more Club players: All player stats +3%.
With 3 or more Club players: All player stats +3%.
Skill Block Cancel
Cancel up to 1 Special Skill Block used against the player.
Cancel up to 1 Special Skill Block used against the player.
Punching Master
When a punch is successful, it is easier for the ball to go to players near the centre circle.
When a punch is successful, it is easier for the ball to go to players near the centre circle.
Skill Block Cancel
Cancel up to 1 Special Skill Block used against the player.
Cancel up to 1 Special Skill Block used against the player.
Full-body Stand
The higher the Stamina, the higher the force of Special Skills (Max 15%).
The higher the Stamina, the higher the force of Special Skills (Max 15%).
Bond
With 2 or more Toughness-type Club players: All player stats +5%
With 2 or more Toughness-type Club players: All player stats +5%
Penalty Area Master
Stats +20% when inside the penalty area.
Stats +20% when inside the penalty area.
Dribble Range Enhance
Successful Dribble Range x2.5
Successful Dribble Range x2.5
Side Master
Stats +20% near the side line
Stats +20% near the side line
Stat Handicap Resistance
3.5% reduction to stat handicap effects vs. your teammates.
3.5% reduction to stat handicap effects vs. your teammates.
Bond
With Hyuga: All player stats +3%
With Hyuga: All player stats +3%
Full-body Stand
The higher the Stamina, the higher the force of Special Skills (Max 30%).
The higher the Stamina, the higher the force of Special Skills (Max 30%).
Price of confused fight
-8% to Special Skill force when your match-up opponent uses the next Special Skill after you lose at match-up (except GK)
-8% to Special Skill force when your match-up opponent uses the next Special Skill after you lose at match-up (except GK)
Stats Up
Club players: Stats +1.5%
Club players: Stats +1.5%
Bond
With 2 or more Agility-type players: 25% chance to activate a Special Skill during DM/DF teammate's Auto-Intercept. (Required Stamina: 0)
With 2 or more Agility-type players: 25% chance to activate a Special Skill during DM/DF teammate's Auto-Intercept. (Required Stamina: 0)
Bond
With 2 or more Agility-type players: All player stats +5%
With 2 or more Agility-type players: All player stats +5%
Stamina Cost Down
Required Stamina -30% when using a Special Skill.
Required Stamina -30% when using a Special Skill.