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DF


Special Skill Force Up
Tackle Special Skills: Force +15%
Insight Master
Stats +10% with an advantage at Match-up
Skill Block Cancel
Cancel up to 1 Special Skill Block used against the player.
Bond
With 3 or more WY Players: All player stats +1%




DMF / OMF

Adversity
Stats +30% when your match-up opponent's total stats are higher than yours. (except GK)

Price of confused fight
-10% to stats when your match-up opponent selects the next command after you lose at match-up (except GK)
Special Skill Block
Block 1 Pass Special Skill of your match-up opponent (50% chance)
Special Skill Force Up
Tackle Special Skills: Force +10%
Bond
With 4 or more Japanese players: All player stats +4.5%




FW

Nationality Link (Non-Jpn)
The more Non-Japanese players in the match, the higher stats are boosted (Max 25%, 5 players)

Pressure
-10% to stats when your match-up opponent selects the next command after you win at match-up (except GK)
Special Skill Block
Block 1 Tackle Special Skill of your match-up opponent
Stats Up
German players: All stats +2%
Bond
With 2 or more Toughness-type Non-Japanese players: All player stats +5%
High Ball Request
Receive a cross as a High-Flying Ball




DMF / OMF


Special Skill Force Up
Tackle Special Skills: Force +10%
Special Skill Block
Blocks one Pass/Tackle Special Skill of your match-up opponent. (70% chance to activate)
Bond
With 2 or more Skill-type Japanese players: 30% chance to activate a Special Skill during DM teammate's Auto-Intercept. (Required Stamina: 0)
Bond
With 2 or more Skill-type Japanese Players: All player stats +5%
Price of confused fight
-5% to Special Skill force when your match-up opponent uses the next Special Skill after you lose at match-up (except GK)




DF / DMF


Special Skill Force Up
Tackle Special Skills: Force +10%
Insight Master
Stats +15% with an advantage at Match-Up
Skill Block Cancel
Cancel up to 1 Special Skill Block used against the player.
Bond
With 3 or more Japanese players: All player stats +7%
Stamina Killer
+10% to opponents' Stamina cost when matched up.




OMF

Chance Maker
Can adjust the position of 1 player within a certain range to pass to when selecting Pass destination in a match-up.

Avert Crisis
When facing multiple opponents in an Attack Match-Up, the number of Match-Up opponents is reduced to one. Furthermore, players removed due to the effect of "Avert Crisis" are stunned. (Max 2 times, reset at halftime and the beginning of the first half of overtime)
Dribble Range Enhance
Successful Dribble Range x5
Match-Up Master (Single)
When there is 1 opponent player during an Attack Match-Up, +10% to stats and -30% to stamina cost (except GK).
Bond
With 2 or more Agility-type players: All player stats +6%
Skill Block Cancel
Cancel up to 2 Special Skill Block(s) used against the player.




DF / DMF

Penalty/Vital Area Master
Stats +10% when in the penalty area or vital area.

Special Skill Force Up
Interception Special Skills: Force +10%
Special Skill Force Up
Tackle Special Skills: Force +10%
Auto-Block & Intercept Enhance
70% chance to activate a Special Skill during an Auto-Intercept or Auto-Block. (Required Stamina: 0)
Bond
With 2 or more Skill-type Japanese Players: All player stats +5%
Skill Block Cancel
Cancel up to 1 Special Skill Block used against the player.




DF / DMF

Penalty/Vital Area Master
Stats +10% when in the penalty area or vital area.

Special Skill Force Up
Interception Special Skills: Force +10%
Special Skill Force Up
Tackle Special Skills: Force +10%
Auto-Block & Intercept Enhance
70% chance to activate a Special Skill during an Auto-Intercept or Auto-Block. (Required Stamina: 0)
Bond
With 2 or more Skill-type Japanese Players: All player stats +5%
Skill Block Cancel
Cancel up to 1 Special Skill Block used against the player.




DF / DMF

Penalty/Vital Area Master
Stats +10% when in the penalty area or vital area.

Special Skill Force Up
Interception Special Skills: Force +10%
Special Skill Force Up
Tackle Special Skills: Force +10%
Auto-Block & Intercept Enhance
70% chance to activate a Special Skill during an Auto-Intercept or Auto-Block. (Required Stamina: 0)
Bond
With 2 or more Skill-type Japanese Players: All player stats +5%
Skill Block Cancel
Cancel up to 1 Special Skill Block used against the player.




DF / DMF

Penalty/Vital Area Master
Stats +10% when in the penalty area or vital area.

Special Skill Force Up
Interception Special Skills: Force +10%
Special Skill Force Up
Tackle Special Skills: Force +10%
Auto-Block & Intercept Enhance
70% chance to activate a Special Skill during an Auto-Intercept or Auto-Block. (Required Stamina: 0)
Bond
With 2 or more Skill-type Japanese Players: All player stats +5%
Skill Block Cancel
Cancel up to 1 Special Skill Block used against the player.




DF / DMF

Penalty/Vital Area Master
Stats +10% when in the penalty area or vital area.

Special Skill Force Up
Interception Special Skills: Force +10%
Special Skill Force Up
Tackle Special Skills: Force +10%
Auto-Block & Intercept Enhance
70% chance to activate a Special Skill during an Auto-Intercept or Auto-Block. (Required Stamina: 0)
Bond
With 2 or more Skill-type Japanese Players: All player stats +5%
Skill Block Cancel
Cancel up to 1 Special Skill Block used against the player.




DF / DMF

Penalty/Vital Area Master
Stats +10% when in the penalty area or vital area.

Special Skill Force Up
Interception Special Skills: Force +10%
Special Skill Force Up
Tackle Special Skills: Force +10%
Auto-Block & Intercept Enhance
70% chance to activate a Special Skill during an Auto-Intercept or Auto-Block. (Required Stamina: 0)
Bond
With 2 or more Skill-type Japanese Players: All player stats +5%
Skill Block Cancel
Cancel up to 1 Special Skill Block used against the player.




FW


Special Skill Block
Block 1 Tackle Special Skill of your match-up opponent (70% chance)
Special Skill Block
Block 1 Intercept Special Skill of your match-up opponent (70% chance)
Insight Master
Stats +30% with an advantage at Match-up
Bond
With 2 or more Agility-type players: All player stats +5%
Stamina Killer
+35% to opponents' Stamina cost when matched up.




FW

Penalty Area Shooter
Shots in the opponent's penalty area become unaffected by distance or angle.

Special Skill Block
Blocks one Tackle/Intercept Special Skill of your match-up opponent.
Special Skill Block
Blocks one Tackle/Intercept Special Skill of your match-up opponent. (80% chance to activate)
Enhance Special Skills (Combination Skills)
Combination Special Skills: Force +10%
Bond
With 2 or more Agility-type players: All player stats +6%
Tenacity
Can use a Special Skill with normal force if Stamina is 1 or higher.




FW

Tenacious Spirit
Shot +13% every time you fail to score with a Special Skill with a Matchup against opponent GK, until you score (max 2 fails and effective over halftime)

Special Skill Force Up
Shot Special Skills except Flying Shots: Force +16%
Insight Master
Stats +20% with an advantage at Match-up
Special Skill Block
Block 1 Tackle Special Skill of your match-up opponent (80% chance)
Bond
With 2 or more Toughness-type Japanese players: All player stats +5%
Tenacity
Can use a Special Skill with normal force if Stamina is 1 or higher.




OMF

DM/DF Killer
Stats +15% vs. Defensive Midfielders and Defenders

Special Skill Force Up
Tackle Special Skills: Force +15%
Recover
Decrease Stun time by 50%
Bond
With 3 or more Skill-type Non-Japanese players: All player stats +1.5%




DMF / OMF

Auto-Intercept Enhance
A chance to activate a Special Skill during an automatic intercept. (Required Stamina: 0)

Special Skill Block
Blocks one Dribble/Tackle Special Skill of your match-up opponent. (70% chance to activate)
Auto-Intercept Reduce
-15% chance of activation of opponent team's Special Skills by Auto-Intercept Enhance
Special Skill Force Up
Interception Special Skills: Force +10%
Bond
With 2 or more Toughness-type Japanese players: All player stats +5%
Price of confused fight
-5% to Special Skill force when your match-up opponent uses the next Special Skill after you lose at match-up (except GK)




OMF / FW


Special Skill Block
Block 1 Tackle Special Skill of your match-up opponent (60% chance)
Special Skill Block
Block 1 Intercept Special Skill of your match-up opponent (60% chance)
Inspire (Japanese Clubs)
+7% to stats when your team mate (Japanese Club player) selects the next command after you win at match-up
Bond
With 2 or more Agility-type Club players: All player stats +5%
Recover
Decrease Stun time by 50%




FW


Skill Block Cancel
Cancel up to 1 Special Skill Block used against the player.
Stats Down
(Opponent) Japanese Players: All stats -5%
Stats Up
(My Team) German Players: All stats +5%
Snow/Snow Cover Resistance
Not affected by snow and snow cover.
Wakabayashi Killer
Stats +30% vs. Wakabayashi




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