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Give everything
Stats increase the higher your Stamina (Max +10%)
Stats increase the higher your Stamina (Max +10%)
Tackle Killer
Stats +10% when an opponent selects Tackle
Stats +10% when an opponent selects Tackle
Dribble Range Enhance
Successful Dribble Range x5
Successful Dribble Range x5
Bond
With 3 or more Toughness-type Club players: All player stats +7%
With 3 or more Toughness-type Club players: All player stats +7%
Insight Master
Stats +50% with an advantage at Match-up
Stats +50% with an advantage at Match-up
Stat Handicap Resistance
5% reduction to stat handicap effects vs. your teammates.
5% reduction to stat handicap effects vs. your teammates.
Ignore Player Type
Blocks Type Effectiveness of the type weak to.
Blocks Type Effectiveness of the type weak to.
Bond
With 5 or more Toughness-type Japanese players: All player stats +1.5%
With 5 or more Toughness-type Japanese players: All player stats +1.5%
Enhance Special Skills (Tackle)
Tackle Special Skills: Force +30%
Tackle Special Skills: Force +30%
Full-body Stand
The higher the Stamina, the higher the force of Special Skills (Max 20%).
The higher the Stamina, the higher the force of Special Skills (Max 20%).
Recover
Decrease Stun time by 80%
Decrease Stun time by 80%
Auto-Block & Intercept Enhance
40% chance to activate a Special Skill during an Auto-Intercept or Auto-Block. (Required Stamina: 0)
40% chance to activate a Special Skill during an Auto-Intercept or Auto-Block. (Required Stamina: 0)
Enhance Special Skills (Tackle)
Tackle Special Skills: Force +25%
Tackle Special Skills: Force +25%
Special Skill Block
Block one Special Skill of your match-up opponent. (70% chance)
Block one Special Skill of your match-up opponent. (70% chance)
Direct Hotline (Pascal)
Team mate Diaz gets +5% to stats when selecting the next command after receiving a pass from Pascal
Team mate Diaz gets +5% to stats when selecting the next command after receiving a pass from Pascal
Stat Handicap Resistance
3% reduction to stat handicap effects vs. your teammates.
3% reduction to stat handicap effects vs. your teammates.
Stats Up
Non-Japanese Players: All stats +2%
Non-Japanese Players: All stats +2%
Dribble Range Enhance
Successful Dribble Range x5
Successful Dribble Range x5
Wakashimazu Killer
Stats +25% vs. Wakashimazu
Stats +25% vs. Wakashimazu
Match-Up Win Bonus
All stats +10% each time you win at match-up (Up to 3 Times)
All stats +10% each time you win at match-up (Up to 3 Times)
Tackle Killer (Japan)
Stats +80% vs. Japanese players' Tackles.
Stats +80% vs. Japanese players' Tackles.
Bumpy Ground Resistance
Not affected by Bumpy effect.
Not affected by Bumpy effect.
Recover
Decrease Stun time by 100%
Decrease Stun time by 100%
Full-body Stand
The higher the Stamina, the higher the force of Special Skills (Max 30%).
The higher the Stamina, the higher the force of Special Skills (Max 30%).
Insight Master
Stats +20% with an advantage at Match-up
Stats +20% with an advantage at Match-up
Special Skill Force Up
Tackle Special Skills: Force +10%
Tackle Special Skills: Force +10%
Bond
With 3 or more Middle School players: All player stats +2%.
With 3 or more Middle School players: All player stats +2%.
Side Master
Stats +20% near the side line
Stats +20% near the side line
Recover
Decrease Stun time by 60%
Decrease Stun time by 60%
Insight Master
Stats +15% with an advantage at Match-Up
Stats +15% with an advantage at Match-Up
Stat Handicap Resistance
3% reduction to stat handicap effects vs. your teammates.
3% reduction to stat handicap effects vs. your teammates.
Bond
With 2 or more Agility-type Japanese Players: All player stats +3.5%
With 2 or more Agility-type Japanese Players: All player stats +3.5%
Adversity
Stats +45% when your match-up opponent's total stats are higher than yours. (except GK)
Stats +45% when your match-up opponent's total stats are higher than yours. (except GK)
Assign DM Killer
Teammate GK: Stats +8% vs. DM
Teammate GK: Stats +8% vs. DM
Recover
Decrease Stun time by 50%
Decrease Stun time by 50%
Skill Block Cancel
Cancel up to 1 Special Skill Block used against the player.
Cancel up to 1 Special Skill Block used against the player.
Bond
With 3 or more Toughness-type players: All player stats +4.5%
With 3 or more Toughness-type players: All player stats +4.5%
Price of confused fight
-5% to stats when your match-up opponent selects the next command after you lose at match-up (except GK)
-5% to stats when your match-up opponent selects the next command after you lose at match-up (except GK)
Vital Area Master
Stats +30% when in the vital areas of both sides.
Stats +30% when in the vital areas of both sides.
Stamina Killer
+20% to opponents' Stamina cost when matched up.
+20% to opponents' Stamina cost when matched up.
Rain/Puddle Resistance
Not affected by rain and puddles.
Not affected by rain and puddles.
Stat Handicap Resistance
4% reduction to stat handicap effects vs. your teammates.
4% reduction to stat handicap effects vs. your teammates.
Bond
With 3 or more Non-Japanese players: All player stats +3%
With 3 or more Non-Japanese players: All player stats +3%
Stamina Killer
+30% to opponents' Stamina cost when matched up.
+30% to opponents' Stamina cost when matched up.
Special Skill Force Up
Tackle Special Skills: Force +15%
Tackle Special Skills: Force +15%
Insight Master
Stats +10% with an advantage at Match-up
Stats +10% with an advantage at Match-up
Skill Block Cancel
Cancel up to 1 Special Skill Block used against the player.
Cancel up to 1 Special Skill Block used against the player.
Bond
With 3 or more WY Players: All player stats +1%
With 3 or more WY Players: All player stats +1%
Adversity
Stats +30% when your match-up opponent's total stats are higher than yours. (except GK)
Stats +30% when your match-up opponent's total stats are higher than yours. (except GK)
Price of confused fight
-10% to stats when your match-up opponent selects the next command after you lose at match-up (except GK)
-10% to stats when your match-up opponent selects the next command after you lose at match-up (except GK)
Special Skill Block
Block 1 Pass Special Skill of your match-up opponent (50% chance)
Block 1 Pass Special Skill of your match-up opponent (50% chance)
Special Skill Force Up
Tackle Special Skills: Force +10%
Tackle Special Skills: Force +10%
Bond
With 4 or more Japanese players: All player stats +4.5%
With 4 or more Japanese players: All player stats +4.5%
Side Master
Stats +20% near the side line
Stats +20% near the side line
Stamina Killer
+30% to opponents' Stamina cost when matched up.
+30% to opponents' Stamina cost when matched up.
Stat Handicap Resistance
3.5% reduction to stat handicap effects vs. your teammates.
3.5% reduction to stat handicap effects vs. your teammates.
Bond
With 4 or more Japanese players: 20% chance to activate a Special Skill during a team mate's Auto-Intercept. (Required Stamina: 0)
With 4 or more Japanese players: 20% chance to activate a Special Skill during a team mate's Auto-Intercept. (Required Stamina: 0)
Bond
With 2 or more Skill-type Japanese players: All player stats +4%
With 2 or more Skill-type Japanese players: All player stats +4%
Trust (DF)
+5% to Special Skill force when your team mate (DF) uses the next Special Skill after you lose at match-up
+5% to Special Skill force when your team mate (DF) uses the next Special Skill after you lose at match-up