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OMF / FW

Warriors' Emergence (Japan & Latin and North America)
Japanese & Latin and North American players: All stats +10%
High Baller
A centering kick will always be a high ball.

Rain/Puddle Resistance
Not affected by rain and puddles.
High Ball Request
Receive a cross as a High-Flying Ball
Full Power Gauge Up
Match begins with Full Power Gauge increased by 30%
Japanese Player Killer
Stats +25% vs. Japanese Players
Agility Killer
Stats +25% vs. Agility-type




OMF / FW

Tenacious Spirit
Shot +20% every time you fail to score with a Special Skill with a Matchup against opponent GK, until you score (max 2 fails and effective over halftime)

Stamina Cost Down
Required Stamina -20% when using a Special Skill.
Bumpy Ground Resistance
Not affected by Bumpy effect.
Zone (Endgame-Specific)
The less time remaining in the match, the more stats increases. (Max 30%, reset at halftime and the beginning of the first half and the second half of overtime)




DF

Team Link (JY)
The more JY players in the match, the higher stats are boosted (Max 40%, up to 8 players)

Fiery Potential
The lower the Stamina, the higher the stat boost (Max +10%).
Tenacity
Can use a Special Skill with normal force if Stamina is 1 or higher.
Bond
With 3 or more Toughness-type JY players: All player stats +7%





DMF

Fiery Potential
The lower the Stamina, the higher the stat boost (Max +20%).

Skill Block Cancel
Cancel up to 1 Special Skill Block used against the player.
Dribble Range Enhance
Successful dribble range x8
One-Two Range Enhance
Distance +50% when a One-Two is successful
Auto-Intercept Enhance
80% chance to activate a Special Skill during an automatic intercept. (Required Stamina: 0)




OMF / FW

Fiery Potential
The lower the Stamina, the higher the stat boost (Max +30%).

Dribble Range Enhance
Successful dribble range x3
Skill Block Cancel
Cancel up to 1 Special Skill Block used against the player.
Tenacity
Can use a Special Skill with normal force if Stamina is 1 or higher.
Penalty Area Master
Stats +20% when inside the penalty area.




OMF

Fiery Potential
The lower the Stamina, the higher the stat boost (Max +10%).

Inspire (FW/AM)
+5% to stats when your team mate (FW/AM) selects the next command after you win at match-up
Skill Block Cancel
Cancel up to 2 Special Skill Block(s) used against the player.
Direct Hotline (Rivaul)
FW/AM teammates get +5% to stats when selecting the next command after receiving a pass from Rivaul




OMF

Fiery Potential
The lower the Stamina, the higher the stat boost (Max +20%).

Tenacity
Can use a Special Skill with normal force if Stamina is 1 or higher.
Trust (DF)
+10% to stats when your team mate (DF) selects the next command after you lose at match-up
Skill Block Cancel
Cancel up to 1 Special Skill Block used against the player.
Inspire (FW)
+5% to stats when your team mate (FW) selects the next command after you win at match-up




DMF / OMF

Fiery Potential
The lower the Stamina, the higher the stat boost (Max +10%).

Tenacity
Can use a Special Skill with normal force if Stamina is 1 or higher.
Bond
With 4 or more Non-Japanese players: All player stats +7%




DF / DMF

Fiery Potential
The lower the Stamina, the higher the stat boost (Max +20%).

Indomitable
+5% to stats when you select the next command after you lose at match-up
Auto-Block & Intercept Enhance
50% chance to activate a Special Skill during an Auto-Intercept or Auto-Block. (Required Stamina: 0)
Bond
With 3 or more Japanese players: 3% reduction to stat handicap effects vs. your teammates.
Bond
With 3 or more Japanese players: All player stats +4%
Tenacity
Can use a Special Skill with normal force if Stamina is 1 or higher.




DF

Fiery Potential
The lower the Stamina, the higher the stat boost (Max +30%).

Tenacity
Can use a Special Skill with normal force if Stamina is 1 or higher.
Auto-Block & Intercept Enhance
50% chance to activate a Special Skill during an Auto-Intercept or Auto-Block. (Required Stamina: 0)
Side Master
Stats +20% near the side line




DF / DMF / OMF

Fiery Potential
The lower the Stamina, the higher the stat boost (Max +20%).

Stats Up
(My Team) European players: All stats +2%
Counter Move (Japan & Latin and North America Player)
Stats +10% vs. Japan & Latin and North America
Special Skill Force Up
All Special Skills: Force +5%
Bond
With 3 or more Skill-type Non-Japanese players: Opponent team stats -7%




DF / DMF

Fiery Potential
The lower the Stamina, the higher the stat boost (Max +30%).

Auto-Block & Intercept Enhance
60% chance to activate a Special Skill during an Auto-Intercept or Auto-Block. (Required Stamina: 0)
Special Skill Force Up
All Special Skills: Force +20%
Ignore Player Type
Blocks Type Effectiveness of the type weak to.
Tenacity
Can use a Special Skill with normal force if Stamina is 1 or higher.
Bond
With 2 or more Skill-type Japanese Players: All player stats +4.5%




DF / DMF

Fiery Potential
The lower the Stamina, the higher the stat boost (Max +20%).

Skill Block Cancel
Cancel up to 2 Special Skill Block(s) used against the player.
Special Skill Block
Block one Shot Special Skill except Flying Shot of your match-up opponent.
Tenacity
Can use a Special Skill with normal force if Stamina is 1 or higher.
Bond
With 2 or more Agility-type Club players: All player stats +5%
Stats Up
Spanish Club players: Stats +1%




DF

Fiery Potential
The lower the Stamina, the higher the stat boost (Max +20%).

Tenacity
Can use a Special Skill with normal force if Stamina is 1 or higher.
Price of confused fight
-5% to Special Skill force when your match-up opponent uses the next Special Skill after you lose at match-up (except GK)
Auto-Block & Intercept Enhance
80% chance to activate a Special Skill during an Auto-Intercept or Auto-Block. (Required Stamina: 0)
Bond
With 2 or more Agility-type Club players: All player stats +5%
Stats Up
DM/DF: All stats +1.5%




DMF

Fiery Potential
The lower the Stamina, the higher the stat boost (Max +35%).

Recover
Decrease Stun time by 50%
Price of confused fight
-7% to Special Skill force when your match-up opponent uses the next Special Skill after you lose at match-up (except GK)
Stats Up
Netherlands Players: All stats +3%
Bond
With 2 or more Netherlands Players: All player stats +4.5%
Tenacity
Can use a Special Skill with normal force if Stamina is 1 or higher.




DMF

Fiery Potential
The lower the Stamina, the higher the stat boost (Max +20%).

Special Skill Force Up
Low Flying Shot Special Skills: Force +50%
Dribble Range Enhance
Successful Dribble Range x5
Japanese Player Killer
Stats +10% vs. Japanese Players
Bond
With 3 or more Skill-type Japanese Players: All player stats +1.5%
Low Ball Request
Receive a cross as a Low-Flying Ball




DMF / OMF

Fiery Potential
The lower the Stamina, the higher the stat boost (Max +50%).

Tenacity
Can use a Special Skill with normal force if Stamina is 1 or higher.
Bond
With 5 or more Skill-type players: All player stats +1.5%




DF / DMF

Nationality Link (Japan)
The more Japanese players in the match, the higher stats are boosted (Max 20%, 5 players)

Skill Block Cancel
Cancel up to 1 Special Skill Block used against the player.
Inspire (Japanese Players)
+2% to stats when your Japanese teammate selects the next command after you win at match-up
Opposition (Fiery/Scene of a Fire)
Stats +10% when matched up with an opponent who has Attack at the Scene of a Fire, Fiery Potential, or a Hidden Skill to assign the applicable Passive Skills to teammates.
Bond
With 4 or more Japanese players: All player stats +4.5%




DF


Opposition (Fiery/Scene of a Fire)
Stats +10% when matched up with an opponent who has Attack at the Scene of a Fire, Fiery Potential, or a Hidden Skill to assign the applicable Passive Skills to teammates.
Special Skill Force Up
All Special Skills: Force +10%
Stat Handicap Resistance
3% reduction to stat handicap effects vs. your teammates.
Bond
With 2 or more Agility-type Japanese Players: All player stats +3.5%
Skill Block Cancel
Cancel up to 2 Special Skill Block(s) used against the player.



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