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OMF / FW



OMF / FW

Tenacious Spirit
Shot +20% every time you fail to score with a Special Skill with a Matchup against opponent GK, until you score (max 2 fails and effective over halftime)

Stamina Cost Down
Required Stamina -20% when using a Special Skill.
Bumpy Ground Resistance
Not affected by Bumpy effect.
Zone (Endgame-Specific)
The less time remaining in the match, the more stats increases. (Max 30%, reset at halftime and the beginning of the first half and the second half of overtime)




FW


Stamina Cost Down (Hyuga)
Team mate Hyuga gets -10% Stamina cost for Special Skills
Special Skill Force Up
Shot Special Skills: Force +20%
Stats Up
Japanese Players: All stats +1.5%
Bond
With 2 or more Agility-type Japanese Players: All player stats +5%
Rising Sun Players Killer
Stats +5% vs. Rising Sun players




DMF / OMF

Nationality Link (Europe)
The more European Players in the match, the higher stats are boosted (Max 15%)

Stats Up
Brian: All stats +3%
Stats Up
(My Team) European players: All stats +2%
Skill Block Cancel
Cancel up to 2 Special Skill Block(s) used against the player.
Snow/Snow Cover Resistance
Not affected by snow and snow cover.
Auto-Intercept Enhance (middle area)
100% chance to activate a Special Skill during an Auto-Intercept in the middle area. (Required Stamina: 0)




OMF / FW


Auto-Intercept Enhance
70% chance to activate a Special Skill during Auto-Intercept. (Required Stamina: 0)
Direct Hotline (Leo)
FW/AM teammates get +5% to stats when selecting the next command after receiving a pass from Leo
Bond
With 2 or more Agility-type Non-Japanese players: Opponent team stats -5%
Skill Block Cancel
Cancel up to 1 Special Skill Block used against the player.
Bond
With 2 or more Agility-type Non-Japanese players: All player stats +2%





OMF / FW


Insight Master
Stats +20% with an advantage at Match-up
Auto-Intercept Enhance
60% chance to activate a Special Skill during an automatic intercept. (Required Stamina: 0)
Pedal to the Metal
All Stats +20% during Full Power Football




FW

Avert Crisis
When facing multiple opponents in an Attack Match-Up, the number of Match-Up opponents is reduced to one. Furthermore, players removed due to the effect of "Avert Crisis" are stunned. (Max 2 times, reset at halftime and the beginning of the first half of overtime)

Zone (Endgame-Specific)
The less time remaining in the match, the more stats increases. (Max 10%, reset at halftime and the beginning of the first half and the second half of overtime)
Penalty/Vital Area Master
Stats +15% when in the penalty area or vital area.
Special Skill Force Up
Dribble Special Skills: Force +10%
Tenacity
Can use a Special Skill with normal force if Stamina is 1 or higher.
Bond
With 2 or more Toughness-type Japanese players: All player stats +5%




OMF / FW

Penalty Area Shooter
Shots in the opponent's penalty area become unaffected by distance or angle.

Skill Block Cancel
Cancel up to 2 Special Skill Block(s) used against the player.
One-Two Range Enhance
Distance +25% when a One-Two is successful
Penalty/Vital Area Master
Stats +15% when in the penalty area or vital area.
Bond
With 3 or more Non-Japanese Players: Opponent team stats -8%
Tenacity
Can use a Special Skill with normal force if Stamina is 1 or higher.




DF / DMF


Special Skill Block
Block one Special Skill of your match-up opponent.
Stat Handicap Resistance
5% reduction to stat handicap effects vs. club players.
Stats Down
(Opponent) Japanese Players: All stats -2%
Snow/Snow Cover Resistance
Not affected by snow and snow cover.
Recover
Decrease Stun time by 50%




OMF

Zone (Endgame-Specific)
The less time remaining in the match, the more stats increases. (Max 20%, reset at halftime and the beginning of the first half and the second half of overtime)

Skill Block Cancel
Cancel up to 2 Special Skill Block(s) used against the player.
Special Skill Block
Block 2 Intercept Special Skills of your match-up opponent
Inspire (FW/AM)
+5% to stats when your team mate (FW/AM) selects the next command after you win at match-up
Stamina Cost Down
Required Stamina -20% when using a Special Skill.
Bond
With 2 or more Skill-type players: All player stats +7%




OMF

Zone (Endgame-Specific)
The less time remaining in the match, the more stats increases. (Max 100%, reset at halftime and the beginning of the first half and the second half of overtime)

Direct Hotline (Tsubasa)
FW teammates get +5% to stats when selecting the next command after receiving a pass from Tsubasa
Full Power Gauge Up
Match begins with Full Power Gauge increased by 20%
Bond
With 3 or more Agility-type JY Players: All player stats +7%




OMF / FW

Zone (Endgame-Specific)
The less time remaining in the match, the more stats increases. (Max 20%, reset at halftime and the beginning of the first half and the second half of overtime)

One-Two Range Enhance
Distance +50% when a One-Two is successful
Dribble Range Enhance
Successful Dribble Range x4
Easy Win
You will win a match-up if your winning percentage is 30% or higher and you have the advantage when you and your opponent choose Special Skills during Full Power Football. (Except GK, max 3 times, reset at halftime and the beginning of the first half of overtime)
Bond
With 2 or more Skill-type players: All player stats +6%
Stamina Cost Down
Required Stamina -25% when using a Special Skill.




OMF / FW

Zone (Endgame-Specific)
The less time remaining in the match, the more stats increases. (Max 25%, reset at halftime and the beginning of the first half and the second half of overtime)

Skill Block Cancel
Cancel up to 2 Special Skill Block(s) used against the player.
Dribble Range Enhance
Successful Dribble Range x4
Support (Pascal)
Team mate Pascal appears at 70% rate to support you on a solo defensive match-up.
Bond
With 3 or more Non-Japanese players: All player stats +5%
Tenacity
Can use a Special Skill with normal force if Stamina is 1 or higher.




OMF / FW

Zone (Endgame-Specific)
The less time remaining in the match, the more stats increases. (Max 20%, reset at halftime and the beginning of the first half and the second half of overtime)

Skill Block Cancel
Cancel up to 3 Special Skill Block(s) used against the player.
One-Two Range Enhance
Distance +50% when a One-Two is successful
Stamina Cost Down
Required Stamina -20% when using a Special Skill.
Bond
With 2 or more Non-Japanese Players: All player stats +6%
Tenacity
Can use a Special Skill with normal force if Stamina is 1 or higher.




OMF / FW

Zone (Endgame-Specific)
The less time remaining in the match, the more stats increases. (Max 30%, reset at halftime and the beginning of the first half and the second half of overtime)

Skill Block Cancel
Cancel up to 1 Special Skill Block used against the player.
Special Skill Block
Block 2 Block Special Skills of your match-up opponent
Enhance Special Skills (Combination Skills)
Combination Special Skills: Force +8%
Bond
With 2 or more Japanese players: All player stats +6%
High Ball Request
Receive a cross as a High-Flying Ball




FW

Zone (Endgame-Specific)
The less time remaining in the match, the more stats increases. (Max 30%, reset at halftime and the beginning of the first half and the second half of overtime)

Dribble Range Enhance
Successful Dribble Range x5
Stamina Cost Down
Required Stamina -15% when using a Special Skill.
Block Killer
Stats +20% when an opponent selects Block
Bond
With 3 or more Non-Japanese players: All player stats +5%
Special Skill Block
Block 1 Tackle Special Skill of your match-up opponent (80% chance)




FW

Zone (Endgame-Specific)
The less time remaining in the match, the more stats increases. (Max 25%, reset at halftime and the beginning of the first half and the second half of overtime)

Dribble Range Enhance
Successful dribble range x3
Block Killer
Stats +15% when an opponent selects Block
Bond
With 6 or more Japanese players: All player stats +1.5%
Bond
With 3 or more Club players: All player stats +3%.
Stamina Cost Down
Required Stamina -15% when using a Special Skill.





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