Search





DF / DMF

Struggle
Stats +30% when the force of the Special Skill selected by your match-up opponent is higher than yours. (except GK)

Skill Block Cancel
Cancel up to 2 Special Skill Block(s) used against the player.
Auto-Intercept Enhance
70% chance to activate a Special Skill during Auto-Intercept. (Required Stamina: 0)
Stat Handicap Resistance
4% reduction to stat handicap effects vs. your teammates.
Bond
With 2 or more Toughness-type Japanese Players: All player stats +4%
Tenacity
Can use a Special Skill with normal force if Stamina is 1 or higher.




DMF

Non-Japanese Player Killer
Stats +10% vs. Non-Japanese Players

Rain/Puddle Resistance
Not affected by rain and puddles.
Stats Down
(Opponent) European Players: Stats -2%
Bumpy Ground Resistance
Not affected by Bumpy effect.
Mid-Area Master
Stats +5% when in the middle area.
Combination (Misugi)
Stats +5% when Jun Misugi is on your team





GK

Safety Zone
Stats +20% vs shots from outside the penalty area.

Master Catcher
Can catch a ball even if it breaks a catch.
Pedal to the Metal
All Stats +20% during Full Power Football




DF

Adversity
Stats +45% when your match-up opponent's total stats are higher than yours. (except GK)

Assign DM Killer
Teammate GK: Stats +8% vs. DM
Recover
Decrease Stun time by 50%
Skill Block Cancel
Cancel up to 1 Special Skill Block used against the player.
Bond
With 3 or more Toughness-type players: All player stats +4.5%
Price of confused fight
-5% to stats when your match-up opponent selects the next command after you lose at match-up (except GK)






GK


Assign Insight Master (DF)
DF teammates get +10% to stats with an advantage at Match-up
Tenacity
Can use a Special Skill with normal force if Stamina is 1 or higher.
Bond
With 3 or more Agility-type players: All player stats +2%




OMF / FW

Nationality Link (Japan)
The more Japanese players in the match, the higher stats are boosted (Max 20%)

Insight Master
Stats +20% with an advantage at Match-up
Skill Block Cancel
Cancel up to 1 Special Skill Block used against the player.
Dribble Range Enhance
Successful Dribble Range x5





DMF / OMF

Mid/Vital Area Master
Stats +30% when in the middle area or vital area.

Inspire (FW/AM)
+8% to stats when your team mate (FW/AM) selects the next command after you win at match-up
Special Skill Block
Block 2 Dribble Special Skills of your match-up opponent. (80% chance to activate)
Follow
When a team mate is alone in a defensive match-up within a certain area, there is 80% chance the player will join the match-up as well. Additionally, -20% in match-up to the player's stamina cost due to Follow effect. (Except GK)
Skill Block Cancel
Cancel up to 2 Special Skill Block(s) used against the player.
Bond
With 2 or more Agility-type players: Opponent team stats -8%




DMF / OMF

Mid/Vital Area Master
Stats +30% when in the middle area or vital area.

Inspire (FW/AM)
+8% to stats when your team mate (FW/AM) selects the next command after you win at match-up
Special Skill Block
Block 2 Dribble Special Skills of your match-up opponent. (80% chance to activate)
Follow
When a team mate is alone in a defensive match-up within a certain area, there is 80% chance the player will join the match-up as well. Additionally, -20% in match-up to the player's stamina cost due to Follow effect. (Except GK)
Skill Block Cancel
Cancel up to 2 Special Skill Block(s) used against the player.
Bond
With 2 or more Agility-type players: Opponent team stats -8%




FW


High Ball Request
Receive a cross as a High-Flying Ball (80% chance to activate).
Stat Handicap Resistance
10% reduction to handicap effects on the own stats
Stat Handicap Resistance
3.5% reduction to stat handicap effects vs. your teammates.
Bond
With 2 or more Agility-type Non-Japanese players: All player stats +3.5%




DF / DMF

Insight Master
Stats +50% with an advantage at Match-up

Dribble Range Enhance
Successful Dribble Range x5
One-Two Range Enhance
Distance +100% when a One-Two is successful
Stamina Cost Down
Required Stamina -20% when using a Special Skill.
Bond
With exactly 3 Toughness-type Non-Japanese players: All player stats +3%
Match-Up Win Bonus
Shot Special Skill Force +50% when you win at Match-Up (Max 1 time)






DMF


Ignore Player Type
Blocks Type Effectiveness of the type weak to.
Price of confused fight
-5% to Special Skill force when your match-up opponent uses the next Special Skill after you lose at match-up (except GK)
Auto-Intercept Enhance
60% chance to activate a Special Skill during an automatic intercept. (Required Stamina: 0)




DF

Auto-Block & Intercept Enhance
A chance to activate a Special Skill during an Auto-Intercept or Auto-Block. (Required Stamina: 0)

Special Skill Block
Blocks 2 Pass/One-Two Special Skills of your match-up opponent. (50% chance to activate)
Shot Killer
Stats +20% against All types of shots
Stat Handicap Resistance
4% reduction to stat handicap effects vs. your teammates.
Skill Block Cancel
Cancel up to 1 Special Skill Block used against the player.
Bond
With 2 or more Toughness-type Japanese players: All player stats +5%




History