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Low Baller
A centering kick will always be a low ball.
A centering kick will always be a low ball.
Special Skill Force Up
All Special Skills: Force +10%
All Special Skills: Force +10%
Inspire (Toughness-type)
+2% to Special Skill force when your team mate (Toughness-type Players) uses the next Special Skill after you win at match-up
+2% to Special Skill force when your team mate (Toughness-type Players) uses the next Special Skill after you win at match-up
Special Skill Force Up
Toughness-type players: Low Flying Special Skill Force +5%
Toughness-type players: Low Flying Special Skill Force +5%
Bond
With 3 or more WY Players: All player stats +2%
With 3 or more WY Players: All player stats +2%
Combination (Toho Academy)
Stats +20% when Kojiro Hyuga, Kazuki Sorimachi, Takeshi Sawada and Ken Wakashimazu are on your team.
Stats +20% when Kojiro Hyuga, Kazuki Sorimachi, Takeshi Sawada and Ken Wakashimazu are on your team.
Combination (Toho Academy)
Stats +20% when Kojiro Hyuga, Kazuki Sorimachi, Takeshi Sawada and Ken Wakashimazu are on your team.
Stats +20% when Kojiro Hyuga, Kazuki Sorimachi, Takeshi Sawada and Ken Wakashimazu are on your team.
Combination (Toho Academy)
Stats +20% when Kojiro Hyuga, Kazuki Sorimachi, Takeshi Sawada and Ken Wakashimazu are on your team.
Stats +20% when Kojiro Hyuga, Kazuki Sorimachi, Takeshi Sawada and Ken Wakashimazu are on your team.
Non-Japanese Player Killer
Stats +35% vs. Non-Japanese Players
Stats +35% vs. Non-Japanese Players
Stamina Cost Down
Required Stamina -10% when using a Special Skill.
Required Stamina -10% when using a Special Skill.
Insight Master
Stats +10% with an advantage at Match-up
Stats +10% with an advantage at Match-up
Stat Handicap Resistance
3.5% reduction to stat handicap effects vs. your teammates.
3.5% reduction to stat handicap effects vs. your teammates.
Bond
With 3 or more Toughness-type players: All player stats +3.5%
With 3 or more Toughness-type players: All player stats +3.5%
Support (Takeshi)
Team mate Takeshi appears at 60% rate to support you on a solo defensive match-up.
Team mate Takeshi appears at 60% rate to support you on a solo defensive match-up.
Super Sub
Stats +50% when playing as a substitute
Stats +50% when playing as a substitute
Direct Hotline (Takeshi)
FW teammates get +5% to stats when selecting the next command after receiving a pass from Takeshi
FW teammates get +5% to stats when selecting the next command after receiving a pass from Takeshi
Full Power Gauge Up
Full Power Gauge +10% when you win at Match-Up
Full Power Gauge +10% when you win at Match-Up
Bond
With 3 or more Skill-type Rising Sun players: All player stats +7%
With 3 or more Skill-type Rising Sun players: All player stats +7%
Fiery Potential
The lower the Stamina, the higher the stat boost (Max +20%).
The lower the Stamina, the higher the stat boost (Max +20%).
Tenacity
Can use a Special Skill with normal force if Stamina is 1 or higher.
Can use a Special Skill with normal force if Stamina is 1 or higher.
Trust (DF)
+10% to stats when your team mate (DF) selects the next command after you lose at match-up
+10% to stats when your team mate (DF) selects the next command after you lose at match-up
Skill Block Cancel
Cancel up to 1 Special Skill Block used against the player.
Cancel up to 1 Special Skill Block used against the player.
Inspire (FW)
+5% to stats when your team mate (FW) selects the next command after you win at match-up
+5% to stats when your team mate (FW) selects the next command after you win at match-up
Skill Killer
Stats +20% vs. Skill-type
Stats +20% vs. Skill-type
Stats Up
Japanese Players: All stats +2.5%
Japanese Players: All stats +2.5%
Direct Hotline (Takeshi)
FW teammates get +5% to stats when selecting the next command after receiving a pass from Takeshi
FW teammates get +5% to stats when selecting the next command after receiving a pass from Takeshi
Full-body Stand
The higher the Stamina, the higher the force of Special Skills (Max 20%).
The higher the Stamina, the higher the force of Special Skills (Max 20%).
Direct Hotline (Takeshi)
Japanese teammates get +8% to stats when selecting the next command after receiving a pass from Takeshi
Japanese teammates get +8% to stats when selecting the next command after receiving a pass from Takeshi
Auto-Intercept Reduce
-20% chance of activation of opponent team's AM's, DM's and DF's Special Skills by Auto-Intercept Enhance
-20% chance of activation of opponent team's AM's, DM's and DF's Special Skills by Auto-Intercept Enhance
Bond
With 3 or more Japanese Players: Opponent team stats -4%
With 3 or more Japanese Players: Opponent team stats -4%
Bond
With 3 or more Japanese players: All player stats +3%
With 3 or more Japanese players: All player stats +3%
Stamina Cost Down
Required Stamina -25% when using a Special Skill.
Required Stamina -25% when using a Special Skill.
Mid-Area Master
Stats +25% when in the middle area.
Stats +25% when in the middle area.
Direct Hotline (Takeshi)
Japanese teammates get +7% to stats when selecting the next command after receiving a pass from Takeshi
Japanese teammates get +7% to stats when selecting the next command after receiving a pass from Takeshi
Tenacity (Hyuga, Misaki)
If the Hyuga, Misaki on your team has 1 or more Stamina, he can use his Special Skill with normal force
If the Hyuga, Misaki on your team has 1 or more Stamina, he can use his Special Skill with normal force
Stats Up
Japanese Players: All stats +1.5%
Japanese Players: All stats +1.5%
Bond
With 2 or more Toughness-type Japanese players: All player stats +5%
With 2 or more Toughness-type Japanese players: All player stats +5%
Auto-Intercept Enhance
70% chance to activate a Special Skill during Auto-Intercept. (Required Stamina: 0)
70% chance to activate a Special Skill during Auto-Intercept. (Required Stamina: 0)
Follow
When a team mate is alone in a defensive match-up within a certain area, there is a chance the player will join the match-up as well. (Except GK)
When a team mate is alone in a defensive match-up within a certain area, there is a chance the player will join the match-up as well. (Except GK)
Tenacity
Can use a Special Skill with normal force if Stamina is 1 or higher.
Can use a Special Skill with normal force if Stamina is 1 or higher.
Attack at the Scene of a Fire
Special Skill force increases the lower your Stamina (Max +30%)
Special Skill force increases the lower your Stamina (Max +30%)
Auto-Intercept Enhance (middle area)
100% chance to activate a Special Skill during an Auto-Intercept in the middle area. (Required Stamina: 0)
100% chance to activate a Special Skill during an Auto-Intercept in the middle area. (Required Stamina: 0)
Bond
With 2 or more Skill-type Club players: Opponent team stats -7.5%
With 2 or more Skill-type Club players: Opponent team stats -7.5%
Price of confused fight
-8% to Special Skill force when your match-up opponent uses the next Special Skill after you lose at match-up (except GK)
-8% to Special Skill force when your match-up opponent uses the next Special Skill after you lose at match-up (except GK)
Super Sub
Stats +50% when playing as a substitute
Stats +50% when playing as a substitute
Stats Up
Japanese Players: All stats +1%
Japanese Players: All stats +1%
Stamina Killer
+30% to opponents' Stamina cost when matched up.
+30% to opponents' Stamina cost when matched up.
Stat Handicap Resistance
5% reduction to stat handicap effects vs. your teammates.
5% reduction to stat handicap effects vs. your teammates.
Bond
With 3 or more Agility-type players: All player stats +3%
With 3 or more Agility-type players: All player stats +3%
Direct Hotline (Takeshi)
FW teammates get +7% to stats when selecting the next command after receiving a pass from Takeshi
FW teammates get +7% to stats when selecting the next command after receiving a pass from Takeshi
Attacking Midfielder/Defensive Midfielder Killer
Stats +25% vs. Attacking Midfielders and Defensive Midfielders
Stats +25% vs. Attacking Midfielders and Defensive Midfielders
Stamina Cost Down
Required Stamina -15% when using a Special Skill.
Required Stamina -15% when using a Special Skill.
Direct Hotline (Takeshi)
Team mate Hyuga gets +7% to stats when selecting the next command after receiving a pass from Takeshi
Team mate Hyuga gets +7% to stats when selecting the next command after receiving a pass from Takeshi
Stats Up
Japanese Players: All stats +1.5%
Japanese Players: All stats +1.5%
Bond
With 2 or more Agility-type Japanese players: All player stats +4.5%
With 2 or more Agility-type Japanese players: All player stats +4.5%
Auto-Intercept Enhance
80% chance to activate a Special Skill during an automatic intercept. (Required Stamina: 0)
80% chance to activate a Special Skill during an automatic intercept. (Required Stamina: 0)
Struggle
Stats +30% when the force of the Special Skill selected by your match-up opponent is higher than yours. (except GK)
Stats +30% when the force of the Special Skill selected by your match-up opponent is higher than yours. (except GK)
Special Skill Block
Block one Special Skill of your match-up opponent. (60% chance)
Block one Special Skill of your match-up opponent. (60% chance)
Stat Handicap Resistance
3.5% reduction to stat handicap effects vs. your teammates.
3.5% reduction to stat handicap effects vs. your teammates.
Bond
With 2 or more Toughness-type Japanese players: All player stats +3%
With 2 or more Toughness-type Japanese players: All player stats +3%
Side Master
Stats +20% near the side line
Stats +20% near the side line
Direct Hotline (Takeshi)
FW teammates get +5% to stats when selecting the next command after receiving a pass from Takeshi
FW teammates get +5% to stats when selecting the next command after receiving a pass from Takeshi
Full Power Gauge Up
Full Power Gauge +10% when you win at Match-Up
Full Power Gauge +10% when you win at Match-Up
Bond
With 3 or more Toughness-type players: All player stats +2%
With 3 or more Toughness-type players: All player stats +2%
Mid-Area Master
Stats +15% when in the middle area.
Stats +15% when in the middle area.
Stats Up
Agility-type Hyuga: Stats +4%
Agility-type Hyuga: Stats +4%
Auto-Intercept Enhance
80% chance to activate a Special Skill during an automatic intercept. (Required Stamina: 0)
80% chance to activate a Special Skill during an automatic intercept. (Required Stamina: 0)
Bond
With 3 or more Toughness-type Non-Japanese players: All player stats +2%
With 3 or more Toughness-type Non-Japanese players: All player stats +2%