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Japanese Player Killer
Stats +50% vs. Japanese Players
Stats +50% vs. Japanese Players
Low Ball Request
Receive a cross as a Low-Flying Ball (80% chance)
Receive a cross as a Low-Flying Ball (80% chance)
Special Skill Force Up (Rank A)
Rank A Special Skills: Force +30%
Rank A Special Skills: Force +30%
Enhance Special Skills (Rank A)
Rank A Special Skills: Force +80%
Rank A Special Skills: Force +80%
Special Skill Force Up
Low-Flying Shot Special Skills: Force +20%. (50% chance, Match-Up only)
Low-Flying Shot Special Skills: Force +20%. (50% chance, Match-Up only)
Rain/Puddle Resistance
Not affected by rain and puddles.
Not affected by rain and puddles.
French Player Killer
Stats +20% vs. French Players
Stats +20% vs. French Players
Bond
With 2 or more Toughness-type Japanese Players: All player stats +4%
With 2 or more Toughness-type Japanese Players: All player stats +4%
Low Ball Request
Receive a cross as a Low-Flying Ball
Receive a cross as a Low-Flying Ball
Give everything
Stats increase the higher your Stamina (Max +75%)
Stats increase the higher your Stamina (Max +75%)
Stamina Cost Down
Required Stamina -25% when using a Special Skill.
Required Stamina -25% when using a Special Skill.
Stats Down
(Opponent) Club players: All stats -1.5%
(Opponent) Club players: All stats -1.5%
Bond
With 2 or more Club players: Opponent team stats -4%
With 2 or more Club players: Opponent team stats -4%
Bond
With 2 or more Club players: All player stats +2%
With 2 or more Club players: All player stats +2%
Special Skill Block
Block 1 One-Two Special Skill of your match-up opponent (60% chance)
Block 1 One-Two Special Skill of your match-up opponent (60% chance)
Fiery Potential
The lower the Stamina, the higher the stat boost (Max +20%).
The lower the Stamina, the higher the stat boost (Max +20%).
Special Skill Force Up
Low Flying Shot Special Skills: Force +50%
Low Flying Shot Special Skills: Force +50%
Dribble Range Enhance
Successful Dribble Range x5
Successful Dribble Range x5
Japanese Player Killer
Stats +10% vs. Japanese Players
Stats +10% vs. Japanese Players
Bond
With 3 or more Skill-type Japanese Players: All player stats +1.5%
With 3 or more Skill-type Japanese Players: All player stats +1.5%
Low Ball Request
Receive a cross as a Low-Flying Ball
Receive a cross as a Low-Flying Ball
Penalty Area Shooter
Shots in the opponent's penalty area become unaffected by distance or angle.
Shots in the opponent's penalty area become unaffected by distance or angle.
Tenacity
Can use a Special Skill with normal force if Stamina is 1 or higher.
Can use a Special Skill with normal force if Stamina is 1 or higher.
Fiery Potential
The lower the Stamina, the higher the stat boost (Max +10%).
The lower the Stamina, the higher the stat boost (Max +10%).
Bond
With 3 or more Rising Sun Players: All player stats +1.5%
With 3 or more Rising Sun Players: All player stats +1.5%
Bond
With 6 or more Non-Japanese players: All player stats +3%
With 6 or more Non-Japanese players: All player stats +3%
Counter Move (Stamina (DF))
+15% to opponent Defenders' Stamina cost when matched up
+15% to opponent Defenders' Stamina cost when matched up
Full-body Stand
The higher the Stamina, the higher the force of Special Skills (Max 25%).
The higher the Stamina, the higher the force of Special Skills (Max 25%).
Combination (Napoleon)
Stats +10% when Napoleon is on your team
Stats +10% when Napoleon is on your team
Bond
With 2 or more Agility-type players: All player stats +1%
With 2 or more Agility-type players: All player stats +1%
Stat Handicap Resistance
3% reduction to stat handicap effects vs. your teammates.
3% reduction to stat handicap effects vs. your teammates.
Bond
With Agility-type Napoleon: All player stats +2.5%
With Agility-type Napoleon: All player stats +2.5%
Mid-Area Master
Stats +15% when in the middle area.
Stats +15% when in the middle area.
Stats Up
Swedish players: All stats +5%
Swedish players: All stats +5%
Full Power Gauge Up
Full Power Gauge +5% when you win at Match-Up
Full Power Gauge +5% when you win at Match-Up
Stats Down
(Opponent) European Players: All stats -5%
(Opponent) European Players: All stats -5%
Bumpy Ground Resistance
Not affected by Bumpy effect.
Not affected by Bumpy effect.
Auto-Intercept Enhance (middle area)
50% chance to activate a Special Skill during an Auto-Intercept in the middle area. (Required Stamina: 0)
50% chance to activate a Special Skill during an Auto-Intercept in the middle area. (Required Stamina: 0)
Penalty Area Shooter
Shots in the opponent's penalty area become unaffected by distance or angle. (80% chance)
Shots in the opponent's penalty area become unaffected by distance or angle. (80% chance)
Support (Teigerbran)
Team mate Teigerbran appears at 70% rate to support you on a solo defensive match-up.
Team mate Teigerbran appears at 70% rate to support you on a solo defensive match-up.
Give everything
Stats increase the higher your Stamina (Max +30%)
Stats increase the higher your Stamina (Max +30%)
Stat Handicap Resistance
2% reduction to stat handicap effects vs. your teammates.
2% reduction to stat handicap effects vs. your teammates.
Bond
With 2 or more Toughness-type Non-Japanese players: All player stats +5%
With 2 or more Toughness-type Non-Japanese players: All player stats +5%
Skill Block Cancel
Cancel up to 2 Special Skill Block(s) used against the player.
Cancel up to 2 Special Skill Block(s) used against the player.
Mid/Vital Area Master
Stats +25% when in the middle area or vital area.
Stats +25% when in the middle area or vital area.
Price of confused fight
-5% to Special Skill force when your match-up opponent uses the next Special Skill after you lose at match-up (except GK)
-5% to Special Skill force when your match-up opponent uses the next Special Skill after you lose at match-up (except GK)
Auto-Intercept Enhance (middle area)
100% chance to activate a Special Skill during an Auto-Intercept in the middle area. (Required Stamina: 0)
100% chance to activate a Special Skill during an Auto-Intercept in the middle area. (Required Stamina: 0)
Inspire (Japanese Players)
+5% to stats when your Japanese teammate selects the next command after you win at match-up
+5% to stats when your Japanese teammate selects the next command after you win at match-up
Bond
With 2 or more Agility-type Japanese Players: All player stats +5%
With 2 or more Agility-type Japanese Players: All player stats +5%
Skill Block Cancel
Cancel up to 2 Special Skill Block(s) used against the player.
Cancel up to 2 Special Skill Block(s) used against the player.
Counter Move (DF/GK)
Stats +10% vs. Defenders and Goalkeepers
Stats +10% vs. Defenders and Goalkeepers
Counter Move (Stamina)
+40% to opponents' Stamina cost when matched up.
+40% to opponents' Stamina cost when matched up.
Snow/Snow Cover Resistance
Not affected by snow and snow cover.
Not affected by snow and snow cover.
Bond
With 3 or more Skill-type Rising Sun players: All player stats +7%
With 3 or more Skill-type Rising Sun players: All player stats +7%
Fiery Potential
The lower the Stamina, the higher the stat boost (Max +30%).
The lower the Stamina, the higher the stat boost (Max +30%).
Tenacity
Can use a Special Skill with normal force if Stamina is 1 or higher.
Can use a Special Skill with normal force if Stamina is 1 or higher.
Auto-Block & Intercept Enhance
50% chance to activate a Special Skill during an Auto-Intercept or Auto-Block. (Required Stamina: 0)
50% chance to activate a Special Skill during an Auto-Intercept or Auto-Block. (Required Stamina: 0)
Side Master
Stats +20% near the side line
Stats +20% near the side line
Enhance Special Skills (High-Flying)
High-Flying Shot Special Skills: Force +50%
High-Flying Shot Special Skills: Force +50%
Skill Block Cancel
Cancel up to 1 Special Skill Block used against the player.
Cancel up to 1 Special Skill Block used against the player.
High Ball Request
Receive a cross as a High-Flying Ball (80% chance to activate).
Receive a cross as a High-Flying Ball (80% chance to activate).
Attack at the Scene of a Fire
Special Skill force increases the lower your Stamina (Max +20%)
Special Skill force increases the lower your Stamina (Max +20%)
Tenacity
Can use a Special Skill with normal force if Stamina is 1 or higher.
Can use a Special Skill with normal force if Stamina is 1 or higher.
Full Power Gauge Up
Full Power Gauge +12% when you win at Match-Up
Full Power Gauge +12% when you win at Match-Up
Stamina Killer
+10% to opponents' Stamina cost when matched up.
+10% to opponents' Stamina cost when matched up.
Bond
With 2 or more Toughness-type Japanese players: All player stats +3%
With 2 or more Toughness-type Japanese players: All player stats +3%
Stat Handicap Resistance
5% reduction to stat handicap effects vs. your teammates.
5% reduction to stat handicap effects vs. your teammates.
Super Sub
Stats +30% when playing as a substitute
Stats +30% when playing as a substitute
Price of confused fight
-10% to stats when your match-up opponent selects the next command after you lose at match-up (except GK)
-10% to stats when your match-up opponent selects the next command after you lose at match-up (except GK)
Support (Ishizaki)
Team mate Ishizaki appears at a fixed rate to support you on a solo defensive match-up.
Team mate Ishizaki appears at a fixed rate to support you on a solo defensive match-up.
Recover
Decrease Stun time by 50%
Decrease Stun time by 50%
Insight Master
Stats +25% with an advantage at Match-up
Stats +25% with an advantage at Match-up
Bond
With 3 or more Club players: Opponent team stats -3%
With 3 or more Club players: Opponent team stats -3%
Bond
With 3 or more Club players: All player stats +2.5%
With 3 or more Club players: All player stats +2.5%
Stamina Cost Down
Required Stamina -10% when using a Special Skill.
Required Stamina -10% when using a Special Skill.
Full Power Gauge Up
Full Power Gauge +30% when you win at Match-Up
Full Power Gauge +30% when you win at Match-Up
Price of confused fight
-15% to stats when your match-up opponent selects the next command after you lose at match-up (except GK)
-15% to stats when your match-up opponent selects the next command after you lose at match-up (except GK)
Indomitable
+20% to stats when you select the next command after you lose at match-up
+20% to stats when you select the next command after you lose at match-up
Bumpy Ground Resistance
Not affected by Bumpy effect.
Not affected by Bumpy effect.
Bond
With 5 or more Agility-type players: All player stats +2.5%
With 5 or more Agility-type players: All player stats +2.5%
Stat Handicap Resistance
10% reduction to stat handicap effects on All Japan (Golden 23) players
10% reduction to stat handicap effects on All Japan (Golden 23) players