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FW

Team Link (Club)
The more Club players in the match, the higher stats are boosted (Max 20%, 2 players)

Special Skill Block
Block one Special Skill of your match-up opponent. (60% chance)
High Ball Request
Receive a cross as a High-Flying Ball (80% chance to activate).
Dribble Range Enhance
Successful Dribble Range x5




DF / DMF

Full Power Gauge Up
Full Power Gauge +25% when you win at Match-Up

Swedish players Killer
Stats +20% vs. Swedish players
Special Skill Block
Block one Shot Special Skill except Flying Shot of your match-up opponent.
Auto-Block Enhance (Penalty Area)
80% chance to activate a Special Skill during an Auto-Block in the penalty area. (Required Stamina: 0)
Auto-Intercept Enhance (middle area)
80% chance to activate a Special Skill during an Auto-Intercept in the middle area. (Required Stamina: 0)
Tenacity
Can use a Special Skill with normal force if Stamina is 1 or higher.




OMF / FW

DM/DF/GK Killer
Stats +10% vs. Defensive Midfielders, Defenders, and Goalkeepers

Skill Block Cancel
Cancel up to 2 Special Skill Block(s) used against the player.
One-Two Range Enhance
Distance +50% when a One-Two is successful
Pressure
-10% to stats when your match-up opponent selects the next command after you win at match-up (except GK)
Stamina Killer
+30% to opponents' Stamina cost when matched up.









DMF


Price of confused fight
-10% to stats when your match-up opponent selects the next command after you lose at match-up (except GK)
Pressure
-20% to stats when your match-up opponent selects the next command after you win at match-up (except GK)




GK

Long Feed
When the GK kicks the ball to a teammate, it will go to the farthest teammate on your side. (100% chance)

Skill Block Cancel
Cancel up to 2 Special Skill Block(s) used against the player.
Safety Zone
Stamina Consumed -20% and Special Skill Force +5% when using Special Skills against shots from outside the penalty area.
Club players Killer
Stats +18% vs. Club players
Rising Sun Players Killer
Stats +22% vs. Rising Sun Players
Bond
With 2 or more Skill-type players: All player stats +6%




OMF


Direct Hotline (Matsuyama)
Middle School teammates (FW) get +5% to stats when selecting the next command after receiving a pass from Matsuyama
Auto-Intercept Enhance
15% chance to activate a Special Skill during a Japanese teammate's Auto-Intercept. (Required Stamina: 0)
Stats Up
Middle School players: All stats +1%
Bond
With 2 or more Skill-type Japanese Players: All player stats +5%
Tenacity
Can use a Special Skill with normal force if Stamina is 1 or higher.




GK


Skill Block Cancel
Cancel up to 1 Special Skill Block used against the player.
Master Catcher
Can catch a ball even if it breaks a catch.






OMF


Insight Master
Stats +10% with an advantage at Match-up
Bond
With 3 or more Agility-type Non-Japanese players: All player stats +3%







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