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Combination (Four Knights of the Midnight Sun)
Stats +20% when Stefan Levin, Larson, Federiks and Brolin are on your team.
Stats +20% when Stefan Levin, Larson, Federiks and Brolin are on your team.
Enhance Special Skills (Rank C)
Rank C Special Skills: Force +25%
Rank C Special Skills: Force +25%
Rain/Puddle Resistance
Not affected by rain and puddles.
Not affected by rain and puddles.
Korean Players Killer
Stats +50% vs. Korean Players
Stats +50% vs. Korean Players
Low Ball Request
Receive a cross as a Low-Flying Ball
Receive a cross as a Low-Flying Ball
Stats Down
(Opponent) Agility-type players: All stats -3%
(Opponent) Agility-type players: All stats -3%
Support (Davi)
Team mate Davi appears at a fixed rate to support you on a solo defensive match-up.
Team mate Davi appears at a fixed rate to support you on a solo defensive match-up.
Direct Hotline (Zedane)
FW/AM teammates get +8% to stats when selecting the next command after receiving a pass from Zedane
FW/AM teammates get +8% to stats when selecting the next command after receiving a pass from Zedane
Rising Sun Players Killer
Stats +20% vs. Rising Sun Players
Stats +20% vs. Rising Sun Players
Bond
With 2 or more Skill-type Club players, 25% chance to activate a Special Skill during AM/DM teammate's Auto-Intercept (Required Stamina: 0)
With 2 or more Skill-type Club players, 25% chance to activate a Special Skill during AM/DM teammate's Auto-Intercept (Required Stamina: 0)
Bond
With 2 or more Skill-type Club players: All player stats +4.5%
With 2 or more Skill-type Club players: All player stats +4.5%
Stamina Killer
+25% to opponents' Stamina cost when matched up.
+25% to opponents' Stamina cost when matched up.
Agility Killer
Stats +15% vs. A-type
Stats +15% vs. A-type
Rain/Puddle Resistance
Not affected by rain and puddles.
Not affected by rain and puddles.
DM/DF Killer
Stats +15% vs. Defensive Midfielders and Defenders
Stats +15% vs. Defensive Midfielders and Defenders
Catch Killer
Stats +15% when an opponent selects Catch.
Stats +15% when an opponent selects Catch.
Bond
With 2 or more Toughness-type players: All player stats +4%
With 2 or more Toughness-type players: All player stats +4%
Stamina Cost Down
Required Stamina -15% when using a Special Skill.
Required Stamina -15% when using a Special Skill.
Auto-Intercept Enhance
A chance to activate a Special Skill during an automatic intercept. (Required Stamina: 0)
A chance to activate a Special Skill during an automatic intercept. (Required Stamina: 0)
Team Link (Rising Sun)
The more Rising Sun players in the match, the higher stats are boosted (Max 30%, 8 players)
The more Rising Sun players in the match, the higher stats are boosted (Max 30%, 8 players)
Japanese Player Killer
Stats +10% vs. Japanese Players
Stats +10% vs. Japanese Players
Rain/Puddle Resistance
Not affected by rain and puddles.
Not affected by rain and puddles.
Full Power Gauge Up
Full Power Gauge +20% on a successful save
Full Power Gauge +20% on a successful save
Master Catcher
Can catch a ball even if it breaks a catch.
Can catch a ball even if it breaks a catch.
Full-body Stand
The higher the Stamina, the higher the force of Special Skills (Max 30%).
The higher the Stamina, the higher the force of Special Skills (Max 30%).
Ignore Player Type
Blocks Type Effectiveness of the type weak to.
Blocks Type Effectiveness of the type weak to.
Agility Killer
Stats +10% vs. Agility-type
Stats +10% vs. Agility-type
Bond
With 3 or more Toughness-type Japanese players: All player stats +3%
With 3 or more Toughness-type Japanese players: All player stats +3%
Penalty Area Master
Stats +15% when inside the penalty area.
Stats +15% when inside the penalty area.
Agility Killer
Stats +10% vs. Agility-type
Stats +10% vs. Agility-type
High Ball Request
Receive a cross as a High-Flying Ball (80% chance to activate).
Receive a cross as a High-Flying Ball (80% chance to activate).
Bond
With 3 or more European Players: All player stats +2%
With 3 or more European Players: All player stats +2%
Type Link <S>
The more Skill-type players in the match, the higher stats are boosted (Max 10%, up to 5 players)
The more Skill-type players in the match, the higher stats are boosted (Max 10%, up to 5 players)
Agility Killer
Stats +7% vs. Agility-type
Stats +7% vs. Agility-type
Stamina Killer
+10% to opponents' Stamina cost when matched up.
+10% to opponents' Stamina cost when matched up.
Bond
With 3 or more WY Players: All player stats +1.5%
With 3 or more WY Players: All player stats +1.5%
Shot Killer (Non-Flying)
Stats +25% against Non-Flying Shots.
Stats +25% against Non-Flying Shots.
Bond
With 3 or more Skill-type players: Opponent team stats -3%
With 3 or more Skill-type players: Opponent team stats -3%
Agility Killer
Stats +5% vs. Agility-type
Stats +5% vs. Agility-type
Skill Block Cancel
Cancel up to 1 Special Skill Block used against the player.
Cancel up to 1 Special Skill Block used against the player.
Bond
With 3 or more Skill-type players: All player stats +2%
With 3 or more Skill-type players: All player stats +2%
Agility Killer
Stats +20% vs. Agility-type
Stats +20% vs. Agility-type
Skill Block Cancel
Cancel up to 1 Special Skill Block used against the player.
Cancel up to 1 Special Skill Block used against the player.
Master Catcher
Can catch a ball even if it breaks a catch.
Can catch a ball even if it breaks a catch.
Agility Killer
Stats +40% vs. Agility-type
Stats +40% vs. Agility-type
Special Skill Block
Block one Special Skill of your match-up opponent. (60% chance)
Block one Special Skill of your match-up opponent. (60% chance)
Dribble Range Enhance
Successful Dribble Range x5
Successful Dribble Range x5
Agility Killer
Stats +30% vs. Agility-type
Stats +30% vs. Agility-type
Tenacity
Can use a Special Skill with normal force if Stamina is 1 or higher.
Can use a Special Skill with normal force if Stamina is 1 or higher.
Price of confused fight
-10% to stats when your match-up opponent selects the next command after you lose at match-up (except GK)
-10% to stats when your match-up opponent selects the next command after you lose at match-up (except GK)
Auto-Intercept Enhance
60% chance to activate a Special Skill during an automatic intercept. (Required Stamina: 0)
60% chance to activate a Special Skill during an automatic intercept. (Required Stamina: 0)