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Mid/Vital Area Master
Stats +25% when in the middle area or vital area.
Stats +25% when in the middle area or vital area.
Price of confused fight
-5% to Special Skill force when your match-up opponent uses the next Special Skill after you lose at match-up (except GK)
-5% to Special Skill force when your match-up opponent uses the next Special Skill after you lose at match-up (except GK)
Auto-Intercept Enhance (middle area)
100% chance to activate a Special Skill during an Auto-Intercept in the middle area. (Required Stamina: 0)
100% chance to activate a Special Skill during an Auto-Intercept in the middle area. (Required Stamina: 0)
Inspire (Japanese Players)
+5% to stats when your Japanese teammate selects the next command after you win at match-up
+5% to stats when your Japanese teammate selects the next command after you win at match-up
Bond
With 2 or more Agility-type Japanese Players: All player stats +5%
With 2 or more Agility-type Japanese Players: All player stats +5%
Skill Block Cancel
Cancel up to 2 Special Skill Block(s) used against the player.
Cancel up to 2 Special Skill Block(s) used against the player.
Side Master
Stats +20% near the side line
Stats +20% near the side line
Stamina Killer
+30% to opponents' Stamina cost when matched up.
+30% to opponents' Stamina cost when matched up.
Stat Handicap Resistance
3.5% reduction to stat handicap effects vs. your teammates.
3.5% reduction to stat handicap effects vs. your teammates.
Bond
With 4 or more Japanese players: 20% chance to activate a Special Skill during a team mate's Auto-Intercept. (Required Stamina: 0)
With 4 or more Japanese players: 20% chance to activate a Special Skill during a team mate's Auto-Intercept. (Required Stamina: 0)
Bond
With 2 or more Skill-type Japanese players: All player stats +4%
With 2 or more Skill-type Japanese players: All player stats +4%
Trust (DF)
+5% to Special Skill force when your team mate (DF) uses the next Special Skill after you lose at match-up
+5% to Special Skill force when your team mate (DF) uses the next Special Skill after you lose at match-up
Auto-Intercept Enhance
100% chance to activate a Special Skill during an automatic intercept. (Required Stamina: 0)
100% chance to activate a Special Skill during an automatic intercept. (Required Stamina: 0)
Pressure
-10% to stats when your match-up opponent selects the next command after you win at match-up (except GK)
-10% to stats when your match-up opponent selects the next command after you win at match-up (except GK)
Special Skill Block
Block one Special Skill of your match-up opponent.
Block one Special Skill of your match-up opponent.
Bond
With 3 or more Agility-type Non-Japanese players: 10% chance to activate a Special Skill during a team mate's Auto-Intercept. (Required Stamina: 0)
With 3 or more Agility-type Non-Japanese players: 10% chance to activate a Special Skill during a team mate's Auto-Intercept. (Required Stamina: 0)
Bond
With 3 or more Agility-type Non-Japanese Players: All player stats +2%
With 3 or more Agility-type Non-Japanese Players: All player stats +2%
Stat Handicap Resistance
2% reduction to stat handicap effects vs. your teammates.
2% reduction to stat handicap effects vs. your teammates.
Auto-Intercept Enhance
A chance to activate a Special Skill during an automatic intercept. (Required Stamina: 0)
A chance to activate a Special Skill during an automatic intercept. (Required Stamina: 0)
Stats Up
Chinese Players: All stats +3%
Chinese Players: All stats +3%
Stats Up
Asia qualifiers players: All stats +2%
Asia qualifiers players: All stats +2%
Special Skill Block
Block one Special Skill of your match-up opponent.
Block one Special Skill of your match-up opponent.
Bumpy Ground Resistance
Not affected by Bumpy effect.
Not affected by Bumpy effect.
Mid-Area Master
Stats +20% when in the middle area.
Stats +20% when in the middle area.
Direct Hotline (Misaki)
Japanese teammates gets +8% to stats when selecting the next command after receiving a pass from Misaki
Japanese teammates gets +8% to stats when selecting the next command after receiving a pass from Misaki
Special Skill Force Up
Passing Special Skills: Force +8%
Passing Special Skills: Force +8%
Dribble Killer
Stats +10% when an opponent selects Dribble
Stats +10% when an opponent selects Dribble
Bond
With 3 or more Japanese Players: Opponent team stats -7.5%
With 3 or more Japanese Players: Opponent team stats -7.5%
Trust (DF)
+5% to Special Skill force when your team mate (DF) uses the next Special Skill after you lose at match-up
+5% to Special Skill force when your team mate (DF) uses the next Special Skill after you lose at match-up
China (Asia Qualifiers) Killer
Stats +80% vs. Chinese (Asia Qualifiers) Players
Stats +80% vs. Chinese (Asia Qualifiers) Players
Skill Block Cancel
Cancel up to 1 Special Skill Block used against the player.
Cancel up to 1 Special Skill Block used against the player.
Combination (Aoi)
Stats +5% when Shingo Aoi is on your team(50% chance to activate)
Stats +5% when Shingo Aoi is on your team(50% chance to activate)
Rain/Puddle Resistance
Not affected by rain and puddles.
Not affected by rain and puddles.
Catch Killer
Stats +20% when an opponent selects Catch.
Stats +20% when an opponent selects Catch.
Enhance Special Skills (Rank C)
Rank C Special Skills: Force +25%
Rank C Special Skills: Force +25%
Rain/Puddle Resistance
Not affected by rain and puddles.
Not affected by rain and puddles.
Korean Players Killer
Stats +50% vs. Korean Players
Stats +50% vs. Korean Players
Low Ball Request
Receive a cross as a Low-Flying Ball
Receive a cross as a Low-Flying Ball
Stats Down
(Opponent) Agility-type players: All stats -3%
(Opponent) Agility-type players: All stats -3%
Tenacity
Can use a Special Skill with normal force if Stamina is 1 or higher.
Can use a Special Skill with normal force if Stamina is 1 or higher.
Full Power Gauge Up
Full Power Gauge +25% on a successful save
Full Power Gauge +25% on a successful save
Non-Japanese Player Killer
Stats +20% vs. Non-Japanese Players
Stats +20% vs. Non-Japanese Players
Asian Player Killer
Stats +15% vs. Asian Players
Stats +15% vs. Asian Players
Forward Killer
Stats +5% vs. Forwards
Stats +5% vs. Forwards
Full Power Gauge Up
Full Power Gauge +5% on a successful save
Full Power Gauge +5% on a successful save
Bond
With 4 or more Agility-type players: All player stats +4%
With 4 or more Agility-type players: All player stats +4%
Team Link (Club)
The more Club players in the match, the higher stats are boosted (Max 20%, 8 players)
The more Club players in the match, the higher stats are boosted (Max 20%, 8 players)
Team Link (Club)
The more Club players in the match, the higher stats are boosted (Max 20%, 2 players)
The more Club players in the match, the higher stats are boosted (Max 20%, 2 players)
Full Power Gauge Up
Full Power Gauge +20% on a successful save
Full Power Gauge +20% on a successful save
Punching Master
When a punch is successful, there is 60% chance it will become easier for the ball to go to players near the centre circle.
When a punch is successful, there is 60% chance it will become easier for the ball to go to players near the centre circle.
Attack at the Scene of a Fire
Special Skill force increases the lower your Stamina (Max +40%)
Special Skill force increases the lower your Stamina (Max +40%)
Tenacity
Can use a Special Skill with normal force if Stamina is 1 or higher.
Can use a Special Skill with normal force if Stamina is 1 or higher.
Recover
Decrease Stun time by 80%
Decrease Stun time by 80%
Bond
With exactly 2 Brazilian players: All player stats +4%.
With exactly 2 Brazilian players: All player stats +4%.
Bond
With 3 or more Agility-type Non-Japanese players: 15% chance to activate a Special Skill during a team mate's Auto-Intercept. (Required Stamina: 0)
With 3 or more Agility-type Non-Japanese players: 15% chance to activate a Special Skill during a team mate's Auto-Intercept. (Required Stamina: 0)
Shot Killer (High-Flying)
Stats +30% against High-Flying Shots
Stats +30% against High-Flying Shots