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OMF / FW

Insight Master
Stats +80% with an advantage at Match-up

Stamina Cost Down
Required Stamina -15% when using a Special Skill.
Enhance Special Skills (Combination Skills)
Combination Special Skills: Force +20%
Bond
With 2 or more Agility-type players: All player stats +2%
Bond
With 2 or more Netherlands Players: All player stats +2.5%
Inspire (Stijn)
+5% to Special Skill force when your team mate (Stijn) uses the next Special Skill after you win at match-up




DMF / OMF

Full-body Stand
The higher the Stamina, the higher the force of Special Skills (Max 20%).

Skill Block Cancel
Cancel up to 2 Special Skill Block(s) used against the player.
Stamina Cost Down
Required Stamina -20% when using a Special Skill.
Auto-Intercept Enhance
80% chance to activate a Special Skill during an automatic intercept. (Required Stamina: 0)
Bond
With 2 or more Agility-type Non-Japanese players: All player stats +5%
Auto-Intercept Reduce
-50% chance of activation of opponent team's AM's and DM's Special Skills by Auto-Intercept Enhance




OMF / FW


Stat Handicap Resistance
5% reduction to stat handicap effects vs. your teammates.
Bond
With 2 or more Toughness-type Club players: All player stats +3%
Combination (Tsubasa)
Stats +20% when Tsubasa Ozora is on your team.
Skill Block Cancel
Cancel up to 1 Special Skill Block used against the player.
Assign Nationality Link (Brazil)
The more Brazilian players in the match, the higher Tsubasa on your team's stats are boosted (Max 6%, up to 8 players)







FW

Type Link <S>
The more Skill-type players in the match, the higher stats are boosted (Max 10%, up to 5 players)

Agility Killer
Stats +7% vs. Agility-type
Stamina Killer
+10% to opponents' Stamina cost when matched up.
Bond
With 3 or more WY Players: All player stats +1.5%




OMF / FW

Tenacious Spirit
Shot +20% every time you fail to score with a Special Skill with a Matchup against opponent GK, until you score (max 2 fails and effective over halftime)

Stamina Cost Down
Required Stamina -20% when using a Special Skill.
Bumpy Ground Resistance
Not affected by Bumpy effect.
Zone (Endgame-Specific)
The less time remaining in the match, the more stats increases. (Max 30%, reset at halftime and the beginning of the first half and the second half of overtime)




OMF / FW


Will to Win (even)
When at a draw with the score, stats: +3% (except 0-0)
Will to Win (when inferior)
When losing with the score, stats: +5%
Stat Handicap Resistance
4.5% reduction to stat handicap effects vs. your teammates.
Bond
With 2 or more Agility-type Non-Japanese players: All player stats +3%




FW

Avert Crisis
When facing multiple opponents in an Attack Match-Up, the number of Match-Up opponents is reduced to one. Furthermore, players removed due to the effect of "Avert Crisis" are stunned. (Max 2 times, reset at halftime and the beginning of the first half of overtime)

Zone (Endgame-Specific)
The less time remaining in the match, the more stats increases. (Max 10%, reset at halftime and the beginning of the first half and the second half of overtime)
Penalty/Vital Area Master
Stats +15% when in the penalty area or vital area.
Special Skill Force Up
Dribble Special Skills: Force +10%
Tenacity
Can use a Special Skill with normal force if Stamina is 1 or higher.
Bond
With 2 or more Toughness-type Japanese players: All player stats +5%





OMF


Skill Block Cancel
Cancel up to 1 Special Skill Block used against the player.
Direct Hotline (Tsubasa)
FW/AM teammates get +5% to stats when selecting the next command after receiving a pass from Tsubasa
Insight Master
Stats +20% with an advantage at Match-up





FW

Hotline (Tsubasa)
+20% to stats when selecting the next command after receiving a pass from (Tsubasa)

GK Killer
Stats +7% vs. Goalkeepers
Non-Japanese Player Killer
Stats +10% vs. Non-Japanese Players
Full Power Gauge Up
Full Power Gauge +20% when you score.
Bond
With 3 or more Agility-type players: All player stats +4%
Snow/Snow Cover Resistance
Not affected by snow and snow cover.





OMF / FW

Fiery Potential
The lower the Stamina, the higher the stat boost (Max +30%).

Dribble Range Enhance
Successful dribble range x3
Skill Block Cancel
Cancel up to 1 Special Skill Block used against the player.
Tenacity
Can use a Special Skill with normal force if Stamina is 1 or higher.
Penalty Area Master
Stats +20% when inside the penalty area.




GK

Nationality Link (Europe)
The more European Players in the match, the higher stats are boosted (Max 20%)

Stats Up
(My Team) European players: All stats +2%
Skill Block Cancel
Cancel up to 2 Special Skill Block(s) used against the player.
Snow/Snow Cover Resistance
Not affected by snow and snow cover.
Japanese Player Killer
Stats +5% vs. Japanese Players




DMF / OMF

Mark Defence
When your team mate is in a defensive match-up, the player will join the match-up with the opponent player they have been marking in the match as well. (Except GK, max 1 time, reset at halftime and the beginning of the first half of overtime)

Skill Block Cancel
Cancel up to 1 Special Skill Block used against the player.
Dribble Range Enhance
Successful Dribble Range x5
Adversity
Stats +20% when your match-up opponent's total stats are higher than yours. (except GK)
Stamina Killer
+30% to opponents' Stamina cost when matched up.





OMF


Will to Win (even)
When at a draw with the score, stats: +5% (except 0-0)
Will to Win (when inferior)
When losing with the score, stats: +15%
Stat Handicap Resistance
3% reduction to stat handicap effects vs. your teammates.
Bond
With 5 or more Japanese players: All player stats +3%



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