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DF


Auto-Block & Intercept Enhance
80% chance to activate a Special Skill during an Auto-Intercept or Auto-Block. (Required Stamina: 0)
Bond
With 2 or more Non-Japanese Players: Opponent team stats -4%
Special Skill Block
Block one Shot Special Skill except Flying Shot of your match-up opponent.
Japanese Player Killer
Stats +30% vs. Japanese Players
Bond
With 2 or more Non-Japanese Players: All player stats +2.5%








OMF / FW


Catch Killer
Stats +5% when an opponent selects Catch
Stamina Cost Down
Required Stamina -20% when using a Special Skill.
Enhance Special Skills (Combination Skills)
Combination Special Skills: Force +5%
Support (Tsubasa)
Team mate Tsubasa appears at 60% rate to support you on a solo defensive match-up.
Bond
With 2 or more Toughness-type players: All player stats +5%




GK

Team Link (Club)
The more Club players in the match, the higher stats are boosted (Max 20%, 2 players)

Full Power Gauge Up
Full Power Gauge +20% on a successful save
Punching Master
When a punch is successful, there is 60% chance it will become easier for the ball to go to players near the centre circle.






DF


Price of confused fight
-10% to stats when your match-up opponent selects the next command after you lose at match-up (except GK)
Recover
Decrease Stun time by 50%
Special Skill Force Up
All Special Skills: Force +10%




DF


Price of confused fight
-10% to stats when your match-up opponent selects the next command after you lose at match-up (except GK)
Recover
Decrease Stun time by 50%
Special Skill Force Up
All Special Skills: Force +10%




OMF / FW

Pedal to the Metal
Shot +30% during Full Power Football

One-Two Range Enhance
Distance +25% when a One-Two is successful
Auto-Intercept Enhance
100% chance to activate a Special Skill during an automatic intercept. (Required Stamina: 0)
Dribble Range Enhance
Successful Dribble Range x5
Bond
With 2 or more Agility-type players: All player stats +6%
Auto-Intercept Reduce
-20% chance of activation of opponent team's DFs and DM's Special Skills by Auto-Intercept Enhance





DMF / OMF

Fiery Potential
The lower the Stamina, the higher the stat boost (Max +50%).

Tenacity
Can use a Special Skill with normal force if Stamina is 1 or higher.
Bond
With 5 or more Skill-type players: All player stats +1.5%




DF


Toughness Killer
Stats +7% vs. Toughness-type
Recover
Decrease Stun time by 50%
Special Skill Block
Block one Special Skill of your match-up opponent. (60% chance)
Bond
With 3 or more Golden 23 players: All player stats +2%.
Non-Japanese Player Killer
Stats +7% vs. Non-Japanese Players




DMF / OMF

Struggle
Stats +30% when the force of the Special Skill selected by your match-up opponent is higher than yours. (except GK)

Auto-Intercept Enhance
70% chance to activate a Special Skill during Auto-Intercept. (Required Stamina: 0)
Stat Handicap Resistance
3.5% reduction to stat handicap effects vs. your teammates.
Bond
With 2 or more Agility-type Club players: 20% chance to activate a Special Skill during a team mate's Auto-Intercept. (Required Stamina: 0)
Bond
With 2 or more Agility-type Club players: All player stats +4%
Pressure
-5% to stats when your match-up opponent selects the next command after you win at match-up (except GK)




DF


Recover
Decrease Stun time by 50%
Pedal to the Metal
All Stats +5% during Full Power Football
Rain/Puddle Resistance
Not affected by rain and puddles.
Bond
With 4 or more Toughness-type players: All player stats +4%



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