Search
Chance Maker
Can adjust the position of 1 player within a certain range to pass to when selecting Pass destination in a match-up.
Can adjust the position of 1 player within a certain range to pass to when selecting Pass destination in a match-up.
Match-Up Master (Single)
When there is 1 opponent player during an Attack Match-Up, +20% to stats and -20% to stamina cost (except GK).
When there is 1 opponent player during an Attack Match-Up, +20% to stats and -20% to stamina cost (except GK).
Skill Block Cancel
Cancel up to 2 Special Skill Block(s) used against the player.
Cancel up to 2 Special Skill Block(s) used against the player.
Bond
With 3 or more Skill-type Japanese players: All player stats +5%
With 3 or more Skill-type Japanese players: All player stats +5%
One-Two Range Enhance
Distance +50% when a One-Two is successful
Distance +50% when a One-Two is successful
Bond
With 2 or more Japanese players: All player stats +5%
With 2 or more Japanese players: All player stats +5%
Stat Handicap Resistance
5% reduction to stat handicap effects vs. your teammates.
5% reduction to stat handicap effects vs. your teammates.
Non-Japanese Player Killer
Stats +30% vs. Non-Japanese Players
Stats +30% vs. Non-Japanese Players
Low Baller
Centering kick results in a low-flying ball. (80% chance)
Centering kick results in a low-flying ball. (80% chance)
Stat Handicap Resistance
10% reduction to handicap effects on the own stats
10% reduction to handicap effects on the own stats
Team Link (Middle School)
The more Middle School players are in the match, the higher stats are boosted (Max 30%, 3 players)
The more Middle School players are in the match, the higher stats are boosted (Max 30%, 3 players)
Recover
Decrease Stun time by 80%
Decrease Stun time by 80%
Japanese Player Killer
Stats +5% vs. Japanese Players
Stats +5% vs. Japanese Players
Tenacity
Can use a Special Skill with normal force if Stamina is 1 or higher.
Can use a Special Skill with normal force if Stamina is 1 or higher.
Bond
With 2 or more Middle School players: All player stats +5%
With 2 or more Middle School players: All player stats +5%
Hotline (Middle School)
+10% to stats when selecting the next command after receiving a pass from Middle School players
+10% to stats when selecting the next command after receiving a pass from Middle School players
Full Power Gauge Up
Full Power Gauge +20% when you win at Match-Up
Full Power Gauge +20% when you win at Match-Up
Special Skill Block
Block 2 Special Skills of your match-up opponent. (60% chance)
Block 2 Special Skills of your match-up opponent. (60% chance)
Side Master
Stats +20% near the side line
Stats +20% near the side line
Stats Up
Japanese Players: All stats +1.5%
Japanese Players: All stats +1.5%
Bond
With 2 or more Skill-type Japanese Players: All player stats +5%
With 2 or more Skill-type Japanese Players: All player stats +5%
Tenacity
Can use a Special Skill with normal force if Stamina is 1 or higher.
Can use a Special Skill with normal force if Stamina is 1 or higher.
Will to Win (when superior)
When winning with the score, stats: +25%
When winning with the score, stats: +25%
Stat Handicap Resistance
3% reduction to stat handicap effects vs. your teammates.
3% reduction to stat handicap effects vs. your teammates.
Bond
With 2 or more Toughness-type players: All player stats +1%
With 2 or more Toughness-type players: All player stats +1%
Special Skill Block
Block one Special Skill of your match-up opponent.
Block one Special Skill of your match-up opponent.
Bond
With 3 or more Toughness-type players: All player stats +2.5%
With 3 or more Toughness-type players: All player stats +2.5%
Dribble Range Enhance
Successful Dribble Range x7.5
Successful Dribble Range x7.5
Side Master
Stats +15% near the side line
Stats +15% near the side line
Direct Hotline (Ishizaki)
teammates Tsubasa and Misaki get +5% to stats when selecting the next command after receiving a pass from Ishizaki.
teammates Tsubasa and Misaki get +5% to stats when selecting the next command after receiving a pass from Ishizaki.
High Baller
A centering kick will always be a high ball.
A centering kick will always be a high ball.
Bond
With exactly 3 Agility-type Non-Japanese players: All player stats +2.5%.
With exactly 3 Agility-type Non-Japanese players: All player stats +2.5%.