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OMF

Full-body Stand
The higher the Stamina, the higher the force of Special Skills (Max 30%).

Pressure
-5% to stats when your match-up opponent selects the next command after you win at match-up (except GK)
Stat Handicap Resistance
1% reduction to stat handicap effects vs. your teammates.
Bond
With 3 or more Agility-type Non-Japanese players: All player stats +2.5%








DF


Critical Rate Up
Critical Rate x5
Inspire (Misaki)
+5% to Special Skill force when your team mate (Misaki) uses the next Special Skill after you win at match-up
Tenacity
Can use a Special Skill with normal force if Stamina is 1 or higher.
Bond
With 3 or more Agility-type Japanese Players: All player stats +1.5%




OMF


Attack at the Scene of a Fire
Special Skill force increases the lower your Stamina (Max +7%)
Indomitable
+7% to stats when you select the next command after you lose at match-up
Bond
With 3 or more JY players: All player stats +2%.




OMF


Skill Block Cancel
Cancel up to 1 Special Skill Block used against the player.
High Ball Request
Receive a cross as a High-Flying Ball (80% chance to activate).
Hotline (Japan)
+5% to High-flying Ball Special Skill Force when selecting the next command after receiving a pass from Japanese Players
Bond
With 2 or more Agility-type Japanese Players: All player stats +5%




OMF


Skill Block Cancel
Cancel up to 1 Special Skill Block used against the player.
High Ball Request
Receive a cross as a High-Flying Ball (80% chance to activate).
Hotline (Japan)
+5% to High-flying Ball Special Skill Force when selecting the next command after receiving a pass from Japanese Players
Bond
With 2 or more Agility-type Japanese Players: All player stats +5%




OMF


Skill Block Cancel
Cancel up to 1 Special Skill Block used against the player.
High Ball Request
Receive a cross as a High-Flying Ball (80% chance to activate).
Hotline (Japan)
+5% to High-flying Ball Special Skill Force when selecting the next command after receiving a pass from Japanese Players
Bond
With 2 or more Agility-type Japanese Players: All player stats +5%




OMF


Skill Block Cancel
Cancel up to 1 Special Skill Block used against the player.
High Ball Request
Receive a cross as a High-Flying Ball (80% chance to activate).
Hotline (Japan)
+5% to High-flying Ball Special Skill Force when selecting the next command after receiving a pass from Japanese Players
Bond
With 2 or more Agility-type Japanese Players: All player stats +5%




OMF


Skill Block Cancel
Cancel up to 1 Special Skill Block used against the player.
High Ball Request
Receive a cross as a High-Flying Ball (80% chance to activate).
Hotline (Japan)
+5% to High-flying Ball Special Skill Force when selecting the next command after receiving a pass from Japanese Players
Bond
With 2 or more Agility-type Japanese Players: All player stats +5%




OMF


Skill Block Cancel
Cancel up to 1 Special Skill Block used against the player.
High Ball Request
Receive a cross as a High-Flying Ball (80% chance to activate).
Hotline (Japan)
+5% to High-flying Ball Special Skill Force when selecting the next command after receiving a pass from Japanese Players
Bond
With 2 or more Agility-type Japanese Players: All player stats +5%





OMF

Zone (Endgame-Specific)
The less time remaining in the match, the more stats increases. (Max 100%, reset at halftime and the beginning of the first half and the second half of overtime)

Direct Hotline (Tsubasa)
FW teammates get +5% to stats when selecting the next command after receiving a pass from Tsubasa
Full Power Gauge Up
Match begins with Full Power Gauge increased by 20%
Bond
With 3 or more Agility-type JY Players: All player stats +7%




GK

Player Link (Total Football)
The more assigned players on your team, the higher the stat boost (max +25%) (Assigned players: Brian, Kaiser, Lensenblink, Klismann, Dick)

Stats Up
Brian: All stats +2%
Stamina Cost Down
Required Stamina -10% when using a Special Skill.
Full-body Stand
The higher the Stamina, the higher the force of Special Skills (Max 20%).
Bond
With 5 or more Netherlands Players: All player stats +2%




OMF

Player Link (Total Football)
The more assigned players on your team, the higher the stat boost (max +20%) (Assigned players: Kaiser, Lensenblink, Klismann, Dick, Doleman)

Insight Master
Stats +30% with an advantage at Match-up
Auto-Intercept Enhance
50% chance to activate a Special Skill during an automatic intercept. (Required Stamina: 0)
Bond
With 5 or more Netherlands Players: All player stats +4%




FW

Player Link (Total Football)
The more assigned players on your team, the higher the stat boost (max +25%) (Assigned players: Brian, Lensenblink, Klismann, Dick, Doleman)

Pedal to the Metal
All Stats +10% during Full Power Football
Inspire (Brian)
+4% to Special Skill force when your team mate (Brian) uses the next Special Skill after you win at match-up
Stats Up
Brian: All stats +1%
Bond
With 5 or more Netherlands Players: All player stats +2%
Stamina Cost Down
Required Stamina -15% when using a Special Skill.




FW

Player Link (Total Football)
The more assigned players on your team, the higher the stat boost (max +25%) (Assigned players: Brian, Kaiser, Klismann, Dick, Doleman)

Pedal to the Metal
All Stats +10% during Full Power Football
Inspire (Brian)
+4% to Special Skill force when your team mate (Brian) uses the next Special Skill after you win at match-up
Stats Up
Brian: All stats +1%
Bond
With 5 or more Netherlands Players: All player stats +2%
Stamina Cost Down
Required Stamina -15% when using a Special Skill.




OMF

Player Link (Total Football)
The more assigned players on your team, the higher the stat boost (max +25%) (Assigned players: Brian, Kaiser, Lensenblink, Dick, Doleman)

Pedal to the Metal
All Stats +10% during Full Power Football
Inspire (Brian)
+4% to Special Skill force when your team mate (Brian) uses the next Special Skill after you win at match-up
Stats Up
Brian: All stats +1%
Bond
With 5 or more Netherlands Players: All player stats +2%
Stamina Cost Down
Required Stamina -15% when using a Special Skill.



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