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DF / DMF

Fiery Potential
The lower the Stamina, the higher the stat boost (Max +20%).

Indomitable
+5% to stats when you select the next command after you lose at match-up
Auto-Block & Intercept Enhance
50% chance to activate a Special Skill during an Auto-Intercept or Auto-Block. (Required Stamina: 0)
Bond
With 3 or more Japanese players: 3% reduction to stat handicap effects vs. your teammates.
Bond
With 3 or more Japanese players: All player stats +4%
Tenacity
Can use a Special Skill with normal force if Stamina is 1 or higher.










DF


Recover
Decrease Stun time by 50%
Price of confused fight
-10% to stats when your match-up opponent selects the next command after you lose at match-up (except GK)
Special Skill Force Up
All Special Skills: Force +10%




DF


Special Skill Block
Block 1 Pass Special Skill of your match-up opponent
Recover
Decrease Stun time by 70%
Penalty Area Master
Stats +15% when inside the penalty area.
Bond
With 2 or more Toughness-type Japanese players: All player stats +5%
Stamina Killer
+15% to opponents' Stamina cost when matched up.







OMF / FW

Auto-Intercept Enhance
A chance to activate a Special Skill during an automatic intercept. (Required Stamina: 0)

Inspire (FW)
+5% to stats when your team mate (FW) selects the next command after you win at match-up
Combination (Kazami)
Stats +20% when Shinnosuke Kazami is on your team
Stat Handicap Resistance
7% reduction to stat handicap effects vs. your teammates.
Will to Win (when inferior)
When losing with the score, Japanese teammates' Stats: +5%
Bond
With 2 or more Toughness-type Japanese players: All player stats +3%




DMF / OMF

Sync (France)
Increases Force of own Multi-Feint Shot Special Skill by 40% if a French player is within a set range during a Match-Up.

Snow/Snow Cover Resistance
Not affected by snow and snow cover.
Direct Hotline (Pierre)
FW teammates get +5% to stats when selecting the next command after receiving a pass from Pierre
Insight
If an opponent's Auto-Intercept Enhance is activated when using a Pass Special Skill, there is a 60% chance of it being nullified.
Insight Master
Stats +10% with an advantage at Match-up




OMF

Chance Maker
Can adjust the position of 1 player within a certain range to pass to when selecting Pass destination in a match-up.

Avert Crisis
When facing multiple opponents in an Attack Match-Up, the number of Match-Up opponents is reduced to one. Furthermore, players removed due to the effect of "Avert Crisis" are stunned. (Max 2 times, reset at halftime and the beginning of the first half of overtime)
Dribble Range Enhance
Successful Dribble Range x5
Match-Up Master (Single)
When there is 1 opponent player during an Attack Match-Up, +10% to stats and -30% to stamina cost (except GK).
Bond
With 2 or more Agility-type players: All player stats +6%
Skill Block Cancel
Cancel up to 2 Special Skill Block(s) used against the player.





GK


Skill Block Cancel
Cancel up to 2 Special Skill Block(s) used against the player.
Stat Handicap Resistance
4% reduction to stat handicap effects vs. your teammates.
Full Power Gauge Up (Brian)
Team mate Brian gets Full Power Gauge +10% when you win at Match-Up
Shot Killer (High-Flying)
Stats +12% against High-Flying Shots
Bond
With 3 or more Club players: All player stats +4%.




DF

Auto-Block Enhance
A chance to activate a Special Skill during an automatic block. (Required Stamina: 0)

Recover
Decrease Stun time by 50%
Shot Killer (Non-Flying)
Stats +30% against Non-Flying Shots
Bond
With 3 or more Asian players: Opponent team stats -4.5%
Bond
With 3 or more Asian players: All player stats +1.5%
Stamina Killer
+20% to opponents' Stamina cost when matched up.




OMF / FW


Auto-Intercept Reduce
-35% chance of activation of opponent team's DFs and DM's Special Skills by Auto-Intercept Enhance
Combination (Furukawa)
Stats +20% when Kotaro Furukawa is on your team
Stat Handicap Resistance
7% reduction to stat handicap effects vs. your teammates.
Will to Win (even)
When at a draw with the score, Japanese teammates' Stats: +5% (except when 0-0)
Bond
With 2 or more Agility-type Japanese players: All player stats +3%




GK

Super Sub
Stats +30% when playing as a substitute

Auto-Block Enhance
80% chance to activate a Special Skill during a DF team mate's Auto-Block. (Required Stamina: 0)
Non-Japanese Player Killer
Stats +5% vs. Non-Japanese Players



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