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DF

Vital Area Master
Stats +25% when in the vital areas of both sides.

Skill Block Cancel
Cancel up to 1 Special Skill Block used against the player.
Price of confused fight
-15% to stats when your match-up opponent selects the next command after you lose at match-up (except GK)
Bond
With 2 or more Club players: All player stats +4%




DF


Auto-Intercept Enhance
60% chance to activate a Special Skill during an automatic intercept. (Required Stamina: 0)
Recover
Decrease Stun time by 50%
Struggle
Stats +15% when the force of the Special Skill selected by your match-up opponent is higher than yours. (except GK)
Bond
With 2 or more Skill-type Non-Japanese players: All player stats +4%




DF / DMF


Recover
Decrease Stun time by 50%
Rain/Puddle Resistance
Not affected by rain and puddles.
Snow/Snow Cover Resistance
Not affected by snow and snow cover.
Bond
With 6 or more Non-Japanese players: All player stats +2.5%
Stamina Killer
+20% to opponents' Stamina cost when matched up.




DMF


Assign DM Killer
Teammate GK: Stats +7% vs. DM
Special Skill Block
Block 1 Dribble Special Skill of your match-up opponent (40% chance)
Full Power Gauge Up
Full Power Gauge +10% when you win at Match-Up
Bond
With 2 or more Skill-type Non-Japanese players: All player stats +4.5%
Skill Block Cancel
Cancel up to 1 Special Skill Block used against the player.




OMF / FW














GK


German Player Killer
Stats +7% vs. German Players
Stats Up
DF: All stats +2%
Stat Handicap Resistance
5% reduction to stat handicap effects vs. your teammates.
Skill Block Cancel
Cancel up to 1 Special Skill Block used against the player.
Bond
With 3 or more Skill-type Non-Japanese players: All player stats +2.5%






DMF / OMF

Fiery Potential
The lower the Stamina, the higher the stat boost (Max +10%).

Tenacity
Can use a Special Skill with normal force if Stamina is 1 or higher.
Bond
With 4 or more Non-Japanese players: All player stats +7%



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