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DF / DMF

Mark Defence
When your team mate is in a defensive match-up, the player will join the match-up with the opponent player they have been marking in the match as well. (Except GK, max 1 time, reset at halftime and the beginning of the first half of overtime)

Skill Block Cancel
Cancel up to 2 Special Skill Block(s) used against the player.
Stat Handicap Resistance
30% reduction to handicap effects on the own stats
Inspire (FW/AM)
+5% to stats when your team mate (FW/AM) selects the next command after you win at match-up
Insight Master
Stats +20% with an advantage at Match-up
Counter Move (AM)
Stats +10% vs. AM




DMF


Special Skill Block
Block one Special Skill of your match-up opponent.
Stat Handicap Resistance
3% reduction to stat handicap effects vs. your teammates.
Snow/Snow Cover Resistance
Not affected by snow and snow cover.
Bond
With exactly 3 Agility-type Non-Japanese players: All player stats +1.5%.
Direct Hotline (Grandios)
FW/AM teammates get +2% to stats when selecting the next command after receiving a pass from Grandios




DMF


Auto-Intercept Enhance (middle area)
50% chance to activate a Special Skill during an Auto-Intercept in the middle area. (Required Stamina: 0)
Recover
Decrease Stun time by 50%
One-Two Range Enhance
Distance +100% when a One-Two is successful
Rain/Puddle Resistance
Not affected by rain and puddles.





OMF / FW

Penalty Area Master
Stats +20% when inside the penalty area.

Skill Block Cancel
Cancel up to 2 Special Skill Block(s) used against the player.
High Ball Request
Receive a cross as a High-Flying Ball (70% chance)
One-Two Range Enhance
Distance +50% when a One-Two is successful




OMF

Match-Up Win Bonus
All stats +20% each time you win at match-up (Up to 2 Times)

Skill Block Cancel
Cancel up to 2 Special Skill Block(s) used against the player.
Special Skill Force Up
All Special Skills: Force +20%
Insight Master
Stats +30% with an advantage at Match-up
Bond
With 4 or more Non-Japanese players: All player stats +7%




GK

Long Feed
When the GK kicks the ball to a teammate, it will go to the farthest teammate on your side. (100% chance)

Skill Block Cancel
Cancel up to 2 Special Skill Block(s) used against the player.
Safety Zone
Stamina Consumed -20% and Special Skill Force +5% when using Special Skills against shots from outside the penalty area.
Club players Killer
Stats +18% vs. Club players
Rising Sun Players Killer
Stats +22% vs. Rising Sun Players
Bond
With 2 or more Skill-type players: All player stats +6%




GK


Bond
With 3 or more Skill-type players: Opponent team stats -3%
Agility Killer
Stats +5% vs. Agility-type
Skill Block Cancel
Cancel up to 1 Special Skill Block used against the player.
Bond
With 3 or more Skill-type players: All player stats +2%












OMF / FW


Stats Up
Swedish players: All stats +5%
Special Skill Force Up
All Special Skills: Force +15%
Stat Handicap Resistance
2% reduction to stat handicap effects vs. your teammates.
Bond
With 2 or more Toughness-type Non-Japanese Players: All player stats +4.5%
Skill Block Cancel
Cancel up to 2 Special Skill Block(s) used against the player.





DF


Skill Block Cancel
Cancel up to 1 Special Skill Block used against the player.
Insight Master
Stats +20% with an advantage at Match-up




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