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Asian Player Killer
Stats +15% vs. Asian Players
Stats +15% vs. Asian Players
Penalty Area Master
Stats +3% when inside the penalty area.
Stats +3% when inside the penalty area.
Special Skill Block
Block 1 Tackle Special Skill of your match-up opponent (70% chance)
Block 1 Tackle Special Skill of your match-up opponent (70% chance)
Stats Up
(My Team) Non-Japanese Asian Players: All stats +2%
(My Team) Non-Japanese Asian Players: All stats +2%
Snow/Snow Cover Resistance
Not affected by snow and snow cover.
Not affected by snow and snow cover.
Stats Down
(Opponent) Japanese Players: All stats -2%
(Opponent) Japanese Players: All stats -2%
Rising Sun Players Killer
Stats +15% vs. Rising Sun Players
Stats +15% vs. Rising Sun Players
Stats Up
Italian Players: All stats +2%
Italian Players: All stats +2%
Master Catcher
Can catch a ball even if it breaks a catch.
Can catch a ball even if it breaks a catch.
Critical Rate Up
Critical Rate x2
Critical Rate x2
Skill Block Cancel
Cancel up to 1 Special Skill Block used against the player.
Cancel up to 1 Special Skill Block used against the player.
Bond
With 2 or more Toughness-type Non-Japanese players: All player stats +5%
With 2 or more Toughness-type Non-Japanese players: All player stats +5%
Auto-Intercept Enhance
A chance to activate a Special Skill during an automatic intercept. (Required Stamina: 0)
A chance to activate a Special Skill during an automatic intercept. (Required Stamina: 0)
Price of confused fight
-10% to stats when your match-up opponent selects the next command after you lose at match-up (except GK)
-10% to stats when your match-up opponent selects the next command after you lose at match-up (except GK)
Special Skill Force Up
Intercept Special Skills: Force +35%
Intercept Special Skills: Force +35%
Rain/Puddle Resistance
Not affected by rain and puddles.
Not affected by rain and puddles.
Bond
With 4 or more Toughness-type players: All player stats +4%
With 4 or more Toughness-type players: All player stats +4%
Insight Master
Stats +75% with an advantage at Match-up
Stats +75% with an advantage at Match-up
Inspire (Toughness-type)
+3% to Special Skill force when your team mate (Toughness-type Players) uses the next Special Skill after you win at match-up
+3% to Special Skill force when your team mate (Toughness-type Players) uses the next Special Skill after you win at match-up
Bond
With 4 or more Toughness-type players: Opponent team stats -3%
With 4 or more Toughness-type players: Opponent team stats -3%
Bond
With 4 or more Toughness-type players: All player stats +2%
With 4 or more Toughness-type players: All player stats +2%
Low Baller
A centering kick will always be a low ball.
A centering kick will always be a low ball.
Special Skill Force Up
All Special Skills: Force +10%
All Special Skills: Force +10%
Inspire (Toughness-type)
+2% to Special Skill force when your team mate (Toughness-type Players) uses the next Special Skill after you win at match-up
+2% to Special Skill force when your team mate (Toughness-type Players) uses the next Special Skill after you win at match-up
Special Skill Force Up
Toughness-type players: Low Flying Special Skill Force +5%
Toughness-type players: Low Flying Special Skill Force +5%
Bond
With 3 or more WY Players: All player stats +2%
With 3 or more WY Players: All player stats +2%
Non-Japanese Player Killer
Stats +25% vs. Non-Japanese Players
Stats +25% vs. Non-Japanese Players
Recover
Decrease Stun time by 50%
Decrease Stun time by 50%
Skill Block Cancel
Cancel up to 1 Special Skill Block used against the player.
Cancel up to 1 Special Skill Block used against the player.
Auto-Block & Intercept Enhance
80% chance to activate a Special Skill during an Auto-Intercept or Auto-Block. (Required Stamina: 0)
80% chance to activate a Special Skill during an Auto-Intercept or Auto-Block. (Required Stamina: 0)
Bond
With 3 or more Japanese Players: Opponent team stats -7%
With 3 or more Japanese Players: Opponent team stats -7%
Stats Up
Japanese Players: All stats +1.5%
Japanese Players: All stats +1.5%
GK Killer
Stats +35% vs. Goalkeepers
Stats +35% vs. Goalkeepers
Pressure
-10% to stats when your match-up opponent selects the next command after you win at match-up (except GK)
-10% to stats when your match-up opponent selects the next command after you win at match-up (except GK)
Stamina Killer
+35% to opponents' Stamina cost when matched up.
+35% to opponents' Stamina cost when matched up.
Bond
With 4 or more Toughness-type players: Opponent team stats -3.5%
With 4 or more Toughness-type players: Opponent team stats -3.5%
Bond
With 4 or more Toughness-type players: All player stats +2.5%
With 4 or more Toughness-type players: All player stats +2.5%
Non-Japanese Player Killer
Stats +30% vs. Non-Japanese Players
Stats +30% vs. Non-Japanese Players
Auto-Intercept Reduce
-30% chance of activation of opponent team's DF's Special Skills by Auto-Intercept Enhance
-30% chance of activation of opponent team's DF's Special Skills by Auto-Intercept Enhance
Low Ball Request
Receive a cross as a Low-Flying Ball (80% chance)
Receive a cross as a Low-Flying Ball (80% chance)
Block Killer
Stats +20% when an opponent selects Block
Stats +20% when an opponent selects Block
Bond
With 3 or more Japanese players: All player stats +5.5%
With 3 or more Japanese players: All player stats +5.5%
Skill Block Cancel
Cancel up to 1 Special Skill Block used against the player.
Cancel up to 1 Special Skill Block used against the player.
Tenacious Spirit
Shot +15% every time you fail to score with a Special Skill with a Matchup against opponent GK, until you score (max 2 fails and effective over halftime)
Shot +15% every time you fail to score with a Special Skill with a Matchup against opponent GK, until you score (max 2 fails and effective over halftime)
Skill Block Cancel
Cancel up to 1 Special Skill Block used against the player.
Cancel up to 1 Special Skill Block used against the player.
Tenacity
Can use a Special Skill with normal force if Stamina is 1 or higher.
Can use a Special Skill with normal force if Stamina is 1 or higher.
DF Killer
Stats +30% vs. Defenders
Stats +30% vs. Defenders
Bond
With 2 or more Toughness-type Non-Japanese players: All player stats +5%
With 2 or more Toughness-type Non-Japanese players: All player stats +5%
Low Ball Request
Receive a cross as a Low-Flying Ball (80% chance)
Receive a cross as a Low-Flying Ball (80% chance)
Auto-Intercept Enhance
100% chance to activate a Special Skill during an automatic intercept. (Required Stamina: 0)
100% chance to activate a Special Skill during an automatic intercept. (Required Stamina: 0)
Vital Area Master
Stats +25% when in the vital areas of both sides.
Stats +25% when in the vital areas of both sides.
Bond
With 2 or more Toughness-type Japanese players: All player stats +3%
With 2 or more Toughness-type Japanese players: All player stats +3%
Stat Handicap Resistance
5% reduction to stat handicap effects vs. Japanese players.
5% reduction to stat handicap effects vs. Japanese players.
Auto-Intercept Enhance
20% chance to activate a Special Skill during a Japanese teammate's Auto-Intercept. (Required Stamina: 0)
20% chance to activate a Special Skill during a Japanese teammate's Auto-Intercept. (Required Stamina: 0)
Snow/Snow Cover Resistance
Not affected by snow and snow cover.
Not affected by snow and snow cover.
Catch Killer
Stats +50% when an opponent selects Catch
Stats +50% when an opponent selects Catch
Adversity
Stats +20% when your match-up opponent's total stats are higher than yours. (except GK)
Stats +20% when your match-up opponent's total stats are higher than yours. (except GK)
Insight Master
Stats +25% with an advantage at Match-up
Stats +25% with an advantage at Match-up
Bond
With 4 or more Non-Japanese Players: Opponent team stats -3.5%
With 4 or more Non-Japanese Players: Opponent team stats -3.5%
Bond
With 4 or more Non-Japanese players: All player stats +2%
With 4 or more Non-Japanese players: All player stats +2%
Skill Block Cancel
Cancel up to 1 Special Skill Block used against the player.
Cancel up to 1 Special Skill Block used against the player.
Japanese Player Killer
Stats +30% vs. Japanese Players
Stats +30% vs. Japanese Players
Inspire (Non-Japanese)
+5% to stats when your Non-Japanese team mate (FW/AM) selects the next command after you win at match-up
+5% to stats when your Non-Japanese team mate (FW/AM) selects the next command after you win at match-up
Special Skill Block
Block 2 Special Skills of your match-up opponent. (80% chance)
Block 2 Special Skills of your match-up opponent. (80% chance)
Stat Handicap Resistance
4% reduction to stat handicap effects vs. your teammates.
4% reduction to stat handicap effects vs. your teammates.
Bond
With 2 or more Toughness-type players: All player stats +5%
With 2 or more Toughness-type players: All player stats +5%
Auto-Intercept Reduce
-15% chance of activation of opponent team's Special Skills by Auto-Intercept Enhance
-15% chance of activation of opponent team's Special Skills by Auto-Intercept Enhance
Auto-Intercept Enhance
A chance to activate a Special Skill during an automatic intercept. (Required Stamina: 0)
A chance to activate a Special Skill during an automatic intercept. (Required Stamina: 0)
Special Skill Block
Blocks one Dribble/Tackle Special Skill of your match-up opponent. (70% chance to activate)
Blocks one Dribble/Tackle Special Skill of your match-up opponent. (70% chance to activate)
Auto-Intercept Reduce
-15% chance of activation of opponent team's Special Skills by Auto-Intercept Enhance
-15% chance of activation of opponent team's Special Skills by Auto-Intercept Enhance
Special Skill Force Up
Interception Special Skills: Force +10%
Interception Special Skills: Force +10%
Bond
With 2 or more Toughness-type Japanese players: All player stats +5%
With 2 or more Toughness-type Japanese players: All player stats +5%
Price of confused fight
-5% to Special Skill force when your match-up opponent uses the next Special Skill after you lose at match-up (except GK)
-5% to Special Skill force when your match-up opponent uses the next Special Skill after you lose at match-up (except GK)