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![](https://a0.tsubasa.im/global/en/player/team_effect_icon/394.png)
Warriors' Emergence (Japan & European)
Japanese and European Players: All stats +10%
Japanese and European Players: All stats +10%
![](https://a0.tsubasa.im/global/en/player/trigger_effect_icon/472.png)
Match-Up Win Bonus
All stats +5% each time you win at match-up (Up to 3 Times)
All stats +5% each time you win at match-up (Up to 3 Times)
![](https://a0.tsubasa.im/global/en/player/potential_effect_icon/290.png)
The more European players in the match, the higher stats are boosted (Max 5%, 4 players)
![](https://a0.tsubasa.im/global/en/player/potential_effect_icon/291.png)
The more Japanese players in the match, the higher stats are boosted (Max 5%, 4 players)
![](https://a0.tsubasa.im/global/en/player/trigger_effect_icon/996.png)
Long Feed
When the GK kicks the ball to a teammate, it will go to the farthest teammate on your side. (100% chance)
When the GK kicks the ball to a teammate, it will go to the farthest teammate on your side. (100% chance)
![](https://a0.tsubasa.im/global/en/player/trigger_effect_icon/61.png)
Forward Killer
Stats +20% vs. Forwards
Stats +20% vs. Forwards
![](https://a0.tsubasa.im/global/en/player/potential_effect_icon/901.png)
-15% to stats when your match-up opponent selects the next command after you win at match-up (except GK)
![](https://a0.tsubasa.im/global/en/player/trigger_effect_icon/6.png)
Skill Killer
Stats +10% vs. Skill-type
Stats +10% vs. Skill-type
![](https://a0.tsubasa.im/global/en/player/potential_effect_icon/79.png)
50% chance to activate a Special Skill during an automatic intercept. (Required Stamina: 0)
![](https://a0.tsubasa.im/global/en/player/trigger_effect_icon/1330.png)
Avert Crisis
When facing multiple opponents in an Attack Match-Up, the number of Match-Up opponents is reduced to one. Furthermore, players removed due to the effect of "Avert Crisis" are stunned. (Max 2 times, reset at halftime and the beginning of the first half of overtime)
When facing multiple opponents in an Attack Match-Up, the number of Match-Up opponents is reduced to one. Furthermore, players removed due to the effect of "Avert Crisis" are stunned. (Max 2 times, reset at halftime and the beginning of the first half of overtime)
![](https://a0.tsubasa.im/global/en/player/potential_effect_icon/1849.png)
The less time remaining in the match, the more stats increases. (Max 10%, reset at halftime and the beginning of the first half and the second half of overtime)
![](https://a0.tsubasa.im/global/en/player/trigger_effect_icon/1219.png)
Zone (Endgame-Specific)
The less time remaining in the match, the more stats increases. (Max 30%, reset at halftime and the beginning of the first half and the second half of overtime)
The less time remaining in the match, the more stats increases. (Max 30%, reset at halftime and the beginning of the first half and the second half of overtime)
![](https://a0.tsubasa.im/global/en/player/trigger_effect_icon/550.png)
Hyuga Killer
Stats +70% vs. Hyuga
Stats +70% vs. Hyuga
![](https://a0.tsubasa.im/global/en/player/potential_effect_icon/222.png)
80% chance to activate a Special Skill during an Auto-Block in the penalty area. (Required Stamina: 0)
![](https://a0.tsubasa.im/global/en/player/trigger_effect_icon/916.png)
Insight Master
Stats +25% with an advantage at Match-up
Stats +25% with an advantage at Match-up
![](https://a0.tsubasa.im/global/en/player/potential_effect_icon/205.png)
60% chance to activate a Special Skill during an automatic intercept. (Required Stamina: 0)
![](https://a0.tsubasa.im/global/en/player/trigger_effect_icon/401.png)
Enhance Special Skills (Rank C)
Rank C Special Skills: Force +25%
Rank C Special Skills: Force +25%
![](https://a0.tsubasa.im/global/en/player/potential_effect_icon/228.png)
Stats +50% vs. Latin and North American players' Interceptions
![](https://a0.tsubasa.im/global/en/player/trigger_effect_icon/35.png)
Enhance Special Skills
All Special Skills: Force +10%
All Special Skills: Force +10%
![](https://a0.tsubasa.im/global/en/player/potential_effect_icon/117.png)
80% chance to activate a Special Skill during an automatic intercept. (Required Stamina: 0)