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When the GK kicks the ball to a teammate, it will go to the farthest teammate on your side. (100% chance)
When the GK kicks the ball to a teammate, it will go to the farthest teammate on your side. (100% chance)
Skill Block Cancel
Cancel up to 2 Special Skill Block(s) used against the player.
Cancel up to 2 Special Skill Block(s) used against the player.
Safety Zone
Stamina Consumed -20% and Special Skill Force +5% when using Special Skills against shots from outside the penalty area.
Stamina Consumed -20% and Special Skill Force +5% when using Special Skills against shots from outside the penalty area.
Master Catcher
Can catch a ball even if it breaks a catch.
Can catch a ball even if it breaks a catch.
Forward Killer
Stats +18% vs. FW
Stats +18% vs. FW
Bond
With 2 or more Toughness-type players: All player stats +6%
With 2 or more Toughness-type players: All player stats +6%
Penalty Area Master
Stats +20% when inside the penalty area.
Stats +20% when inside the penalty area.
Vital Area Master
Stats +25% when in the vital areas of both sides.
Stats +25% when in the vital areas of both sides.
Special Skill Block
Block one Catching Special Skill of your match-up opponent.
Block one Catching Special Skill of your match-up opponent.
Bond
With 2 or more Agility-type Non-Japanese players: Opponent team stats -3%
With 2 or more Agility-type Non-Japanese players: Opponent team stats -3%
Bond
With 2 or more Agility-type Non-Japanese players: All player stats +3%
With 2 or more Agility-type Non-Japanese players: All player stats +3%
Stamina Killer
+30% to opponents' Stamina cost when matched up.
+30% to opponents' Stamina cost when matched up.
Full-body Stand
The higher the Stamina, the higher the force of Special Skills (Max 20%).
The higher the Stamina, the higher the force of Special Skills (Max 20%).
Stamina Cost Down
Required Stamina -10% when using a Special Skill.
Required Stamina -10% when using a Special Skill.
Vital Area Master
Stats +10% when in the vital areas of both sides.
Stats +10% when in the vital areas of both sides.
Bond
With 2 or more Agility-type Club players: Opponent team stats -4.5%
With 2 or more Agility-type Club players: Opponent team stats -4.5%
Bond
With 2 or more Agility-type Club players: All player stats +2.5%
With 2 or more Agility-type Club players: All player stats +2.5%
Skill Block Cancel
Cancel up to 2 Special Skill Block(s) used against the player.
Cancel up to 2 Special Skill Block(s) used against the player.
Penalty Area Master
Stats +30% when inside the penalty area.
Stats +30% when inside the penalty area.
Skill Block Cancel
Cancel up to 1 Special Skill Block used against the player.
Cancel up to 1 Special Skill Block used against the player.
Vital Area Master
Stats +15% when in the vital areas of both sides.
Stats +15% when in the vital areas of both sides.
Stat Handicap Resistance
3.5% reduction to stat handicap effects vs. your teammates.
3.5% reduction to stat handicap effects vs. your teammates.
Bond
With 2 or more Agility-type Non-Japanese players: All player stats +3%
With 2 or more Agility-type Non-Japanese players: All player stats +3%
Zone (Endgame-Specific)
The less time remaining in the match, the more stats increases. (Max 30%, reset at halftime and the beginning of the first half and the second half of overtime)
The less time remaining in the match, the more stats increases. (Max 30%, reset at halftime and the beginning of the first half and the second half of overtime)
Dribble Range Enhance
Successful dribble range x3
Successful dribble range x3
Block Killer
Stats +15% when an opponent selects Block
Stats +15% when an opponent selects Block
Bond
With 2 or more Japanese players: All player stats +2%
With 2 or more Japanese players: All player stats +2%
Bond
With 3 or more Club players: All player stats +5%.
With 3 or more Club players: All player stats +5%.
Stamina Cost Down
Required Stamina -15% when using a Special Skill.
Required Stamina -15% when using a Special Skill.
Agility Killer
Stats +20% vs. Agility-type
Stats +20% vs. Agility-type
Pressure
-20% to stats when your match-up opponent selects the next command after you win at match-up (except GK)
-20% to stats when your match-up opponent selects the next command after you win at match-up (except GK)
Insight Master
Stats +20% with an advantage at Match-up
Stats +20% with an advantage at Match-up
Penalty Area Shooter
Shots in the opponent's penalty area become unaffected by distance or angle.
Shots in the opponent's penalty area become unaffected by distance or angle.
Skill Block Cancel
Cancel up to 2 Special Skill Block(s) used against the player.
Cancel up to 2 Special Skill Block(s) used against the player.
One-Two Range Enhance
Distance +50% when a One-Two is successful
Distance +50% when a One-Two is successful
Nationality Link (Japan)
The more Japanese players are in the match, the higher stats are boosted (Max 20%, 3 players)
The more Japanese players are in the match, the higher stats are boosted (Max 20%, 3 players)
Bond
With 2 or more Toughness-type players: All player stats +6%
With 2 or more Toughness-type players: All player stats +6%
Low Ball Request
Receive a cross as a Low-Flying Ball
Receive a cross as a Low-Flying Ball
Adversity
Stats +30% when your match-up opponent's total stats are higher than yours. (except GK)
Stats +30% when your match-up opponent's total stats are higher than yours. (except GK)
Price of confused fight
-10% to stats when your match-up opponent selects the next command after you lose at match-up (except GK)
-10% to stats when your match-up opponent selects the next command after you lose at match-up (except GK)
Special Skill Block
Block 1 Dribble Special Skill of your match-up opponent (50% chance)
Block 1 Dribble Special Skill of your match-up opponent (50% chance)
Special Skill Force Up
Interception Special Skills: Force +10%
Interception Special Skills: Force +10%
Bond
With 4 or more Japanese players: All player stats +4.5%
With 4 or more Japanese players: All player stats +4.5%
Adversity
Stats +30% when your match-up opponent's total stats are higher than yours. (except GK)
Stats +30% when your match-up opponent's total stats are higher than yours. (except GK)
Price of confused fight
-10% to stats when your match-up opponent selects the next command after you lose at match-up (except GK)
-10% to stats when your match-up opponent selects the next command after you lose at match-up (except GK)
Special Skill Block
Block 1 Pass Special Skill of your match-up opponent (50% chance)
Block 1 Pass Special Skill of your match-up opponent (50% chance)
Special Skill Force Up
Tackle Special Skills: Force +10%
Tackle Special Skills: Force +10%
Bond
With 4 or more Japanese players: All player stats +4.5%
With 4 or more Japanese players: All player stats +4.5%
Give Everything
Stats increase the higher your Stamina (Max +20%)
Stats increase the higher your Stamina (Max +20%)
Special Skill Force Up
Low Flying Shot Special Skills: Force +12%
Low Flying Shot Special Skills: Force +12%
Bumpy Ground Resistance
Not affected by Bumpy effect.
Not affected by Bumpy effect.
Bond
With 3 or more Agility-type Japanese players: Opponent team stats -3.5%
With 3 or more Agility-type Japanese players: Opponent team stats -3.5%
Bond
With 3 or more Agility-type Japanese players: All player stats +2%
With 3 or more Agility-type Japanese players: All player stats +2%
Special Skill Force Up
High-Flying Shot Special Skills: Force +12%
High-Flying Shot Special Skills: Force +12%
Full Power Gauge Up
Full Power Gauge +25% on a successful save
Full Power Gauge +25% on a successful save
Non-Japanese Player Killer
Stats +5% vs. Non-Japanese Players
Stats +5% vs. Non-Japanese Players
Forward Killer
Stats +5% vs. Forwards
Stats +5% vs. Forwards
Master Catcher
Can catch a ball even if it breaks a catch.
Can catch a ball even if it breaks a catch.
Skill Block Cancel
Cancel up to 2 Special Skill Block(s) used against the player.
Cancel up to 2 Special Skill Block(s) used against the player.
Rising Sun Players Killer
Stats +15% vs. Rising Sun Players
Stats +15% vs. Rising Sun Players
Stats Up
Italian Players: All stats +2%
Italian Players: All stats +2%
Master Catcher
Can catch a ball even if it breaks a catch.
Can catch a ball even if it breaks a catch.
Critical Rate Up
Critical Rate x2
Critical Rate x2
Skill Block Cancel
Cancel up to 1 Special Skill Block used against the player.
Cancel up to 1 Special Skill Block used against the player.
Bond
With 2 or more Toughness-type Non-Japanese players: All player stats +5%
With 2 or more Toughness-type Non-Japanese players: All player stats +5%
Pedal to the Metal
All Stats +15% during Full Power Football
All Stats +15% during Full Power Football
Stat Handicap Resistance
3% reduction to stat handicap effects vs. your teammates.
3% reduction to stat handicap effects vs. your teammates.
Master Catcher
Can catch a ball even if it breaks a catch.
Can catch a ball even if it breaks a catch.
Non-Japanese Player Killer
Stats +15% vs. Non-Japanese Players
Stats +15% vs. Non-Japanese Players
Bond
With 3 or more Skill-type players: All player stats +3.5%
With 3 or more Skill-type players: All player stats +3.5%
Penalty Area Master
Stats +25% when inside the penalty area.
Stats +25% when inside the penalty area.
Shot Killer
Stats +10% against All types of shots
Stats +10% against All types of shots
Vital Area Master
Stats +25% when in the vital areas of both sides.
Stats +25% when in the vital areas of both sides.
Bond
With 3 or more Club players: Opponent team stats -3%
With 3 or more Club players: Opponent team stats -3%
Bond
With 3 or more Club players: All player stats +3%.
With 3 or more Club players: All player stats +3%.
Auto-Block & Intercept Enhance
70% chance to activate a Special Skill during an Auto-Intercept or Auto-Block. (Required Stamina: 0)
70% chance to activate a Special Skill during an Auto-Intercept or Auto-Block. (Required Stamina: 0)
Full-body Stand
The higher the Stamina, the higher the force of Special Skills (Max 20%).
The higher the Stamina, the higher the force of Special Skills (Max 20%).
Recover
Decrease Stun time by 50%
Decrease Stun time by 50%
Penalty/Vital Area Master
Stats +20% when in the penalty area or vital area.
Stats +20% when in the penalty area or vital area.
Stamina Killer
+20% to opponents' Stamina cost when matched up.
+20% to opponents' Stamina cost when matched up.
Bond
With 2 or more Japanese players: All player stats +5%
With 2 or more Japanese players: All player stats +5%
Stats Up
Golden 23 Players: All stats +3%
Golden 23 Players: All stats +3%
Shot Killer (High-Flying)
Stats +30% against High-Flying Shots
Stats +30% against High-Flying Shots
Vital Area Master
Stats +20% when in the vital areas of both sides.
Stats +20% when in the vital areas of both sides.
Shot Killer (Low-Flying)
Stats +30% against Low-Flying Shots
Stats +30% against Low-Flying Shots
Bond
With 2 or more Skill-type Japanese Players: Opponent team stats -3.5%
With 2 or more Skill-type Japanese Players: Opponent team stats -3.5%
Bond
With 2 or more Skill-type Japanese Players: All player stats +2.5%
With 2 or more Skill-type Japanese Players: All player stats +2.5%
Auto-Intercept Reduce
-15% chance of activation of opponent team's DFs and DM's Special Skills by Auto-Intercept Enhance
-15% chance of activation of opponent team's DFs and DM's Special Skills by Auto-Intercept Enhance
Penalty Area Master
Stats +10% when inside the penalty area.
Stats +10% when inside the penalty area.
Hotline (Schester)
+10% to stats when selecting the next command after receiving a pass from (Schester)
+10% to stats when selecting the next command after receiving a pass from (Schester)
Wakabayashi Killer
Stats +20% vs. Wakabayashi
Stats +20% vs. Wakabayashi
Bumpy Ground Resistance
Not affected by Bumpy effect.
Not affected by Bumpy effect.
Bond
With 3 or more Skill-type Club players: All player stats +1.5%
With 3 or more Skill-type Club players: All player stats +1.5%