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FW


Special Skill Block
Block one Special Skill of your match-up opponent. (70% chance)
One-Two Range Enhance
Distance +50% when a One-Two is successful
Punch Killer
Stats +10% when an opponent selects Punch.
Bond
With 2 or more Agility-type Non-Japanese players: All player stats +5%
Tenacity
Can use a Special Skill with normal force if Stamina is 1 or higher.




FW


Special Skill Block
Block one Special Skill of your match-up opponent.
Match-Up Master (Single)
When there is 1 opponent player during an Attack Match-Up, +10% to stats and -15% to stamina cost (except GK).
Bond
With 2 or more Toughness-type Club players: Opponent team stats -4.5%
Bond
With 2 or more Toughness-type Club players: All player stats +2%
Skill Block Cancel
Cancel up to 2 Special Skill Block(s) used against the player.




FW

DM/DF Killer
Stats +20% vs. Defensive Midfielders and Defenders

Dribble Range Enhance
Successful dribble range x3
Special Skill Block
Block one Special Skill of your match-up opponent.
Attack at the Scene of a Fire
Special Skill force increases the lower your Stamina (Max +30%)
Bond
With 2 or more Club players: All player stats +6%
Tenacity
Can use a Special Skill with normal force if Stamina is 1 or higher.




OMF / FW

DM/DF Killer
Stats +20% vs. Defensive Midfielders and Defenders

Stamina Killer
+10% to opponents' Stamina cost when matched up.
Skill Block Cancel
Cancel up to 1 Special Skill Block used against the player.
Special Skill Force Up
All Special Skills: Force +23%
Bond
With 2 or more Agility-type Club players: All player stats +4.5%
Tenacity
Can use a Special Skill with normal force if Stamina is 1 or higher.




FW


Special Skill Block
Block 1 Tackle Special Skill of your match-up opponent (60% chance)
Dribble Range Enhance
Successful dribble range x3
High Ball Request
Receive a cross as a High-Flying Ball
Bond
With 2 or more Toughness-type Club players: All player stats +5%
Special Skill Force Up
High-Flying Shot Special Skills: Force +15%




DMF / OMF / FW


Skill Block Cancel
Cancel up to 1 Special Skill Block used against the player.
Combination (Kazuo)
Stats +10% when Kazuo Tachibana is on your team
Stat Handicap Resistance
3.5% reduction to stat handicap effects vs. your teammates.
Bond
With 4 or more Japanese players: All player stats +3%




OMF / FW


Insight Master
Stats +20% with an advantage at Match-up
Dribble Range Enhance
Successful Dribble Range x5
Recover
Decrease Stun time by 80%
Bond
With 3 or more Agility-type players: All player stats +2.5%
Low Baller
A centering kick will always be a low ball.




OMF / FW

DM/DF/GK Killer
Stats +10% vs. Defensive Midfielders, Defenders, and Goalkeepers

Skill Block Cancel
Cancel up to 2 Special Skill Block(s) used against the player.
One-Two Range Enhance
Distance +50% when a One-Two is successful
Pressure
-10% to stats when your match-up opponent selects the next command after you win at match-up (except GK)
Stamina Killer
+30% to opponents' Stamina cost when matched up.





DF

Auto-Intercept Enhance
A chance to activate a Special Skill during an automatic intercept. (Required Stamina: 0)

Skill Block Cancel
Cancel up to 1 Special Skill Block used against the player.
Dribble Range Enhance
Successful Dribble Range x5
Side Master
Stats +30% near the side line




FW

Penalty Area Master
Stats +30% when inside the penalty area.

Skill Block Cancel
Cancel up to 1 Special Skill Block used against the player.
Stamina Cost Down
Required Stamina -10% when using a Special Skill.
Special Skill Block
Block one Special Skill of your match-up opponent.
Insight Master
Stats +10% with an advantage at Match-up




OMF / FW

Penalty Area Shooter
Shots in the opponent's penalty area become unaffected by distance or angle.

Tenacity
Can use a Special Skill with normal force if Stamina is 1 or higher.
Fiery Potential
The lower the Stamina, the higher the stat boost (Max +10%).
Bond
With 3 or more Rising Sun Players: All player stats +1.5%
Bond
With 6 or more Non-Japanese players: All player stats +3%
Counter Move (Stamina (DF))
+15% to opponent Defenders' Stamina cost when matched up




DF


Inspire (DF)
+5% to stats when your team mate (DF) selects the next command after you win at match-up
Auto-Intercept Enhance
50% chance to activate a Special Skill during an automatic intercept. (Required Stamina: 0)
Stat Handicap Resistance
3% reduction to stat handicap effects vs. your teammates.
Bond
With 3 or more Toughness-type players: All player stats +3.5%






OMF / FW

Full-body Stand
The higher the Stamina, the higher the force of Special Skills (Max 30%).

Insight Master
Stats +20% with an advantage at Match-up
Special Skill Force Up
Tackle Special Skills: Force +10%
Bond
With 3 or more Middle School players: All player stats +2%.




GK


Skill Block Cancel
Cancel up to 1 Special Skill Block used against the player.
Master Catcher
Can catch a ball even if it breaks a catch.




GK


Stamina Cost Down
Required Stamina -10% when using a Special Skill.
Stats Down
Opponent : Shot -10%
Bond
With 3 or more Toughness-type Japanese Players: All player stats +1.5%





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