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DMF / OMF

Auto-Intercept Enhance
100% chance to activate a Special Skill during an automatic intercept. (Required Stamina: 0)

Stamina Killer
+35% to opponents' Stamina cost when matched up.
Special Skill Block
Block 1 Intercept Special Skill of your match-up opponent
Inspire (FW/AM)
+5% to stats when your team mate (FW/AM) selects the next command after you win at match-up
Bond
With 2 or more Non-Japanese Players: Opponent team stats -8%
Skill Block Cancel
Cancel up to 2 Special Skill Block(s) used against the player.




DF


Inspire (Madrid Blanco Players)
+5% to stats when your team mate Madrid Blanco selects the next command after you win at match-up
Auto-Intercept Reduce
-15% chance of activation of opponent team's Special Skills by Auto-Intercept Enhance
Stats Up
Spanish Club players: Stats +3%
Bond
With 2 or more Club players: All player stats +6%
Skill Block Cancel
Cancel up to 2 Special Skill Block(s) used against the player.




DF / DMF

Fiery Potential
The lower the Stamina, the higher the stat boost (Max +20%).

Skill Block Cancel
Cancel up to 2 Special Skill Block(s) used against the player.
Special Skill Block
Block one Shot Special Skill except Flying Shot of your match-up opponent.
Tenacity
Can use a Special Skill with normal force if Stamina is 1 or higher.
Bond
With 2 or more Club players: All player stats +6%
Stats Up
Spanish Club players: Stats +3%





FW

Combination (Schester)
Stats +10% when Franz Schester is on your team.

Low Ball Request
Receive a cross as a Low-Flying Ball (80% chance)
Stamina Killer
+20% to opponents' Stamina cost when matched up.




FW

Penalty Area Master
Stats +20% when inside the penalty area.

Stamina Cost Down
Required Stamina -20% when using a Special Skill.
Low Ball Request
Receive a cross as a Low-Flying Ball (80% chance)




OMF / FW


Bond
With 3 or more Agility-type Non-Japanese Players: All player stats +7.5%
Auto-Intercept Reduce
-30% chance of activation of opponent team's DFs and DM's Special Skills by Auto-Intercept Enhance
Stats Up
Santana, Leo Stats +2%
Stats Up
Latin and North American players: All stats +2%
Price of confused fight
-5% to stats when your match-up opponent selects the next command after you lose at match-up (except GK)




FW


High Ball Request
Receive a cross as a High-Flying Ball (80% chance to activate).
Special Skill Force Up
High-Flying Shot Special Skills: Force +20%




OMF / FW


High Ball Request
Receive a cross as a High-Flying Ball (80% chance to activate).
Catch Killer
Stats +20% when an opponent selects Catch.







DF


Price of confused fight
-10% to stats when your match-up opponent selects the next command after you lose at match-up (except GK)
Recover
Decrease Stun time by 50%
Special Skill Force Up
All Special Skills: Force +10%




DF


Price of confused fight
-10% to stats when your match-up opponent selects the next command after you lose at match-up (except GK)
Recover
Decrease Stun time by 50%
Special Skill Force Up
All Special Skills: Force +10%




FW


Stamina Cost Down
Required Stamina -20% when using a Special Skill.
High Ball Request
Receive a cross as a High-Flying Ball (80% chance to activate).




FW

Penalty Area Master
Stats +15% when inside the penalty area.

Agility Killer
Stats +10% vs. Agility-type
High Ball Request
Receive a cross as a High-Flying Ball (80% chance to activate).
Bond
With 3 or more European Players: All player stats +2%




FW


Skill Block Cancel
Cancel up to 2 Special Skill Block(s) used against the player.
Low Ball Request
Receive a cross as a Low-Flying Ball (80% chance)




FW

Tenacity
Can use a Special Skill with normal force if Stamina is 1 or higher.

Low Ball Request
Receive a cross as a Low-Flying Ball (80% chance)
Non-Japanese Player Killer
Stats +10% vs. Non-Japanese Players
Penalty Area Master
Stats +10% when inside the penalty area.




FW


Skill Block Cancel
Cancel up to 1 Special Skill Block used against the player.
High Ball Request
Receive a cross as a High-Flying Ball (80% chance to activate).




FW

Hotline (Hino)
+10% to stats when selecting the next command after receiving a pass from (Hino)

Bond
(Opponent) All stats -2%
Recover
Decrease Stun time by 80%
High Ball Request
Receive a cross as a High-Flying Ball
Stats Up
Non-Japanese Players: All stats +2%



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