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GK


Nationality Link (Japan)
The more Japanese players are in the match, the higher stats are boosted (Max 20%, 3 players)
Skill Block Cancel
Cancel up to 1 Special Skill Block used against the player.
Non-Japanese Player Killer
Stats +30% vs. Non-Japanese Players
Stat Handicap Resistance
10% reduction to handicap effects on the own stats
Bond
With 2 or more Japanese players: All player stats +5%




GK


Stat Handicap Resistance
3% reduction to stat handicap effects vs. your teammates.
Master Catcher
Can catch a ball even if it breaks a catch.
Non-Japanese Player Killer
Stats +15% vs. Non-Japanese Players
Bond
With 3 or more Skill-type players: All player stats +3.5%




GK


Stamina Cost Down
Required Stamina -10% when using a Special Skill.
Stats Down
Opponent : Shot -10%
Bond
With 3 or more Toughness-type Japanese Players: All player stats +1.5%




GK


Assign Insight Master (DF)
DF teammates get +10% to stats with an advantage at Match-up
Tenacity
Can use a Special Skill with normal force if Stamina is 1 or higher.
Bond
With 3 or more Agility-type players: All player stats +2%





GK


Counter Move (Shot (Non-Flying))
Stats +5% against Non-Flying Shots.
Stat Handicap Resistance
2% reduction to stat handicap effects vs. your teammates.
Bond
With exactly 5 Skill-type Non-Japanese players: All player stats +2.5%






DF

Fiery Potential
The lower the Stamina, the higher the stat boost (Max +20%).

Stamina Killer
+20% to opponents' Stamina cost when matched up.
Price of confused fight
-10% to Special Skill force when your match-up opponent uses the next Special Skill after you lose at match-up (except GK)
Recover
Decrease Stun time by 50%
Stand Firm
No longer knocked back by shots.
Skill Block Cancel
Cancel up to 2 Special Skill Block(s) used against the player.




OMF / FW


Bond
With 4 or more Latin and North American players: All player stats +5%
Stat Handicap Resistance
2% reduction to stat handicap effects vs. your teammates.
Dribble Range Enhance
Successful dribble range x3
Special Skill Block
Block 1 Special Skill(s) of your match-up opponent. (50% chance)




DMF / OMF

Give Everything
Stats increase the higher your Stamina (Max +20%)

Direct Hotline (Schester)
FW/AM teammates get +5% to stats when selecting the next command after receiving a pass from Schester
Inspire (Germany)
+3% to stats when your German teammate selects the next command after you win at match-up
Auto-Intercept Reduce
-20% chance of activation of opponent team's DFs and DM's Special Skills by Auto-Intercept Enhance
Stat Handicap Resistance
(My Team) 5% reduction to stat handicap effects vs. European players.




FW


Bond
With 4 or more Asian players: Opponent team stats -8%
Non-Japanese Player Killer
Stats +20% vs. Non-Japanese Players
Impact (Dribble)
Increase opponent Stun time by 60% when you win at match-up with a dribble.
Dribble Range Enhance
Successful Dribble Range x5
Skill Block Cancel
Cancel up to 1 Special Skill Block used against the player.





OMF / FW


Skill Block Cancel
Cancel up to 1 Special Skill Block used against the player.
High Ball Request
Receive a cross as a High-Flying Ball
Catch Killer
Stats +5% when an opponent selects Catch
Bond
With 2 or more Non-Japanese Players: All player stats +6%






DMF


Tenacity
Can use a Special Skill with normal force if Stamina is 1 or higher.
Auto-Intercept Enhance
60% chance to activate a Special Skill during an automatic intercept. (Required Stamina: 0)
Inspire (Japanese Players)
+3% to stats when your Japanese teammate selects the next command after you win at match-up
Bond
With 3 or more Toughness-type Japanese players: All player stats +6%




DMF


Tenacity
Can use a Special Skill with normal force if Stamina is 1 or higher.
Auto-Intercept Enhance
60% chance to activate a Special Skill during an automatic intercept. (Required Stamina: 0)
Inspire (Japanese Players)
+3% to stats when your Japanese teammate selects the next command after you win at match-up
Bond
With 3 or more Toughness-type Japanese players: All player stats +6%




DMF


Tenacity
Can use a Special Skill with normal force if Stamina is 1 or higher.
Auto-Intercept Enhance
60% chance to activate a Special Skill during an automatic intercept. (Required Stamina: 0)
Inspire (Japanese Players)
+3% to stats when your Japanese teammate selects the next command after you win at match-up
Bond
With 3 or more Toughness-type Japanese players: All player stats +6%




DMF


Tenacity
Can use a Special Skill with normal force if Stamina is 1 or higher.
Auto-Intercept Enhance
60% chance to activate a Special Skill during an automatic intercept. (Required Stamina: 0)
Inspire (Japanese Players)
+3% to stats when your Japanese teammate selects the next command after you win at match-up
Bond
With 3 or more Toughness-type Japanese players: All player stats +6%



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