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DF


Auto-Intercept Reduce
-15% chance of activation of opponent team's AM's and DM's Special Skills by Auto-Intercept Enhance
Special Skill Block
Block one Special Skill of your match-up opponent.
Bond
With 4 or more Agility-type players: Opponent team stats -3%
Bond
With 4 or more Agility-type players: All player stats +5%




FW

Tenacious Spirit
Shot +15% every time you fail to score with a Special Skill with a Matchup against opponent GK, until you score (max 2 fails and effective over halftime)

Stamina Cost Down
Required Stamina -10% when using a Special Skill.
Agility-Wakabayashi Killer
Stats +15% vs. Agility-type Wakabayashi
Bond
With 2 or more Italy Club players: All player stats +2%
Bond
With 2 or more Agility-type Non-Japanese players: All player stats +2%
Stat Handicap Resistance
5% reduction to stat handicap effects on the own stats




FW

Indomitable
+20% to stats when you select the next command after you lose at match-up

Match-Up Win Bonus
All stats +10% each time you win at match-up (Up to 2 Times)
Skill Killer
Stats +5% vs. Skill-type
Bond
With 3 or more Agility-type players: All player stats +2.5%




OMF / FW

Warriors' Emergence (Japan & Latin and North America)
Japanese & Latin and North American players: All stats +10%
High Baller
A centering kick will always be a high ball.

Rain/Puddle Resistance
Not affected by rain and puddles.
High Ball Request
Receive a cross as a High-Flying Ball
Full Power Gauge Up
Match begins with Full Power Gauge increased by 30%
Japanese Player Killer
Stats +25% vs. Japanese Players
Agility Killer
Stats +25% vs. Agility-type




DMF


Recover
Decrease Stun time by 70%
Stamina Killer
+25% to opponents' Stamina cost when matched up.
Japanese Player Killer
Stats +5% vs. Japanese Players
Bond
With 2 or more Agility-type Non-Japanese players: All player stats +5%
Auto-Intercept Enhance
60% chance to activate a Special Skill during an automatic intercept. (Required Stamina: 0)




DF / DMF


Insight Master
Stats +30% with an advantage at Match-up
Tenacity
Can use a Special Skill with normal force if Stamina is 1 or higher.
Recover
Decrease Stun time by 50%
Bond
With 4 or more Skill-type players: All player stats +4.5%




OMF


Bond
With 5 or more Japanese players: All player stats +1.5%
Stamina Killer (Agility-type)
+30% to opponent Agility-type players' Stamina cost when matched up.
Bond
With 3 or more Agility-type players: All player stats +1.5%




GK


Stats Up
DF: All stats +1%
Tenacity
Can use a Special Skill with normal force if Stamina is 1 or higher.
Full Power Gauge Up
Full Power Gauge +8% on a successful save
Bond
With 2 or more Skill-type Club players: All player stats +5%




FW


Adversity
Stats +10% when your match-up opponent's total stats are higher than yours. (except GK)
Japanese Player Killer
Stats +20% vs. Japanese Players
Stat Handicap Resistance
4.5% reduction to stat handicap effects vs. your teammates.
Bond
With 2 or more Skill-type Club players: All player stats +3%
Skill Block Cancel
Cancel up to 2 Special Skill Block(s) used against the player.




OMF

DM/DF Killer
Stats +15% vs. Defensive Midfielders and Defenders

Special Skill Force Up
Tackle Special Skills: Force +15%
Recover
Decrease Stun time by 50%
Bond
With 3 or more Skill-type Non-Japanese players: All player stats +1.5%




OMF


Pressure
-10% to Special Skill force when your match-up opponent uses the next Special Skill after you win at match-up (except GK)
Special Skill Block
Block one Special Skill of your match-up opponent.
Stat Handicap Resistance
3% reduction to stat handicap effects vs. your teammates.
Bond
With 3 or more Agility-type players: All player stats +3.5%




DMF / OMF


Direct Hotline (Schester)
FW teammates get +5% to stats when selecting the next command after receiving a pass from Schester
High Baller
A centering kick will always be a high ball.
Stat Handicap Resistance
3% reduction to stat handicap effects vs. your teammates.
Bond
With 2 or more Toughness-type Non-Japanese Players: All player stats +3%





FW

Type Link <S>
The more Skill-type players in the match, the higher stats are boosted (Max 10%, up to 5 players)

Agility Killer
Stats +7% vs. Agility-type
Stamina Killer
+10% to opponents' Stamina cost when matched up.
Bond
With 3 or more WY Players: All player stats +1.5%







DMF / OMF

Pressure
-10% to stats when your match-up opponent selects the next command after you win at match-up (except GK)

Stat Handicap Resistance
2% reduction to stat handicap effects vs. your teammates.
Pedal to the Metal
All Stats +10% during Full Power Football
Stats Down
Stats -15% for match-up opponent
Bond
With 3 or more Skill-type players: All player stats +2.5%




OMF / FW

Delpi Zone
Stats +30% when around the left side of opponent's penalty area and vital area.

Tenacious Spirit
Shot +20% every time you fail to score with a Special Skill with a Matchup against opponent GK, until you score (max 3 fails and effective over halftime)
Skill Block Cancel
Cancel up to 1 Special Skill Block used against the player.
Sharp Angle Shooter
Loses very little momentum even when shooting from a tight angle.
Bond
With 3 or more Club players: All player stats +6%.
Special Skill Force Up
Shot Special Skills except Flying Shots: Force +5%




OMF / FW

Delpi Zone
Stats +50% when around the left side of opponent's penalty area and vital area.

Special Skill Block
Block 1 Tackle Special Skill of your match-up opponent
Dribble Range Enhance
Successful Dribble Range x5
Sharp Angle Shooter
Loses very little momentum even when shooting from a tight angle.
Bond
With 2 or more Agility-type Club players: All player stats +5%
Stats Up
Piemonte Players: Stats +3%



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