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OMF / FW

Zone (Endgame-Specific)
The less time remaining in the match, the more stats increases. (Max 20%, reset at halftime and the beginning of the first half and the second half of overtime)

One-Two Range Enhance
Distance +50% when a One-Two is successful
Dribble Range Enhance
Successful Dribble Range x4
Easy Win
You will win a match-up if your winning percentage is 30% or higher and you have the advantage when you and your opponent choose Special Skills during Full Power Football. (Except GK, max 3 times, reset at halftime and the beginning of the first half of overtime)
Bond
With 2 or more Skill-type players: All player stats +6%
Stamina Cost Down
Required Stamina -25% when using a Special Skill.







DMF / OMF / FW

Auto-Intercept Enhance (middle area)
100% chance to activate a Special Skill during an Auto-Intercept in the middle area. (Required Stamina: 0)

Penalty Area Master
Stats +30% when inside the penalty area.
Bond
With 2 or more Toughness-type Non-Japanese players: All player stats +2.5%
Mid-Area Master
Stats +30% when in the middle area.
Tenacity (Aoi)
If the Aoi on your team has 1 or more Stamina, he can use his Special Skill with normal force
Bond
With 2 or more Toughness-type Non-Japanese players: Opponent team stats -3.5%




OMF / FW


Bumpy Ground Resistance
Not affected by Bumpy effect.
German (Rising Sun) Player Killer
Stats +10% vs. German (Rising Sun) players
Nationality Link (Latin and North America)
The more Latin and North American players are in the match, the higher stats are boosted (Max 10%, 3 players)
Low Ball Request
Receive a cross as a Low-Flying Ball (80% chance)
Bond
With 2 or more Toughness-type Non-Japanese players: All player stats +5%




FW

Penalty Area Shooter
Shots in the opponent's penalty area become unaffected by distance or angle.

Skill Block Cancel
Cancel up to 2 Special Skill Block(s) used against the player.
One-Two Range Enhance
Distance +50% when a One-Two is successful
Nationality Link (Japan)
The more Japanese players are in the match, the higher stats are boosted (Max 20%, 3 players)
Bond
With 2 or more Toughness-type players: All player stats +6%
Low Ball Request
Receive a cross as a Low-Flying Ball




DMF


Recover
Decrease Stun time by 80%
Bond
(Opponent) All stats -2%
Stats Up
Brian: All stats +2% (50% chance to activate)
Stats Up
Brian: All stats +5%
Low Baller
A centering kick will always be a low ball.




OMF / FW

DF/GK Killer
Stats +15% vs. Defenders and Goalkeepers

Bond
With exactly 5 Skill-type players: Opponent team stats -5%
High Baller
A centering kick will always be a high ball.
Bond
With exactly 5 Skill-type players: All player stats +1%




FW

Penalty Area Shooter
Shots in the opponent's penalty area become unaffected by distance or angle. (80% chance)

High Ball Request
Receive a cross as a High-Flying Ball (80% chance to activate).
Skill Block Cancel
Cancel up to 1 Special Skill Block used against the player.
Full-body Stand
The higher the Stamina, the higher the force of Special Skills (Max 20%).




FW


Rain/Puddle Resistance
Not affected by rain and puddles.
High Ball Request
Receive a cross as a High-Flying Ball
Stat Handicap Resistance
100% reduction to stat handicap effects on the own stats
Skill Killer
Stats +10% vs. Skill-type




FW


Skill Block Cancel
Cancel up to 2 Special Skill Block(s) used against the player.
Stats Up
(My Team) Defence +5%
Bumpy Ground Resistance
Not affected by Bumpy effect.
Low Ball Request
Receive a cross as a Low-Flying Ball (80% chance)




FW


Low Ball Request
Receive a cross as a Low-Flying Ball
Stamina Killer
+15% to opponents' Stamina cost when matched up.
DM/DF Killer
Stats +15% vs. Defensive Midfielders and Defenders
Bond
With 2 or more Toughness-type players: All player stats +5%
Recover
Decrease Stun time by 60%




DMF / OMF


Special Skill Force Up
Passing Special Skills: Force +20%
Stats Up
Middle School Hyuga: All stats +2%
High Baller
A centering kick will always be a high ball.
Auto-Intercept Enhance
50% chance to activate a Special Skill during an automatic intercept. (Required Stamina: 0)
Skill Block Cancel
Cancel up to 1 Special Skill Block used against the player.




DMF

Support (Dugo)
Team mate Dugo appears at a fixed rate to support you on a solo defensive match-up.

Special Skill Block
Block 1 Special Skill(s) of your match-up opponent. (30% chance)
Special Skill Block
Block 1 Special Skill(s) of your match-up opponent. (50% chance)
Bond
With 3 or more Latin and North American players: Opponent team stats -3%
Bond
With 3 or more Latin and North American players: All player stats +2%
Special Skill Force Up
All Special Skills: Force +20%




DMF

Support (Marcio)
Team mate Marcio appears at a fixed rate to support you on a solo defensive match-up.

Special Skill Block
Block 1 Special Skill(s) of your match-up opponent. (30% chance)
Special Skill Block
Block 1 Special Skill(s) of your match-up opponent. (50% chance)
Bond
With 3 or more Latin and North American players: Opponent team stats -3%
Bond
With 3 or more Latin and North American players: All player stats +2%
Special Skill Force Up
All Special Skills: Force +20%




OMF

Ignore Player Type
Blocks Type Effectiveness of the type weak to.

Combination (Misaki)
Stats +10% when Taro Misaki is on your team
High Baller
Centering kick results in a high-flying ball. (80% chance)
Snow/Snow Cover Resistance
Not affected by snow and snow cover.
Rain/Puddle Resistance
Not affected by rain and puddles.




DMF


Auto-Intercept Enhance (middle area)
50% chance to activate a Special Skill during an Auto-Intercept in the middle area. (Required Stamina: 0)
Recover
Decrease Stun time by 50%
One-Two Range Enhance
Distance +100% when a One-Two is successful
Rain/Puddle Resistance
Not affected by rain and puddles.




OMF

Insight Master
Stats +50% with an advantage at Match-up

Stats Up
Japanese Players: All stats +5%
Special Skill Block
Block one Special Skill of your match-up opponent. (80% chance)
Mid-Area Master
Stats +20% when in the middle area.




DMF / OMF

Match-Up Win Bonus
Shot Special Skill Force +40% when you win at Match-Up (Max 1 time)

Recover
Decrease Stun time by 50%
Mid-Area Master
Stats +20% when in the middle area.
Long Shooter
Own shots become unaffected by distance. (80% chance, Match-Up only)
Bond
With 3 or more Toughness-type Non-Japanese Players: All player stats +2.5%



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