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Enhance Special Skills (Shooting)
Shot Special Skills except Flying Shots: Force +25%
Shot Special Skills except Flying Shots: Force +25%
One-Two Range Enhance
Distance +50% when a One-Two is successful
Distance +50% when a One-Two is successful
Support (Davi)
When you are in a defensive match-up alone, there is a 60% chance team mate Davi can join the match-up
When you are in a defensive match-up alone, there is a 60% chance team mate Davi can join the match-up
Insight Master
Stats +20% with an advantage at Match-up
Stats +20% with an advantage at Match-up
Bond
With 2 or more Skill-type Club players: All player stats +5%
With 2 or more Skill-type Club players: All player stats +5%
Tenacity
Can use a Special Skill with normal force if Stamina is 1 or higher.
Can use a Special Skill with normal force if Stamina is 1 or higher.
Stand Firm
No longer knocked back by shots.
No longer knocked back by shots.
Special Skill Block
Block 1 Intercept Special Skill of your match-up opponent (70% chance)
Block 1 Intercept Special Skill of your match-up opponent (70% chance)
Skill Block Cancel
Cancel up to 2 Special Skill Block(s) used against the player.
Cancel up to 2 Special Skill Block(s) used against the player.
Special Skill Force Up
All Special Skills: Force +20%
All Special Skills: Force +20%
Stand Firm
No longer knocked back by shots.
No longer knocked back by shots.
Pressure
-20% to stats when your match-up opponent selects the next command after you win at match-up (except GK)
-20% to stats when your match-up opponent selects the next command after you win at match-up (except GK)
Shot Killer (Non-Flying)
Stats +20% against Non-Flying Shots
Stats +20% against Non-Flying Shots
Bond
With 3 or more Skill-type players: All player stats +1%
With 3 or more Skill-type players: All player stats +1%
Stand Firm
No longer knocked back by shots.
No longer knocked back by shots.
Shot Killer (High-Flying)
Stats +30% against High-Flying Shots
Stats +30% against High-Flying Shots
Shot Killer (Low-Flying)
Stats +30% against Low-Flying Shots
Stats +30% against Low-Flying Shots
Bond
With 2 or more Skill-type players: Opponent team stats -3%
With 2 or more Skill-type players: Opponent team stats -3%
Bond
With 2 or more Skill-type players: All player stats +3%
With 2 or more Skill-type players: All player stats +3%
Auto-Intercept Enhance
50% chance to activate a Special Skill during an automatic intercept. (Required Stamina: 0)
50% chance to activate a Special Skill during an automatic intercept. (Required Stamina: 0)
Stand Firm
No longer knocked back by shots.
No longer knocked back by shots.
Stamina Killer (Japan)
+30% to Stamina cost of opponent's Japanese players when matched-up
+30% to Stamina cost of opponent's Japanese players when matched-up
Stat Handicap Resistance
(My Team) 5% reduction to stat handicap effects vs. European players.
(My Team) 5% reduction to stat handicap effects vs. European players.
Stats Up
(My Team) Hernandez: All stats +5%
(My Team) Hernandez: All stats +5%
Stats Down
(Opponent) Aoi: All stats -10%
(Opponent) Aoi: All stats -10%
Snow/Snow Cover Resistance
Not affected by snow and snow cover.
Not affected by snow and snow cover.
Shot Killer (High-Flying)
Stats +15% against High-Flying Shots
Stats +15% against High-Flying Shots
Skill Block Cancel
Cancel up to 1 Special Skill Block used against the player.
Cancel up to 1 Special Skill Block used against the player.
Stat Handicap Resistance
4.5% reduction to stat handicap effects vs. your teammates.
4.5% reduction to stat handicap effects vs. your teammates.
Safety Zone
Stats +8% vs shots from outside the penalty area.
Stats +8% vs shots from outside the penalty area.
Shot Killer (Low-Flying)
Stats +10% against Low-Flying Shots
Stats +10% against Low-Flying Shots
Bond
With 4 or more Japanese players: All player stats +3%
With 4 or more Japanese players: All player stats +3%
Full-body Stand
The higher the Stamina, the higher the force of Special Skills (Max 20%).
The higher the Stamina, the higher the force of Special Skills (Max 20%).
Stamina Cost Down
Required Stamina -10% when using a Special Skill.
Required Stamina -10% when using a Special Skill.
Vital Area Master
Stats +10% when in the vital areas of both sides.
Stats +10% when in the vital areas of both sides.
Bond
With 2 or more Agility-type Club players: Opponent team stats -4.5%
With 2 or more Agility-type Club players: Opponent team stats -4.5%
Bond
With 2 or more Agility-type Club players: All player stats +2.5%
With 2 or more Agility-type Club players: All player stats +2.5%
Skill Block Cancel
Cancel up to 2 Special Skill Block(s) used against the player.
Cancel up to 2 Special Skill Block(s) used against the player.
Match-Up Win Bonus
All stats +100% when you win at Match-Up (Max 1 time)
All stats +100% when you win at Match-Up (Max 1 time)
Special Skill Block
Block 1 High-Flying Ball Special Skill of your match-up opponent (70% chance)
Block 1 High-Flying Ball Special Skill of your match-up opponent (70% chance)
Special Skill Block
Block 1 Low-Flying Ball Special Skill of your match-up opponent (70% chance)
Block 1 Low-Flying Ball Special Skill of your match-up opponent (70% chance)
Special Skill Block
Block one Shot Special Skill except Flying Shot of your match-up opponent.
Block one Shot Special Skill except Flying Shot of your match-up opponent.
Bond
With 5 or more Agility-type players: All player stats +2.5%
With 5 or more Agility-type players: All player stats +2.5%
Special Skill Force Up
All Special Skills: Force +10%
All Special Skills: Force +10%
Fiery Potential
The lower the Stamina, the higher the stat boost (Max +20%).
The lower the Stamina, the higher the stat boost (Max +20%).
Skill Block Cancel
Cancel up to 2 Special Skill Block(s) used against the player.
Cancel up to 2 Special Skill Block(s) used against the player.
Special Skill Block
Block one Shot Special Skill except Flying Shot of your match-up opponent.
Block one Shot Special Skill except Flying Shot of your match-up opponent.
Tenacity
Can use a Special Skill with normal force if Stamina is 1 or higher.
Can use a Special Skill with normal force if Stamina is 1 or higher.
Bond
With 2 or more Agility-type Club players: All player stats +5%
With 2 or more Agility-type Club players: All player stats +5%
Stats Up
Spanish Club players: Stats +1%
Spanish Club players: Stats +1%
Adversity
Stats +30% when your match-up opponent's total stats are higher than yours. (except GK)
Stats +30% when your match-up opponent's total stats are higher than yours. (except GK)
Recover
Decrease Stun time by 70%
Decrease Stun time by 70%
Special Skill Block
Block 2 Shot Special Skills except Flying Shot of your match-up opponent.
Block 2 Shot Special Skills except Flying Shot of your match-up opponent.
Price of confused fight
-5% to Special Skill force when your match-up opponent uses the next Special Skill after you lose at match-up (except GK)
-5% to Special Skill force when your match-up opponent uses the next Special Skill after you lose at match-up (except GK)
Bond
With 2 or more Skill-type Club players: All player stats +5%
With 2 or more Skill-type Club players: All player stats +5%
Skill Block Cancel
Cancel up to 2 Special Skill Block(s) used against the player.
Cancel up to 2 Special Skill Block(s) used against the player.
Insight Master
Stats +50% with an advantage at Match-up
Stats +50% with an advantage at Match-up
Auto-Block & Intercept Enhance
80% chance to activate a Special Skill during an Auto-Intercept or Auto-Block. (Required Stamina: 0)
80% chance to activate a Special Skill during an Auto-Intercept or Auto-Block. (Required Stamina: 0)
Bond
With 2 or more Non-Japanese Players: Opponent team stats -4%
With 2 or more Non-Japanese Players: Opponent team stats -4%
Special Skill Block
Block one Shot Special Skill except Flying Shot of your match-up opponent.
Block one Shot Special Skill except Flying Shot of your match-up opponent.
Japanese Player Killer
Stats +30% vs. Japanese Players
Stats +30% vs. Japanese Players
Bond
With 2 or more Non-Japanese Players: All player stats +2.5%
With 2 or more Non-Japanese Players: All player stats +2.5%
Long Feed
When the GK kicks the ball to a teammate, it will go to the farthest teammate on your side. (100% chance)
When the GK kicks the ball to a teammate, it will go to the farthest teammate on your side. (100% chance)
Full-body Stand
The higher the Stamina, the higher the force of Special Skills (Max 20%).
The higher the Stamina, the higher the force of Special Skills (Max 20%).
Full Power Gauge Up
Full Power Gauge +15% on a successful save
Full Power Gauge +15% on a successful save
Rising Sun Players Killer
Stats +5% vs. Rising Sun players
Stats +5% vs. Rising Sun players
Bond
With 4 or more Toughness-type players: All player stats +4.5%
With 4 or more Toughness-type players: All player stats +4.5%
Side Master
Stats +20% near the side line
Stats +20% near the side line
Skill Block Cancel
Cancel up to 1 Special Skill Block used against the player.
Cancel up to 1 Special Skill Block used against the player.
Insight Master
Stats +20% with an advantage at Match-up
Stats +20% with an advantage at Match-up
Auto-Intercept Enhance
60% chance to activate a Special Skill during an automatic intercept. (Required Stamina: 0)
60% chance to activate a Special Skill during an automatic intercept. (Required Stamina: 0)
Auto-Block & Intercept Enhance
A chance to activate a Special Skill during an Auto-Intercept or Auto-Block. (Required Stamina: 0)
A chance to activate a Special Skill during an Auto-Intercept or Auto-Block. (Required Stamina: 0)
Recover
Decrease Stun time by 80%
Decrease Stun time by 80%
Special Skill Block
Block one Shooting Special Skill of your match-up opponent.
Block one Shooting Special Skill of your match-up opponent.
Price of confused fight
-5% to Special Skill force when your match-up opponent uses the next Special Skill after you lose at match-up (except GK)
-5% to Special Skill force when your match-up opponent uses the next Special Skill after you lose at match-up (except GK)
Bond
With 2 or more Skill-type Club players: All player stats +4.5%
With 2 or more Skill-type Club players: All player stats +4.5%
Penalty Area Master
Stats +25% when inside the penalty area.
Stats +25% when inside the penalty area.
Catch Killer
Stats +12% when an opponent selects Catch
Stats +12% when an opponent selects Catch
Stamina Killer
+25% to opponents' Stamina cost when matched up.
+25% to opponents' Stamina cost when matched up.
High Baller
A centering kick will always be a high ball.
A centering kick will always be a high ball.
Stat Handicap Resistance
3% reduction to stat handicap effects vs. your teammates.
3% reduction to stat handicap effects vs. your teammates.
Bond
With 5 or more Agility-type players: All player stats +1%
With 5 or more Agility-type players: All player stats +1%
DF Killer
Stats +15% vs. Defenders
Stats +15% vs. Defenders
Side Master
Stats +20% near the side line
Stats +20% near the side line
Stat Handicap Resistance
3% reduction to stat handicap effects vs. your teammates.
3% reduction to stat handicap effects vs. your teammates.
Inspire (FW)
+2% to stats when your team mate (FW) selects the next command after you win at match-up
+2% to stats when your team mate (FW) selects the next command after you win at match-up
Pedal to the Metal
All Stats +10% during Full Power Football
All Stats +10% during Full Power Football
Bond
With 3 or more Skill-type Club players: All player stats +3%
With 3 or more Skill-type Club players: All player stats +3%