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DF / DMF

Support (Eric)
Team mate Eric appears at a fixed rate to support you on a solo defensive match-up.

Bond
With 3 or more German players: 20% chance to activate a Special Skill during a team mate's Auto-Intercept. (Required Stamina: 0)
Counter Move (Japanese Players)
Stats +10% vs. Japanese Players
Stats Up
German players: All stats +2%
Stats Up
European Players: All stats +1%
Skill Block Cancel
Cancel up to 1 Special Skill Block used against the player.




DF

Full Power Gauge Up
Full Power Gauge +30% when you win at Match-Up

Recover
Decrease Stun time by 70%
Stamina Killer
+30% to opponents' Stamina cost when matched up.
Side Master
Stats +30% near the side line




DF



OMF / FW


Special Skill Block
Block 1 Special Skill(s) of your match-up opponent. (50% chance)
Catch Killer
Stats +10% when an opponent selects Catch




DMF / OMF


Special Skill Block
Block 1 Intercept Special Skill of your match-up opponent (80% chance)
Special Skill Block
Block 1 Dribble Special Skill of your match-up opponent. (80% chance)
Stat Handicap Resistance
4% reduction to stat handicap effects vs. your teammates.
Bond
With 2 or more Skill-type Non-Japanese players: All player stats +4%
Stamina Killer
+20% to opponents' Stamina cost when matched up.




DF


Recover
Decrease Stun time by 50%
Price of confused fight
-10% to stats when your match-up opponent selects the next command after you lose at match-up (except GK)




DF

Match-Up Win Bonus
All stats +100% when you win at Match-Up (Max 1 time)

Special Skill Block
Block 1 High-Flying Ball Special Skill of your match-up opponent (70% chance)
Special Skill Block
Block 1 Low-Flying Ball Special Skill of your match-up opponent (70% chance)
Special Skill Block
Block one Shot Special Skill except Flying Shot of your match-up opponent.
Bond
With 5 or more Agility-type players: All player stats +2.5%
Special Skill Force Up
All Special Skills: Force +10%




FW


Skill Block Cancel
Cancel up to 1 Special Skill Block used against the player.
High Baller
A centering kick will always be a high ball.
Bond
With exactly 2 Skill-type Golden 23 Players: All player stats +4%.
Bond
With 5 or more Skill-type Japanese Players, 15% chance to activate a Special Skill during a teammate's Auto-Intercept (Required Stamina: 0)
Special Skill Force Up
All players' high-flying shot special skills: Force +5%




DF


Rain/Puddle Resistance
Not affected by rain and puddles.
Bumpy Ground Resistance
Not affected by Bumpy effect.
Bond
With 5 or more Toughness-type Non-Japanese: 10% chance to activate a Special Skill during a team mate's Auto-Intercept. (Required Stamina: 0)
Bond
With 3 or more Toughness-type Club players: All player stats +2%
Stamina Killer
+20% to opponents' Stamina cost when matched up.





FW

Hotline (Hino)
+10% to stats when selecting the next command after receiving a pass from (Hino)

Bond
(Opponent) All stats -2%
Recover
Decrease Stun time by 80%
High Ball Request
Receive a cross as a High-Flying Ball
Stats Up
Non-Japanese Players: All stats +2%




OMF

DM/DF Killer
Stats +15% vs. Defensive Midfielders and Defenders

Special Skill Force Up
Tackle Special Skills: Force +15%
Recover
Decrease Stun time by 50%
Bond
With 3 or more Skill-type Non-Japanese players: All player stats +1.5%




DMF / OMF


Recover
Decrease Stun time by 50%
Special Skill Force Up
All Special Skills: Force +20%
Bond
With 3 or more Agility-type Japanese Players: All player stats +1.5%




DF


Full-body Stand
The higher the Stamina, the higher the force of Special Skills (Max 10%).
Recover
Decrease Stun time by 50%
Bumpy Ground Resistance
Not affected by Bumpy effect.




OMF


Full-body Stand
The higher the Stamina, the higher the force of Special Skills (Max 15%).
Bond
(Opponent) All stats -2%
Stats Up
Espadas: Stats +2% (50% chance)
Stats Up
Espadas: All stats +5%




OMF

Stamina Killer
+35% to opponents' Stamina cost when matched up.

Special Skill Block
Blocks one Pass/Intercept Special Skill of your match-up opponent.
Skill Block Cancel
Cancel up to 2 Special Skill Block(s) used against the player.
Bond
With 2 or more Skill-type players: 25% chance to activate a Special Skill during AM/DM teammate's Auto-Intercept (Required Stamina: 0)
Bond
With 2 or more Skill-type players: All player stats +4.5%
Stats Up
Club players: Stats +1.5%




DF

Full-body Stand
The higher the Stamina, the higher the force of Special Skills (Max 30%).

Price of confused fight
-8% to Special Skill force when your match-up opponent uses the next Special Skill after you lose at match-up (except GK)
Stats Up
Club players: Stats +1.5%
Bond
With 2 or more Agility-type players: 25% chance to activate a Special Skill during DM/DF teammate's Auto-Intercept. (Required Stamina: 0)
Bond
With 2 or more Agility-type players: All player stats +5%
Stamina Cost Down
Required Stamina -30% when using a Special Skill.




DF


Stamina Killer
+30% to opponents' Stamina cost when matched up.
Stat Handicap Resistance
3.5% reduction to stat handicap effects vs. your teammates.
Bond
With 4 or more Japanese players: 20% chance to activate a Special Skill during a team mate's Auto-Intercept. (Required Stamina: 0)
Bond
With 2 or more Skill-type Japanese players: All player stats +4%
Trust (DF)
+5% to Special Skill force when your team mate (DF) uses the next Special Skill after you lose at match-up




DF


Recover
Decrease Stun time by 50%
Special Skill Block
Block one Special Skill of your match-up opponent.
Bond
With 3 or more Skill-type players: All player stats +2.5%




DF


Recover
Decrease Stun time by 50%
Price of confused fight
-10% to stats when your match-up opponent selects the next command after you lose at match-up (except GK)
Special Skill Force Up
All Special Skills: Force +10%



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