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Type Link <A>
The more Agility-type players in the match, the higher stats are boosted (Max 10%, 5 players).
The more Agility-type players in the match, the higher stats are boosted (Max 10%, 5 players).
Stats Down
Stats -15% for match-up opponent
Stats -15% for match-up opponent
Special Skill Block
Block one Special Skill of your match-up opponent.
Block one Special Skill of your match-up opponent.
Bond
With 3 or more Agility-type Non-Japanese players: All player stats +3%
With 3 or more Agility-type Non-Japanese players: All player stats +3%
Type Link <T>
The more Toughness-type players in the match, the higher stats are boosted (Max 10%, 5 players)
The more Toughness-type players in the match, the higher stats are boosted (Max 10%, 5 players)
Stat Handicap Resistance
10% reduction to handicap effects on the own stats
10% reduction to handicap effects on the own stats
Pressure
-10% to stats when your match-up opponent selects the next command after you win at match-up (except GK)
-10% to stats when your match-up opponent selects the next command after you win at match-up (except GK)
Counter Move (Japanese Players)
Stats +15% vs. Japanese Players
Stats +15% vs. Japanese Players
Bond
With 3 or more Toughness-type Non-Japanese Players: All player stats +3%
With 3 or more Toughness-type Non-Japanese Players: All player stats +3%
Fiery Potential
The lower the Stamina, the higher the stat boost (Max +20%).
The lower the Stamina, the higher the stat boost (Max +20%).
Tenacity
Can use a Special Skill with normal force if Stamina is 1 or higher.
Can use a Special Skill with normal force if Stamina is 1 or higher.
Price of confused fight
-5% to Special Skill force when your match-up opponent uses the next Special Skill after you lose at match-up (except GK)
-5% to Special Skill force when your match-up opponent uses the next Special Skill after you lose at match-up (except GK)
Auto-Block & Intercept Enhance
80% chance to activate a Special Skill during an Auto-Intercept or Auto-Block. (Required Stamina: 0)
80% chance to activate a Special Skill during an Auto-Intercept or Auto-Block. (Required Stamina: 0)
Bond
With 2 or more Agility-type Club players: All player stats +5%
With 2 or more Agility-type Club players: All player stats +5%
Stats Up
DM/DF: All stats +1.5%
DM/DF: All stats +1.5%
Combination (Napoleon)
Stats +15% when Napoleon is on your team
Stats +15% when Napoleon is on your team
Inspire (Napoleon)
+5% to Special Skill force when your team mate (Napoleon) uses the next Special Skill after you win at match-up
+5% to Special Skill force when your team mate (Napoleon) uses the next Special Skill after you win at match-up
Attack at the Scene of a Fire
Special Skill force increases the lower your Stamina (Max +10%)
Special Skill force increases the lower your Stamina (Max +10%)
Bond
With Napoleon: All player stats +1.5%
With Napoleon: All player stats +1.5%
Super Sub
Stats +40% when playing as a substitute
Stats +40% when playing as a substitute
Full-body Stand
The higher the Stamina, the higher the force of Special Skills (Max 15%).
The higher the Stamina, the higher the force of Special Skills (Max 15%).
Low Ball Request
Receive a cross as a Low-Flying Ball (80% chance)
Receive a cross as a Low-Flying Ball (80% chance)
Recover
Decrease Stun time by 50%
Decrease Stun time by 50%
Skill Block Cancel
Cancel up to 1 Special Skill Block used against the player.
Cancel up to 1 Special Skill Block used against the player.
Pedal to the Metal
All Stats +20% during Full Power Football
All Stats +20% during Full Power Football
Stats Up
Roberto Hongo: Stats +5%
Roberto Hongo: Stats +5%
Stats Up
FW/AM: All stats +3%
FW/AM: All stats +3%
Low Ball Request
Receive a cross as a Low-Flying Ball
Receive a cross as a Low-Flying Ball
Recover
Decrease Stun time by 80%
Decrease Stun time by 80%
Penalty Area Master
Stats +5% when inside the penalty area.
Stats +5% when inside the penalty area.
Auto-Intercept Enhance
A chance to activate a Special Skill during an automatic intercept. (Required Stamina: 0)
A chance to activate a Special Skill during an automatic intercept. (Required Stamina: 0)
Pedal to the Metal
All Stats +10% during Full Power Football
All Stats +10% during Full Power Football
Stamina Killer
+15% to opponents' Stamina cost when matched up.
+15% to opponents' Stamina cost when matched up.
Combination (Leo)
Stats +5% when Leo is on your team
Stats +5% when Leo is on your team
Stats Down
Opponent Tsubasa: Stats -2%
Opponent Tsubasa: Stats -2%
Link (Toughness-European)
The more Toughness-type European players in the match, the higher stats are boosted (Max 15%, up to 8 players)
The more Toughness-type European players in the match, the higher stats are boosted (Max 15%, up to 8 players)
Zone (Endgame-Specific)
The less time remaining in the match, the more stats increases. (Max 20%, reset at halftime and the beginning of the first half and the second half of overtime)
The less time remaining in the match, the more stats increases. (Max 20%, reset at halftime and the beginning of the first half and the second half of overtime)
Skill Block Cancel
Cancel up to 2 Special Skill Block(s) used against the player.
Cancel up to 2 Special Skill Block(s) used against the player.
Special Skill Block
Block 2 Intercept Special Skills of your match-up opponent
Block 2 Intercept Special Skills of your match-up opponent
Inspire (FW/AM)
+5% to stats when your team mate (FW/AM) selects the next command after you win at match-up
+5% to stats when your team mate (FW/AM) selects the next command after you win at match-up
Stamina Cost Down
Required Stamina -20% when using a Special Skill.
Required Stamina -20% when using a Special Skill.
Bond
With 2 or more Skill-type players: All player stats +7%
With 2 or more Skill-type players: All player stats +7%
Insight Master
Stats +100% with an advantage at Match-up
Stats +100% with an advantage at Match-up
Stamina Cost Down
Required Stamina -20% when using a Special Skill.
Required Stamina -20% when using a Special Skill.
Full Power Gauge Up
Full Power Gauge +20% when you win at Match-Up
Full Power Gauge +20% when you win at Match-Up
Bond
With 3 or more Non-Japanese players: All player stats +7%
With 3 or more Non-Japanese players: All player stats +7%
Fiery Potential
The lower the Stamina, the higher the stat boost (Max +30%).
The lower the Stamina, the higher the stat boost (Max +30%).
Dribble Range Enhance
Successful dribble range x3
Successful dribble range x3
Skill Block Cancel
Cancel up to 1 Special Skill Block used against the player.
Cancel up to 1 Special Skill Block used against the player.
Tenacity
Can use a Special Skill with normal force if Stamina is 1 or higher.
Can use a Special Skill with normal force if Stamina is 1 or higher.
Penalty Area Master
Stats +20% when inside the penalty area.
Stats +20% when inside the penalty area.
Link (Toughness-European)
The more Toughness-type European players in the match, the higher stats are boosted (Max 20%, up to 2 players)
The more Toughness-type European players in the match, the higher stats are boosted (Max 20%, up to 2 players)
Skill Block Cancel
Cancel up to 1 Special Skill Block used against the player.
Cancel up to 1 Special Skill Block used against the player.
Dribble Range Enhance
Successful Dribble Range x5
Successful Dribble Range x5
One-Two Range Enhance
Distance +25% when a One-Two is successful
Distance +25% when a One-Two is successful
Forward Killer
Stats +10% vs. Forwards
Stats +10% vs. Forwards
Price of confused fight
-5% to Special Skill force when your match-up opponent uses the next Special Skill after you lose at match-up (except GK)
-5% to Special Skill force when your match-up opponent uses the next Special Skill after you lose at match-up (except GK)
Inspire (Club)
+5% to stats when your team mate Club players select the next command after you win at match-up
+5% to stats when your team mate Club players select the next command after you win at match-up
Shot Killer
Stats +10% against All types of shots
Stats +10% against All types of shots
Bond
With 2 or more Toughness-type Club players: Opponent team stats -7%
With 2 or more Toughness-type Club players: Opponent team stats -7%
Skill Block Cancel
Cancel up to 2 Special Skill Block(s) used against the player.
Cancel up to 2 Special Skill Block(s) used against the player.
Struggle
Stats +30% when the force of the Special Skill selected by your match-up opponent is higher than yours. (except GK)
Stats +30% when the force of the Special Skill selected by your match-up opponent is higher than yours. (except GK)
Skill Block Cancel
Cancel up to 2 Special Skill Block(s) used against the player.
Cancel up to 2 Special Skill Block(s) used against the player.
Auto-Intercept Enhance
70% chance to activate a Special Skill during Auto-Intercept. (Required Stamina: 0)
70% chance to activate a Special Skill during Auto-Intercept. (Required Stamina: 0)
Stat Handicap Resistance
4% reduction to stat handicap effects vs. your teammates.
4% reduction to stat handicap effects vs. your teammates.
Bond
With 2 or more Toughness-type Japanese Players: All player stats +4%
With 2 or more Toughness-type Japanese Players: All player stats +4%
Tenacity
Can use a Special Skill with normal force if Stamina is 1 or higher.
Can use a Special Skill with normal force if Stamina is 1 or higher.
Forward/Attacking Midfielder Killer
Stats +20% vs. Forwards and Attacking Midfielders
Stats +20% vs. Forwards and Attacking Midfielders
Skill Block Cancel
Cancel up to 2 Special Skill Block(s) used against the player.
Cancel up to 2 Special Skill Block(s) used against the player.
Stats Up
Brazilian players: All stats +2%
Brazilian players: All stats +2%
Recover
Decrease Stun time by 60%
Decrease Stun time by 60%
Bond
With 2 or more Skill-type Non-Japanese Players: Opponent team stats -7.5%
With 2 or more Skill-type Non-Japanese Players: Opponent team stats -7.5%
Auto-Intercept Enhance
80% chance to activate a Special Skill during an automatic intercept. (Required Stamina: 0)
80% chance to activate a Special Skill during an automatic intercept. (Required Stamina: 0)
DF/GK Killer
Stats +20% vs. Defenders and Goalkeepers
Stats +20% vs. Defenders and Goalkeepers
Match-Up Win Bonus
Shot Special Skill Force +10% when you win at Match-Up (Max 1 time)
Shot Special Skill Force +10% when you win at Match-Up (Max 1 time)
Full Power Gauge Up
Full Power Gauge +15% when you score.
Full Power Gauge +15% when you score.
Stamina Killer
+10% to opponents' Stamina cost when matched up.
+10% to opponents' Stamina cost when matched up.
Bond
With 2 or more Skill-type Non-Japanese players: All player stats +4.5%
With 2 or more Skill-type Non-Japanese players: All player stats +4.5%
Dribble Range Enhance
Successful Dribble Range x2.5
Successful Dribble Range x2.5
DM/DF Killer
Stats +20% vs. Defensive Midfielders and Defenders
Stats +20% vs. Defensive Midfielders and Defenders
Dribble Range Enhance
Successful dribble range x3
Successful dribble range x3
Special Skill Block
Block one Special Skill of your match-up opponent.
Block one Special Skill of your match-up opponent.
Attack at the Scene of a Fire
Special Skill force increases the lower your Stamina (Max +30%)
Special Skill force increases the lower your Stamina (Max +30%)
Bond
With 2 or more Club players: All player stats +6%
With 2 or more Club players: All player stats +6%
Tenacity
Can use a Special Skill with normal force if Stamina is 1 or higher.
Can use a Special Skill with normal force if Stamina is 1 or higher.
Shot Killer
Stats +20% against All types of shots
Stats +20% against All types of shots
Special Skill Block
Block 1 Dribble Special Skill of your match-up opponent (70% chance)
Block 1 Dribble Special Skill of your match-up opponent (70% chance)
Stats Up
Catalonia players: Stats +1.5%
Catalonia players: Stats +1.5%
Bond
With 3 or more Club players: Opponent team stats -3.5%
With 3 or more Club players: Opponent team stats -3.5%
Bond
With 3 or more Club players: All player stats +2.5%
With 3 or more Club players: All player stats +2.5%
Forward Killer
Stats +10% vs. Forwards
Stats +10% vs. Forwards
Auto-Block & Intercept Enhance
A chance to activate a Special Skill during an Auto-Intercept or Auto-Block. (Required Stamina: 0)
A chance to activate a Special Skill during an Auto-Intercept or Auto-Block. (Required Stamina: 0)
Recover
Decrease Stun time by 80%
Decrease Stun time by 80%
Special Skill Block
Block one Shooting Special Skill of your match-up opponent.
Block one Shooting Special Skill of your match-up opponent.
Price of confused fight
-5% to Special Skill force when your match-up opponent uses the next Special Skill after you lose at match-up (except GK)
-5% to Special Skill force when your match-up opponent uses the next Special Skill after you lose at match-up (except GK)
Bond
With 2 or more Skill-type Club players: All player stats +4.5%
With 2 or more Skill-type Club players: All player stats +4.5%
Penalty Area Master
Stats +25% when inside the penalty area.
Stats +25% when inside the penalty area.
Pedal to the Metal
All Stats +20% during Full Power Football
All Stats +20% during Full Power Football
DF Killer
Stats +5% vs. DF
Stats +5% vs. DF
Stamina Killer
+10% to opponents' Stamina cost when matched up.
+10% to opponents' Stamina cost when matched up.
Dribble Range Enhance
Successful dribble range x3
Successful dribble range x3
Bond
With 3 or more Toughness-type players: All player stats +4.5%
With 3 or more Toughness-type players: All player stats +4.5%
Catch Killer
Stats +10% when an opponent selects Catch
Stats +10% when an opponent selects Catch