Search




DF / DMF / OMF


Auto-Intercept Enhance
70% chance to activate a Special Skill during Auto-Intercept. (Required Stamina: 0)
Stamina Cost Down
Required Stamina -15% when using a Special Skill.
Direct Hotline (Teigerbran)
German teammates get +7% to stats when selecting the next command after receiving a pass from Teigerbran
Bond
With 2 or more Agility-type Non-Japanese players: All player stats +5%
Special Skill Block
Block 1 Intercept Special Skill of your match-up opponent




OMF

Full-body Stand
The higher the Stamina, the higher the force of Special Skills (Max 20%).

Special Skill Block
Block one Special Skill of your match-up opponent. (80% chance)
Special Skill Block
Block one Special Skill of your match-up opponent.
Direct Hotline (Zedane)
FW/AM teammates get +5% to stats when selecting the next command after receiving a pass from Zedane
Bond
With 2 or more Agility-type Club players: All player stats +5%
Auto-Intercept Enhance
80% chance to activate a Special Skill during an automatic intercept. (Required Stamina: 0)




DF

Fiery Potential
The lower the Stamina, the higher the stat boost (Max +20%).

Tenacity
Can use a Special Skill with normal force if Stamina is 1 or higher.
Price of confused fight
-5% to Special Skill force when your match-up opponent uses the next Special Skill after you lose at match-up (except GK)
Auto-Block & Intercept Enhance
80% chance to activate a Special Skill during an Auto-Intercept or Auto-Block. (Required Stamina: 0)
Bond
With 2 or more Agility-type Club players: All player stats +5%
Stats Up
DM/DF: All stats +1.5%




OMF / FW


Recover
Decrease Stun time by 80%
Stats Up
Roberto Hongo: Stats +3%
Hotline (Leo)
+10% to stats when selecting the next command after receiving a pass from (Leo)
Bond
With 3 or more Brazilian players: All player stats +2.5%





DMF / OMF


Inspire (Margus)
+5% to Special Skill force when your team mate (Margus) uses the next Special Skill after you win at match-up
High Baller
A centering kick will always be a high ball.
Bond
With 3 or more Skill-type players: All player stats +1.5%
Bond
With Margus: All player stats +1.5%
Recover
Decrease Stun time by 50%




DF


Full Power Gauge Up
Full Power Gauge +20% when you win at Match-Up
Shot Killer (High-Flying)
Stats +40% against High-Flying Shots
Bond
With 3 or more Skill-type Non-Japanese Players: Opponent team stats -5%
Bond
With 3 or more Skill-type Non-Japanese players: All player stats +2%
Skill Block Cancel
Cancel up to 1 Special Skill Block used against the player.




FW


Insight Master
Stats +15% with an advantage at Match-Up
Low Ball Request
Receive a cross as a Low-Flying Ball
Special Skill Force Up
Low Flying Shot Special Skills: Force +25%
Bond
With 3 or more Skill-type Non-Japanese players: All player stats +1.5%




DF


Pressure
-20% to stats when your match-up opponent selects the next command after you win at match-up (except GK)
Shot Killer (Non-Flying)
Stats +20% against Non-Flying Shots
Bond
With 3 or more Skill-type players: All player stats +1%




OMF / FW


Special Skill Block
Block one Special Skill of your match-up opponent.
Bumpy Ground Resistance
Not affected by Bumpy effect.
Rain/Puddle Resistance
Not affected by rain and puddles.
Bond
With 3 or more Skill-type Non-Japanese players: All player stats +2%
Stamina Killer
+15% to opponents' Stamina cost when matched up.




DF


Bond
With 2 or more Swedish players: All player stats +1.5%
Auto-Block Enhance
100% chance to activate a Special Skill during an Auto-Block. (Required Stamina: 0)
Bond
With 5 or more Skill-type Non-Japanese players: All player stats +1.5%




OMF

DM/DF Killer
Stats +15% vs. Defensive Midfielders and Defenders

Special Skill Force Up
Tackle Special Skills: Force +15%
Recover
Decrease Stun time by 50%
Bond
With 3 or more Skill-type Non-Japanese players: All player stats +1.5%




FW


Special Skill Force Up
Dribble Special Skills: Force +10%
Special Skill Block
Block one Special Skill of your match-up opponent.
Bond
With 3 or more Skill-type Non-Japanese players: All player stats +1.5%




DF / DMF

Auto-Block Enhance
A chance to activate a Special Skill during an automatic block. (Required Stamina: 0)

Bond
With 3 or more JY players: 15% chance to activate a Special Skill during a team mate's Auto-block. (Required Stamina: 0)
Special Skill Force Up
Block Special Skills: Force +20%
Bond
With 3 or more JY players: All player stats +1%.




OMF / FW

Attack at the Scene of a Fire
Special Skill force increases the lower your Stamina (Max +20%)

Special Skill Block
Block one Special Skill of your match-up opponent.
Pressure
-5% to stats when your match-up opponent selects the next command after you win at match-up (except GK)
Tenacity
Can use a Special Skill with normal force if Stamina is 1 or higher.
Bond
With 3 or more Skill-type Non-Japanese players: All player stats +2%




OMF


Pass Killer
Stats +35% when an opponent selects Pass
Stats Down
Stats -20% for match-up opponent
Bond
With 3 or more Toughness-type players: Opponent team stats -5%
Bond
With 3 or more Toughness-type players: All player stats +1%




FW


Stat Handicap Resistance
10% reduction to stat handicap effects on Latin and North American Club players.
Rain/Puddle Resistance
Not affected by rain and puddles.
Bond
With Gakuto Igawa: All player stats +1%
Bond
With 3 or more Skill-type Non-Japanese players: All player stats +1.5%
Low Baller
A centering kick will always be a low ball.




DMF


Recover
Decrease Stun time by 80%
Bond
(Opponent) All stats -2%
Stats Up
Brian: All stats +2% (50% chance to activate)
Stats Up
Brian: All stats +5%
Low Baller
A centering kick will always be a low ball.




DF / DMF

Full-body Stand
The higher the Stamina, the higher the force of Special Skills (Max 30%).

Stats Up
Toughness-type Rivaul: All stats +3%
Bond
With exactly 5 Toughness-type players: All player stats +2%




OMF / FW


History