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GK

Long Feed
When the GK kicks the ball to a teammate, there is a chance that it will go to the farthest teammate on your side.

Stats Up
Piemonte Players: Stats +1%
Club players Killer
Stats +12% vs. Club players
Skill Block Cancel
Cancel up to 2 Special Skill Block(s) used against the player.
Full Power Gauge Up
Full Power Gauge +10% on a successful save
Bond
With 2 or more Skill-type Club players: All player stats +5%




FW

Hotline (Hino)
+10% to stats when selecting the next command after receiving a pass from (Hino)

Bond
(Opponent) All stats -2%
Recover
Decrease Stun time by 80%
High Ball Request
Receive a cross as a High-Flying Ball
Stats Up
Non-Japanese Players: All stats +2%




OMF / FW

Auto-Intercept Enhance
A chance to activate a Special Skill during an automatic intercept. (Required Stamina: 0)

Inspire (FW)
+5% to stats when your team mate (FW) selects the next command after you win at match-up
Combination (Kazami)
Stats +20% when Shinnosuke Kazami is on your team
Stat Handicap Resistance
7% reduction to stat handicap effects vs. your teammates.
Will to Win (when inferior)
When losing with the score, Japanese teammates' Stats: +5%
Bond
With 2 or more Toughness-type Japanese players: All player stats +3%




OMF / FW

Full-body Stand
The higher the Stamina, the higher the force of Special Skills (Max 20%).

Stamina Cost Down
Required Stamina -15% when using a Special Skill.
Will to Win (when superior)
When winning with the score, stats: +5%
Bond
With 3 or more Toughness-type players: Opponent team stats -3%
Bond
With 3 or more Toughness-type players: All player stats +4%
Direct Hotline (Stijn)
Team mate Brian gets +5% to stats when selecting the next command after receiving a pass from Stijn.




FW


Will to Win (even)
When at a draw with the score, stats: +10% (except 0-0)
Special Skill Block
Block 1 Tackle Special Skill of your match-up opponent (70% chance)
Stat Handicap Resistance
10% reduction to handicap effects on the own stats
Bond
With 3 or more Rising Sun Players: All player stats +4%.




GK


Stat Handicap Resistance
50% reduction to stat handicap effects on the own stats
Master Catcher
Can catch a ball even if it breaks a catch.
Safety Zone
Stats +3% vs shots from outside the penalty area.




DF


Special Skill Block
Block 2 Special Skills of your match-up opponent. (60% chance)
Side Master
Stats +20% near the side line
Stats Up
Japanese Players: All stats +1.5%
Bond
With 2 or more Skill-type Japanese Players: All player stats +5%
Tenacity
Can use a Special Skill with normal force if Stamina is 1 or higher.






DF / DMF


Auto-Intercept Enhance
70% chance to activate a Special Skill during Auto-Intercept. (Required Stamina: 0)
Special Skill Block
Block one Shooting Special Skill of your match-up opponent.
Support (Eric)
Team mate Eric appears at 70% rate to support you on a solo defensive match-up.
Bond
With 2 or more Agility-type Non-Japanese players: Opponent team stats -7%
Stats Up
European Players: All stats +2.5%




DF


Stat Handicap Resistance
5% reduction to stat handicap effects vs. your teammates.
Shot Killer (High-Flying)
Stats +30% against High-Flying Shots
Special Skill Block
Block 1 Shooting Special Skill(s) except Flying Shot of your match-up opponent.
Bond
With 2 or more Toughness-type Non-Japanese Players: All player stats +3%
Shot Killer (Low-Flying)
Stats +30% against Low-Flying Shots





OMF / FW


Auto-Intercept Reduce
-35% chance of activation of opponent team's DFs and DM's Special Skills by Auto-Intercept Enhance
Combination (Furukawa)
Stats +20% when Kotaro Furukawa is on your team
Stat Handicap Resistance
7% reduction to stat handicap effects vs. your teammates.
Will to Win (even)
When at a draw with the score, Japanese teammates' Stats: +5% (except when 0-0)
Bond
With 2 or more Agility-type Japanese players: All player stats +3%




GK


Stat Handicap Resistance
10% reduction to handicap effects on the own stats
Master Catcher
Can catch a ball even if it breaks a catch.
Bond
With 3 or more Skill-type players: All player stats +4%




DF


Inspire (DF)
+5% to stats when your team mate (DF) selects the next command after you win at match-up
Auto-Intercept Enhance
50% chance to activate a Special Skill during an automatic intercept. (Required Stamina: 0)
Stat Handicap Resistance
3% reduction to stat handicap effects vs. your teammates.
Bond
With 3 or more Toughness-type players: All player stats +3.5%




FW


Dribble Range Enhance
Successful Dribble Range x5
Stat Handicap Resistance
3% reduction to stat handicap effects vs. your teammates.
Bond
With 3 or more Toughness-type players: All player stats +2.5%
Bond
With 2 or more Toughness-type players: All player stats +1%




OMF / FW


Special Skill Force Up
High-Flying Shot Special Skills: Force +25%
Bond
With 2 or more Skill-type players: All player stats +1%
Special Skill Force Up
Low Flying Shot Special Skills: Force +25%
Stat Handicap Resistance
3% reduction to stat handicap effects vs. your teammates.
Bond
With 3 or more Skill-type players: All player stats +2.5%




DF


Auto-Intercept Enhance
40% chance to activate a Special Skill during Auto-Intercept. (Required Stamina: 0)
Full-body Stand
The higher the Stamina, the higher the force of Special Skills (Max 25%).
Bond
With 4 or more Agility-type players: All player stats +4%




DF


Stat Handicap Resistance
3% reduction to stat handicap effects vs. your teammates.
Bond
With 2 or more Toughness-type players: All player stats +2%
Special Skill Block
Block one Special Skill of your match-up opponent.
Bond
With 3 or more Toughness-type players: All player stats +3%




GK

Safety Zone
Required Stamina -30% when using a Special Skill vs shots from outside the penalty area.

Skill Block Cancel
Cancel up to 2 Special Skill Block(s) used against the player.
Japanese Player Killer
Stats +15% vs. Japanese Players
Shot Killer (Non-Flying)
Stats +5% against Non-Flying Shots.
Shot Killer (High-Flying)
Stats +5% against High-Flying Shots
Bond
With 2 or more Skill-type Non-Japanese players: All player stats +5%



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