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Auto-Intercept Enhance
A chance to activate a Special Skill during an automatic intercept. (Required Stamina: 0)
A chance to activate a Special Skill during an automatic intercept. (Required Stamina: 0)
Price of confused fight
-10% to stats when your match-up opponent selects the next command after you lose at match-up (except GK)
-10% to stats when your match-up opponent selects the next command after you lose at match-up (except GK)
Special Skill Force Up
Intercept Special Skills: Force +35%
Intercept Special Skills: Force +35%
Rain/Puddle Resistance
Not affected by rain and puddles.
Not affected by rain and puddles.
Bond
With 4 or more Toughness-type players: All player stats +4%
With 4 or more Toughness-type players: All player stats +4%
Type Link <T>
The more Toughness-type players in the match, the higher stats are boosted (Max 10%, 5 players)
The more Toughness-type players in the match, the higher stats are boosted (Max 10%, 5 players)
Stat Handicap Resistance
10% reduction to handicap effects on the own stats
10% reduction to handicap effects on the own stats
Pressure
-10% to stats when your match-up opponent selects the next command after you win at match-up (except GK)
-10% to stats when your match-up opponent selects the next command after you win at match-up (except GK)
Counter Move (Japanese Players)
Stats +15% vs. Japanese Players
Stats +15% vs. Japanese Players
Bond
With 3 or more Toughness-type Non-Japanese Players: All player stats +3%
With 3 or more Toughness-type Non-Japanese Players: All player stats +3%
Give Everything
Stats increase the higher your Stamina (Max +10%)
Stats increase the higher your Stamina (Max +10%)
Impact (Dribble)
Increase opponent Stun time by 60% when you win at match-up with a dribble.
Increase opponent Stun time by 60% when you win at match-up with a dribble.
Pressure
-20% to stats when your match-up opponent selects the next command after you win at match-up (except GK)
-20% to stats when your match-up opponent selects the next command after you win at match-up (except GK)
Special Skill Block
Block 2 Special Skills of your match-up opponent.
Block 2 Special Skills of your match-up opponent.
Skill Block Cancel
Cancel up to 2 Special Skill Block(s) used against the player.
Cancel up to 2 Special Skill Block(s) used against the player.
Toughness Killer
Stats +40% vs. Toughness-type
Stats +40% vs. Toughness-type
Recover
Decrease Stun time by 70%
Decrease Stun time by 70%
Stamina Killer
+30% to opponents' Stamina cost when matched up.
+30% to opponents' Stamina cost when matched up.
Price of confused fight
-10% to stats when your match-up opponent selects the next command after you lose at match-up (except GK)
-10% to stats when your match-up opponent selects the next command after you lose at match-up (except GK)
Auto-Block & Intercept Enhance
60% chance to activate a Special Skill during an Auto-Intercept or Auto-Block. (Required Stamina: 0)
60% chance to activate a Special Skill during an Auto-Intercept or Auto-Block. (Required Stamina: 0)
Agility Killer
Stats +30% vs. Agility-type
Stats +30% vs. Agility-type
Tenacity
Can use a Special Skill with normal force if Stamina is 1 or higher.
Can use a Special Skill with normal force if Stamina is 1 or higher.
Price of confused fight
-10% to stats when your match-up opponent selects the next command after you lose at match-up (except GK)
-10% to stats when your match-up opponent selects the next command after you lose at match-up (except GK)
Auto-Intercept Enhance
60% chance to activate a Special Skill during an automatic intercept. (Required Stamina: 0)
60% chance to activate a Special Skill during an automatic intercept. (Required Stamina: 0)
Support (Aoi)
Team mate Aoi appears at a fixed rate to support you on a solo defensive match-up.
Team mate Aoi appears at a fixed rate to support you on a solo defensive match-up.
Pressure
-10% to stats when your match-up opponent selects the next command after you win at match-up (except GK)
-10% to stats when your match-up opponent selects the next command after you win at match-up (except GK)
Stats Down
Stats -25% for match-up opponent
Stats -25% for match-up opponent
Bond
With 5 or more Japanese Players: Opponent team stats -3.5%
With 5 or more Japanese Players: Opponent team stats -3.5%
Bond
With 5 or more Japanese players: All player stats +2.5%
With 5 or more Japanese players: All player stats +2.5%
Recover
Decrease Stun time by 50%
Decrease Stun time by 50%
Auto-Intercept Reduce
-15% chance of activation of opponent team's AM's and DM's Special Skills by Auto-Intercept Enhance
-15% chance of activation of opponent team's AM's and DM's Special Skills by Auto-Intercept Enhance
Attacking Midfielder/Defensive Midfielder Killer
Stats +20% vs. Attacking Midfielders and Defensive Midfielders
Stats +20% vs. Attacking Midfielders and Defensive Midfielders
Pressure
-15% to stats when your match-up opponent selects the next command after you win at match-up (except GK)
-15% to stats when your match-up opponent selects the next command after you win at match-up (except GK)
Stat Handicap Resistance
3.5% reduction to stat handicap effects vs. your teammates.
3.5% reduction to stat handicap effects vs. your teammates.
Bond
With 2 or more Toughness-type Japanese Players: All player stats +3.5%
With 2 or more Toughness-type Japanese Players: All player stats +3.5%
Forward Killer
Stats +20% vs. Forwards
Stats +20% vs. Forwards
Pressure
-15% to stats when your match-up opponent selects the next command after you win at match-up (except GK)
-15% to stats when your match-up opponent selects the next command after you win at match-up (except GK)
Shot Killer (High-Flying)
Stats +15% against High-Flying Shots
Stats +15% against High-Flying Shots
Bond
With 3 or more Japanese Players: Opponent team stats -3%
With 3 or more Japanese Players: Opponent team stats -3%
Bond
With 3 or more Toughness-type players: All player stats +2.5%
With 3 or more Toughness-type players: All player stats +2.5%
Forward Killer
Stats +25% vs. Forwards
Stats +25% vs. Forwards
Stand Firm
No longer knocked back by shots.
No longer knocked back by shots.
Pressure
-5% to stats when your match-up opponent selects the next command after you win at match-up (except GK)
-5% to stats when your match-up opponent selects the next command after you win at match-up (except GK)
Stat Handicap Resistance
3% reduction to stat handicap effects vs. your teammates.
3% reduction to stat handicap effects vs. your teammates.
Bond
With 5 or more Skill-type players: All player stats +1%
With 5 or more Skill-type players: All player stats +1%
Stamina Killer
+25% to opponents' Stamina cost when matched up.
+25% to opponents' Stamina cost when matched up.
Special Skill Block
Block one Special Skill of your match-up opponent.
Block one Special Skill of your match-up opponent.
Dribble Range Enhance
Successful Dribble Range x5
Successful Dribble Range x5
Pressure
-7% to stats when your match-up opponent selects the next command after you win at match-up (except GK)
-7% to stats when your match-up opponent selects the next command after you win at match-up (except GK)
Bond
With 3 or more Club players: All player stats +2.5%
With 3 or more Club players: All player stats +2.5%
Special Skill Force Up
All Special Skills: Force +10%
All Special Skills: Force +10%
Enhance Special Skills (High-Flying)
High-Flying Shot Special Skills: Force +20%
High-Flying Shot Special Skills: Force +20%
Price of confused fight
-10% to stats when your match-up opponent selects the next command after you lose at match-up (except GK)
-10% to stats when your match-up opponent selects the next command after you lose at match-up (except GK)
Skill Block Cancel
Cancel up to 1 Special Skill Block used against the player.
Cancel up to 1 Special Skill Block used against the player.
Assign High Baller
Centering kick from a teammate FW will always be a high ball.
Centering kick from a teammate FW will always be a high ball.
Bond
With 5 or more Toughness-type players: All player stats +2%
With 5 or more Toughness-type players: All player stats +2%
Fiery Potential
The lower the Stamina, the higher the stat boost (Max +20%).
The lower the Stamina, the higher the stat boost (Max +20%).
Stamina Killer
+20% to opponents' Stamina cost when matched up.
+20% to opponents' Stamina cost when matched up.
Price of confused fight
-10% to Special Skill force when your match-up opponent uses the next Special Skill after you lose at match-up (except GK)
-10% to Special Skill force when your match-up opponent uses the next Special Skill after you lose at match-up (except GK)
Recover
Decrease Stun time by 50%
Decrease Stun time by 50%
Stand Firm
No longer knocked back by shots.
No longer knocked back by shots.
Skill Block Cancel
Cancel up to 2 Special Skill Block(s) used against the player.
Cancel up to 2 Special Skill Block(s) used against the player.
Mid-Area Master
Stats +20% when in the middle area.
Stats +20% when in the middle area.
Tenacity
Can use a Special Skill with normal force if Stamina is 1 or higher.
Can use a Special Skill with normal force if Stamina is 1 or higher.
Match-Up Master (Single)
When there is 1 opponent player during an Attack Match-Up, +10% to stats and -30% to stamina cost (except GK).
When there is 1 opponent player during an Attack Match-Up, +10% to stats and -30% to stamina cost (except GK).
Low Baller
Centering kick results in a low-flying ball. (70% chance)
Centering kick results in a low-flying ball. (70% chance)
Bond
With 3 or more Club players: All player stats +7%.
With 3 or more Club players: All player stats +7%.
Nationality Link (Mexico)
The more Mexican players are in the match, the higher stats are boosted (Max 20%, up to 3 players)
The more Mexican players are in the match, the higher stats are boosted (Max 20%, up to 3 players)
Price of confused fight
-5% to stats when your match-up opponent selects the next command after you lose at match-up (except GK)
-5% to stats when your match-up opponent selects the next command after you lose at match-up (except GK)
WY Player Killer
Stats +15% vs. World Youth Players
Stats +15% vs. World Youth Players
Stats Up
Espadas: All stats +2%
Espadas: All stats +2%
Bond
With 3 or more Non-Japanese players: All player stats +5%
With 3 or more Non-Japanese players: All player stats +5%
Skill Block Cancel
Cancel up to 2 Special Skill Block(s) used against the player.
Cancel up to 2 Special Skill Block(s) used against the player.
Pedal to the Metal
All Stats +20% during Full Power Football
All Stats +20% during Full Power Football
Adversity
Stats +10% when your match-up opponent's total stats are higher than yours. (except GK)
Stats +10% when your match-up opponent's total stats are higher than yours. (except GK)
Japanese Player Killer
Stats +20% vs. Japanese Players
Stats +20% vs. Japanese Players
Stat Handicap Resistance
4.5% reduction to stat handicap effects vs. your teammates.
4.5% reduction to stat handicap effects vs. your teammates.
Bond
With 2 or more Skill-type Club players: All player stats +3%
With 2 or more Skill-type Club players: All player stats +3%
Skill Block Cancel
Cancel up to 2 Special Skill Block(s) used against the player.
Cancel up to 2 Special Skill Block(s) used against the player.
Penalty Area Master
Stats +25% when inside the penalty area.
Stats +25% when inside the penalty area.
Stamina Cost Down
Required Stamina -10% when using a Special Skill.
Required Stamina -10% when using a Special Skill.
Price of confused fight
-10% to stats when your match-up opponent selects the next command after you lose at match-up (except GK)
-10% to stats when your match-up opponent selects the next command after you lose at match-up (except GK)
Special Skill Force Up
Low Flying Shot Special Skills: Force +5%
Low Flying Shot Special Skills: Force +5%
Bond
With 2 or more Toughness-type Japanese Players: Opponent team stats -7.5%
With 2 or more Toughness-type Japanese Players: Opponent team stats -7.5%
Low Ball Request
Receive a cross as a Low-Flying Ball (80% chance)
Receive a cross as a Low-Flying Ball (80% chance)
Adversity
Stats +40% when your match-up opponent's total stats are higher than yours. (except GK)
Stats +40% when your match-up opponent's total stats are higher than yours. (except GK)
Special Skill Block
Block one Special Skill of your match-up opponent. (60% chance)
Block one Special Skill of your match-up opponent. (60% chance)
Side Master
Stats +10% near the side line
Stats +10% near the side line
Stats Up
Japanese Players: All stats +2%
Japanese Players: All stats +2%
Bond
With 2 or more Japanese players: All player stats +5%
With 2 or more Japanese players: All player stats +5%
Pressure
-5% to stats when your match-up opponent selects the next command after you win at match-up (except GK)
-5% to stats when your match-up opponent selects the next command after you win at match-up (except GK)
GK Killer
Stats +35% vs. Goalkeepers
Stats +35% vs. Goalkeepers
Pressure
-10% to stats when your match-up opponent selects the next command after you win at match-up (except GK)
-10% to stats when your match-up opponent selects the next command after you win at match-up (except GK)
Stamina Killer
+35% to opponents' Stamina cost when matched up.
+35% to opponents' Stamina cost when matched up.
Bond
With 4 or more Toughness-type players: Opponent team stats -3.5%
With 4 or more Toughness-type players: Opponent team stats -3.5%
Bond
With 4 or more Toughness-type players: All player stats +2.5%
With 4 or more Toughness-type players: All player stats +2.5%
Penalty/Side Area Master
Stats +20% when in the penalty area or side area.
Stats +20% when in the penalty area or side area.
Bond
With 3 or more Agility-type Non-Japanese Players: All player stats +7.5%
With 3 or more Agility-type Non-Japanese Players: All player stats +7.5%
Auto-Intercept Reduce
-30% chance of activation of opponent team's DFs and DM's Special Skills by Auto-Intercept Enhance
-30% chance of activation of opponent team's DFs and DM's Special Skills by Auto-Intercept Enhance
Stats Up
Santana, Leo Stats +2%
Santana, Leo Stats +2%
Stats Up
Latin and North American players: All stats +2%
Latin and North American players: All stats +2%
Price of confused fight
-5% to stats when your match-up opponent selects the next command after you lose at match-up (except GK)
-5% to stats when your match-up opponent selects the next command after you lose at match-up (except GK)
Full-body Stand
The higher the Stamina, the higher the force of Special Skills (Max 20%).
The higher the Stamina, the higher the force of Special Skills (Max 20%).
Price of confused fight
-10% to Special Skill force when your match-up opponent uses the next Special Skill after you lose at match-up (except GK)
-10% to Special Skill force when your match-up opponent uses the next Special Skill after you lose at match-up (except GK)
Auto-Intercept Enhance
60% chance to activate a Special Skill during an automatic intercept. (Required Stamina: 0)
60% chance to activate a Special Skill during an automatic intercept. (Required Stamina: 0)
Inspire (FW/AM)
+5% to stats when your team mate (FW/AM) selects the next command after you win at match-up
+5% to stats when your team mate (FW/AM) selects the next command after you win at match-up