Search
Recover
Decrease Stun time by 80%
Decrease Stun time by 80%
Counter Move (Stamina)
+20% to opponents' Stamina cost when matched up.
+20% to opponents' Stamina cost when matched up.
Full Power Gauge Up
Full Power Gauge +5% when you win at Match-Up
Full Power Gauge +5% when you win at Match-Up
Stats Up
Schneider: All stats +5%
Schneider: All stats +5%
Stats Up
(My Team) European players: All stats +2%
(My Team) European players: All stats +2%
Stamina Cost Down
Required Stamina -10% when using a Special Skill.
Required Stamina -10% when using a Special Skill.
Penalty Area Master
Stats +20% when inside the penalty area.
Stats +20% when inside the penalty area.
Skill Block Cancel
Cancel up to 2 Special Skill Block(s) used against the player.
Cancel up to 2 Special Skill Block(s) used against the player.
High Ball Request
Receive a cross as a High-Flying Ball (70% chance)
Receive a cross as a High-Flying Ball (70% chance)
One-Two Range Enhance
Distance +50% when a One-Two is successful
Distance +50% when a One-Two is successful
Combination (Santana)
Stats +20% when Carlos Santana is on your team
Stats +20% when Carlos Santana is on your team
Special Skill Force Up
High-Flying Shot Special Skills: Force +7%
High-Flying Shot Special Skills: Force +7%
Sharp Angle Shooter
Doesn't lose momentum even when shooting from a tight angle.
Doesn't lose momentum even when shooting from a tight angle.
Bond
With 3 or more WY Players: All player stats +2%
With 3 or more WY Players: All player stats +2%
Super Sub
Stats +30% when playing as a substitute
Stats +30% when playing as a substitute
Stat Handicap Resistance
3.5% reduction to stat handicap effects vs. your teammates.
3.5% reduction to stat handicap effects vs. your teammates.
Stat Handicap Resistance
10% reduction to handicap effects on the own stats
10% reduction to handicap effects on the own stats
Skill Block Cancel
Cancel up to 1 Special Skill Block used against the player.
Cancel up to 1 Special Skill Block used against the player.
Bond
With 4 or more Japanese players: All player stats +3%
With 4 or more Japanese players: All player stats +3%
Super Sub
Stats +30% when playing as a substitute
Stats +30% when playing as a substitute
Auto-Block Enhance
80% chance to activate a Special Skill during a DF team mate's Auto-Block. (Required Stamina: 0)
80% chance to activate a Special Skill during a DF team mate's Auto-Block. (Required Stamina: 0)
Non-Japanese Player Killer
Stats +5% vs. Non-Japanese Players
Stats +5% vs. Non-Japanese Players
Super Sub
Stats +50% when playing as a substitute
Stats +50% when playing as a substitute
Direct Hotline (Takeshi)
FW teammates get +5% to stats when selecting the next command after receiving a pass from Takeshi
FW teammates get +5% to stats when selecting the next command after receiving a pass from Takeshi
Full Power Gauge Up
Full Power Gauge +10% when you win at Match-Up
Full Power Gauge +10% when you win at Match-Up
Bond
With 3 or more Skill-type Rising Sun players: All player stats +7%
With 3 or more Skill-type Rising Sun players: All player stats +7%
Super Sub
Stats +30% when playing as a substitute
Stats +30% when playing as a substitute
Price of confused fight
-10% to stats when your match-up opponent selects the next command after you lose at match-up (except GK)
-10% to stats when your match-up opponent selects the next command after you lose at match-up (except GK)
Super Sub
Stats +30% when playing as a substitute
Stats +30% when playing as a substitute
Direct Hotline (Misaki)
Japanese teammates gets +5% to stats when selecting the next command after receiving a pass from Misaki
Japanese teammates gets +5% to stats when selecting the next command after receiving a pass from Misaki
Tenacity
Can use a Special Skill with normal force if Stamina is 1 or higher.
Can use a Special Skill with normal force if Stamina is 1 or higher.
Inspire (Japanese Players)
+5% to stats when your Japanese teammate selects the next command after you win at match-up
+5% to stats when your Japanese teammate selects the next command after you win at match-up
Super Sub
Stats +50% when playing as a substitute
Stats +50% when playing as a substitute
Will to Win (when inferior)
When losing with the score, stats: +20%
When losing with the score, stats: +20%
Stamina Killer
+40% to opponents' Stamina cost when matched up.
+40% to opponents' Stamina cost when matched up.
Special Skill Force Up
All Special Skills: Force +15%
All Special Skills: Force +15%
Bond
With 2 or more Toughness-type players: All player stats +6%
With 2 or more Toughness-type players: All player stats +6%
Will to Win (even)
When at a draw with the score, stats: +12% (except 0-0)
When at a draw with the score, stats: +12% (except 0-0)
Super Sub
Stats +15% when playing as a substitute
Stats +15% when playing as a substitute
Assign Stamina Cost Down
Team mate Owairan gets -15% Stamina cost for Special Skills
Team mate Owairan gets -15% Stamina cost for Special Skills
Special Skill Force Up
All Special Skills: Force +15%
All Special Skills: Force +15%
Bond
With 2 or more Non-Japanese Players: Opponent team stats -4%
With 2 or more Non-Japanese Players: Opponent team stats -4%
Bond
With 2 or more Non-Japanese Players: All player stats +2.5%
With 2 or more Non-Japanese Players: All player stats +2.5%
Assign Stamina Killer
Teammate Owairan gets +25% to opponents' Stamina cost when matched up.
Teammate Owairan gets +25% to opponents' Stamina cost when matched up.
Super Sub
Stats +50% when playing as a substitute
Stats +50% when playing as a substitute
Full Power Gauge Up (Misaki)
Team mate Misaki gets Full Power Gauge +10% when you win at Match-Up
Team mate Misaki gets Full Power Gauge +10% when you win at Match-Up
Will to Win (when superior)
When winning with the score, stats: +10%
When winning with the score, stats: +10%
Bond
With 3 or more Club players: Opponent team stats -3.5%
With 3 or more Club players: Opponent team stats -3.5%
Bond
With 3 or more Club players: All player stats +2.5%
With 3 or more Club players: All player stats +2.5%
Trust (DF)
+5% to Special Skill force when your team mate (DF) uses the next Special Skill after you lose at match-up
+5% to Special Skill force when your team mate (DF) uses the next Special Skill after you lose at match-up