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FW


Stamina Cost Down
Required Stamina -15% when using a Special Skill.
Special Skill Block
Block one Special Skill of your match-up opponent.
DF Killer
Stats +5% vs. DF
Bond
With 2 or more Skill-type Club players: All player stats +5%
Stamina Killer
+15% to opponents' Stamina cost when matched up.







FW




FW

Tenacity
Can use a Special Skill with normal force if Stamina is 1 or higher.

Low Ball Request
Receive a cross as a Low-Flying Ball (80% chance)
Non-Japanese Player Killer
Stats +10% vs. Non-Japanese Players
Penalty Area Master
Stats +10% when inside the penalty area.




FW


Special Skill Block
Block 1 Special Skill(s) of your match-up opponent. (50% chance)
Insight Master
Stats +30% with an advantage at Match-up
One-Two Range Enhance
Distance +25% when a One-Two is successful




DF


Stat Handicap Resistance
3% reduction to stat handicap effects vs. your teammates.
Recover
Decrease Stun time by 50%
Insight Master
Stats +25% with an advantage at Match-up
Bond
With 2 or more Skill-type Japanese Players: All player stats +2.5%





OMF / FW

Match-Up Win Bonus
All stats +5% each time you win at match-up (Up to 3 Times)

Stamina Cost Down
Required Stamina -10% when using a Special Skill.
Struggle
Stats +15% when the force of the Special Skill selected by your match-up opponent is higher than yours. (except GK)
Stat Handicap Resistance
3% reduction to stat handicap effects vs. your teammates.
Bond
With 2 or more Agility-type Non-Japanese players: All player stats +3%




OMF

Player Link (Total Football)
The more assigned players on your team, the higher the stat boost (max +20%) (Assigned players: Kaiser, Lensenblink, Klismann, Dick, Doleman)

Insight Master
Stats +30% with an advantage at Match-up
Auto-Intercept Enhance
50% chance to activate a Special Skill during an automatic intercept. (Required Stamina: 0)
Bond
With 5 or more Netherlands Players: All player stats +4%




OMF / FW


Stamina Cost Down
Required Stamina -20% when using a Special Skill.
One-Two Range Enhance
Distance +50% when a One-Two is successful
Insight Master
Stats +25% with an advantage at Match-up
Bond
With 2 or more Toughness-type Non-Japanese Players: All player stats +4.5%
Tenacity (Santana)
If the Santana on your team has 1 or more Stamina, he can use his Special Skill with normal force




FW


Stamina Cost Down
Required Stamina -10% when using a Special Skill.
Price of confused fight
-10% to stats when your match-up opponent selects the next command after you lose at match-up (except GK)
Special Skill Force Up
Low Flying Shot Special Skills: Force +5%
Bond
With 2 or more Toughness-type Japanese Players: Opponent team stats -7.5%
Low Ball Request
Receive a cross as a Low-Flying Ball (80% chance)




FW


Sharp Angle Shooter
Doesn't lose momentum even when shooting from a tight angle.
Special Skill Force Up
High-Flying Shot Special Skills: Force +10%
Bond
With exactly 3 Skill-type Japanese players: All player stats +2.5%.




FW


Punch Killer
Stats +5% when an opponent selects Punch.
Club players Killer
Stats +5% vs. Club players
Bumpy Ground Resistance
Not affected by Bumpy effect.
Bond
With 5 or more Agility-type players: All player stats +2.5%




OMF / FW

Low Baller
A centering kick will always be a low ball.

Special Skill Force Up
Japanese players: Low Flying Special Skill Force +5%
Recover
Decrease Stun time by 50%
Skill Block Cancel
Cancel up to 2 Special Skill Block(s) used against the player.
Rain/Puddle Resistance
Not affected by rain and puddles.
Dribble Range Enhance
Successful Dribble Range x2.5




OMF / FW


Rain/Puddle Resistance
Not affected by rain and puddles.
Korean Players Killer
Stats +50% vs. Korean Players
Low Ball Request
Receive a cross as a Low-Flying Ball
Stats Down
(Opponent) Agility-type players: All stats -3%





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