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Team Link (JY)
The more JY players in the match, the higher stats are boosted (Max 20%)
The more JY players in the match, the higher stats are boosted (Max 20%)
Shot Killer (Non-Flying)
Stats +100% against Non-Flying Shots
Stats +100% against Non-Flying Shots
Special Skill Block
Block one Special Skill of your match-up opponent.
Block one Special Skill of your match-up opponent.
Stamina Cost Down
Required Stamina -10% when using a Special Skill.
Required Stamina -10% when using a Special Skill.
Recover
Decrease Stun time by 80%
Decrease Stun time by 80%
Insight Master
Stats +30% with an advantage at Match-up
Stats +30% with an advantage at Match-up
Auto-Block & Intercept Enhance
A chance to activate a Special Skill during an Auto-Intercept or Auto-Block. (Required Stamina: 0)
A chance to activate a Special Skill during an Auto-Intercept or Auto-Block. (Required Stamina: 0)
Shot Killer (Non-Flying)
Stats +25% against Non-Flying Shots.
Stats +25% against Non-Flying Shots.
Insight Master
Stats +10% with an advantage at Match-up
Stats +10% with an advantage at Match-up
Bond
With 3 or more Rising Sun Players: All player stats +1%
With 3 or more Rising Sun Players: All player stats +1%
Bond
With 3 or more Toughness-type Non-Japanese Players: All player stats +2%
With 3 or more Toughness-type Non-Japanese Players: All player stats +2%
Recover
Decrease Stun time by 50%
Decrease Stun time by 50%
Tenacious Spirit
Shot +15% every time you fail to score with a Special Skill with a Matchup against opponent GK, until you score (max 2 fails and effective over halftime)
Shot +15% every time you fail to score with a Special Skill with a Matchup against opponent GK, until you score (max 2 fails and effective over halftime)
Skill Block Cancel
Cancel up to 1 Special Skill Block used against the player.
Cancel up to 1 Special Skill Block used against the player.
Tenacity
Can use a Special Skill with normal force if Stamina is 1 or higher.
Can use a Special Skill with normal force if Stamina is 1 or higher.
DF Killer
Stats +30% vs. Defenders
Stats +30% vs. Defenders
Bond
With 2 or more Toughness-type Non-Japanese players: All player stats +5%
With 2 or more Toughness-type Non-Japanese players: All player stats +5%
Low Ball Request
Receive a cross as a Low-Flying Ball (80% chance)
Receive a cross as a Low-Flying Ball (80% chance)
Tenacious Spirit
Shot +15% every time you fail to score with a Special Skill with a Matchup against opponent GK, until you score (max 2 fails and effective over halftime)
Shot +15% every time you fail to score with a Special Skill with a Matchup against opponent GK, until you score (max 2 fails and effective over halftime)
Stamina Cost Down
Required Stamina -10% when using a Special Skill.
Required Stamina -10% when using a Special Skill.
Agility-Wakabayashi Killer
Stats +15% vs. Agility-type Wakabayashi
Stats +15% vs. Agility-type Wakabayashi
Bond
With 2 or more Italy Club players: All player stats +2%
With 2 or more Italy Club players: All player stats +2%
Bond
With 2 or more Agility-type Non-Japanese players: All player stats +2%
With 2 or more Agility-type Non-Japanese players: All player stats +2%
Stat Handicap Resistance
5% reduction to stat handicap effects on the own stats
5% reduction to stat handicap effects on the own stats
Full Power Gauge Up
Full Power Gauge +20% on a successful save
Full Power Gauge +20% on a successful save
Stat Handicap Resistance
50% reduction to stat handicap effects on the own stats
50% reduction to stat handicap effects on the own stats
Master Catcher
Can catch a ball even if it breaks a catch.
Can catch a ball even if it breaks a catch.
Safety Zone
Stats +3% vs shots from outside the penalty area.
Stats +3% vs shots from outside the penalty area.
Non-Japanese Player Killer
Stats +25% vs. Non-Japanese Players
Stats +25% vs. Non-Japanese Players
Price of confused fight
-10% to stats when your match-up opponent selects the next command after you lose at match-up (except GK)
-10% to stats when your match-up opponent selects the next command after you lose at match-up (except GK)
Ignore Player Type
Blocks Type Effectiveness of the type weak to.
Blocks Type Effectiveness of the type weak to.
Bond
With 3 or more Japanese players: All player stats +1.5%
With 3 or more Japanese players: All player stats +1.5%
Auto-Intercept Enhance
100% chance to activate a Special Skill during an automatic intercept. (Required Stamina: 0)
100% chance to activate a Special Skill during an automatic intercept. (Required Stamina: 0)
Low Baller
A centering kick will always be a low ball.
A centering kick will always be a low ball.
Long Shooter
Own shots become unaffected by distance. (80% chance, Match-Up only)
Own shots become unaffected by distance. (80% chance, Match-Up only)
Special Skill Block
Block one Special Skill of your match-up opponent.
Block one Special Skill of your match-up opponent.
Bond
With 4 or more Skill-type players: All player stats +4.5%
With 4 or more Skill-type players: All player stats +4.5%
Special Skill Force Up
All Special Skills: Force +10%
All Special Skills: Force +10%
Forward Killer
Stats +17% vs. Forwards
Stats +17% vs. Forwards
Bond
With 3 or more Club players: All player stats +2%
With 3 or more Club players: All player stats +2%
Shot Killer (Low-Flying)
Stats +15% against Low-Flying Shots
Stats +15% against Low-Flying Shots
Shot Killer (High-Flying)
Stats +15% against High-Flying Shots
Stats +15% against High-Flying Shots
Bond
With 3 or more European Players: All player stats +2%
With 3 or more European Players: All player stats +2%
Nationality Link (Japan)
The more Japanese players in the match, the higher stats are boosted (Max 15%, 5 players)
The more Japanese players in the match, the higher stats are boosted (Max 15%, 5 players)
Stat Handicap Resistance
5% reduction to stat handicap effects vs. your teammates.
5% reduction to stat handicap effects vs. your teammates.
Pedal to the Metal
All Stats +10% during Full Power Football
All Stats +10% during Full Power Football
Auto-Intercept Enhance
50% chance to activate a Special Skill during an automatic intercept. (Required Stamina: 0)
50% chance to activate a Special Skill during an automatic intercept. (Required Stamina: 0)
Bond
With 6 or more Japanese players: All player stats +3%
With 6 or more Japanese players: All player stats +3%
Bond
(Opponent) All stats -3%
(Opponent) All stats -3%
Long Feed
When the GK kicks the ball to a teammate, it will go to the farthest teammate on your side. (100% chance)
When the GK kicks the ball to a teammate, it will go to the farthest teammate on your side. (100% chance)
Safety Zone
Required Stamina -25% when using a Special Skill vs shots from outside the penalty area.
Required Stamina -25% when using a Special Skill vs shots from outside the penalty area.
Skill Block Cancel
Cancel up to 2 Special Skill Block(s) used against the player.
Cancel up to 2 Special Skill Block(s) used against the player.
Shot Killer (High-Flying)
Stats +5% against High-Flying Shots
Stats +5% against High-Flying Shots
Give Everything
Stats increase the higher your Stamina (Max +10%)
Stats increase the higher your Stamina (Max +10%)
Long Feed
When the GK kicks the ball to a teammate, it will go to the farthest teammate on your side. (100% chance)
When the GK kicks the ball to a teammate, it will go to the farthest teammate on your side. (100% chance)
Skill Block Cancel
Cancel up to 2 Special Skill Block(s) used against the player.
Cancel up to 2 Special Skill Block(s) used against the player.
Safety Zone
Stamina Consumed -20% and Special Skill Force +5% when using Special Skills against shots from outside the penalty area.
Stamina Consumed -20% and Special Skill Force +5% when using Special Skills against shots from outside the penalty area.
Club players Killer
Stats +18% vs. Club players
Stats +18% vs. Club players
Rising Sun Players Killer
Stats +22% vs. Rising Sun Players
Stats +22% vs. Rising Sun Players
Bond
With 2 or more Skill-type players: All player stats +6%
With 2 or more Skill-type players: All player stats +6%
Long Feed
When the GK kicks the ball to a teammate, it will go to the farthest teammate on your side. (100% chance)
When the GK kicks the ball to a teammate, it will go to the farthest teammate on your side. (100% chance)
Skill Block Cancel
Cancel up to 2 Special Skill Block(s) used against the player.
Cancel up to 2 Special Skill Block(s) used against the player.
Safety Zone
Stamina Consumed -20% and Special Skill Force +5% when using Special Skills against shots from outside the penalty area.
Stamina Consumed -20% and Special Skill Force +5% when using Special Skills against shots from outside the penalty area.
Master Catcher
Can catch a ball even if it breaks a catch.
Can catch a ball even if it breaks a catch.
Forward Killer
Stats +18% vs. FW
Stats +18% vs. FW
Bond
With 2 or more Toughness-type players: All player stats +6%
With 2 or more Toughness-type players: All player stats +6%
Long Feed
When the GK kicks the ball to a teammate, it will go to the farthest teammate on your side. (100% chance)
When the GK kicks the ball to a teammate, it will go to the farthest teammate on your side. (100% chance)
Skill Block Cancel
Cancel up to 1 Special Skill Block used against the player.
Cancel up to 1 Special Skill Block used against the player.
Stats Down
(Opponent) FW: All stats -2%
(Opponent) FW: All stats -2%
Ignore Player Type
Blocks Type Effectiveness of the type weak to.
Blocks Type Effectiveness of the type weak to.
Shot Killer (Non-Flying)
Stats +15% against Non-Flying Shots
Stats +15% against Non-Flying Shots
Bond
With 2 or more Agility-type players: Opponent team stats -7.5%
With 2 or more Agility-type players: Opponent team stats -7.5%
Long Feed
When the GK kicks the ball to a teammate, it will go to the farthest teammate on your side. (100% chance)
When the GK kicks the ball to a teammate, it will go to the farthest teammate on your side. (100% chance)
Counter Move (Non-Japanese Players)
Stats +15% vs. Non-Japanese Players
Stats +15% vs. Non-Japanese Players
Master Catcher
Can catch a ball even if it breaks a catch.
Can catch a ball even if it breaks a catch.
Stats Up
German players: All stats +1%
German players: All stats +1%
Bond
With 3 or more Agility-type players: All player stats +5%
With 3 or more Agility-type players: All player stats +5%
Long Feed
When the GK kicks the ball to a teammate, it will go to the farthest teammate on your side. (100% chance)
When the GK kicks the ball to a teammate, it will go to the farthest teammate on your side. (100% chance)
Stamina Cost Down
Required Stamina -5% when using a Special Skill.
Required Stamina -5% when using a Special Skill.
Stats Up
Japanese Players: All stats +2%
Japanese Players: All stats +2%
Full-body Stand
The higher the Stamina, the higher the force of Special Skills (Max 30%).
The higher the Stamina, the higher the force of Special Skills (Max 30%).
Safety Zone
Stats +10% vs shots from outside the penalty area.
Stats +10% vs shots from outside the penalty area.
Bond
With 2 or more Toughness-type Club players: All player stats +7%
With 2 or more Toughness-type Club players: All player stats +7%
Long Feed
When the GK kicks the ball to a teammate, it will go to the farthest teammate on your side. (100% chance)
When the GK kicks the ball to a teammate, it will go to the farthest teammate on your side. (100% chance)
Forward Killer
Stats +5% vs. Forwards
Stats +5% vs. Forwards
Attacking Midfielder/Defensive Midfielder Killer
Stats +13% vs. Attacking Midfielders and Defensive Midfielders
Stats +13% vs. Attacking Midfielders and Defensive Midfielders
Shot Killer (Low-Flying)
Stats +7% against Low-Flying Shots
Stats +7% against Low-Flying Shots
Shot Killer (High-Flying)
Stats +7% against High-Flying Shots
Stats +7% against High-Flying Shots
Bond
With 4 or more Agility-type players: All player stats +4.5%
With 4 or more Agility-type players: All player stats +4.5%
Long Feed
When the GK kicks the ball to a teammate, it will go to the farthest teammate on your side. (100% chance)
When the GK kicks the ball to a teammate, it will go to the farthest teammate on your side. (100% chance)
Full-body Stand
The higher the Stamina, the higher the force of Special Skills (Max 20%).
The higher the Stamina, the higher the force of Special Skills (Max 20%).
Full Power Gauge Up
Full Power Gauge +15% on a successful save
Full Power Gauge +15% on a successful save
Rising Sun Players Killer
Stats +5% vs. Rising Sun players
Stats +5% vs. Rising Sun players
Bond
With 4 or more Toughness-type players: All player stats +4.5%
With 4 or more Toughness-type players: All player stats +4.5%