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OMF

Stamina Killer
+35% to opponents' Stamina cost when matched up.

Special Skill Block
Blocks one Pass/Intercept Special Skill of your match-up opponent.
Skill Block Cancel
Cancel up to 2 Special Skill Block(s) used against the player.
Bond
With 2 or more Skill-type players: 25% chance to activate a Special Skill during AM/DM teammate's Auto-Intercept (Required Stamina: 0)
Bond
With 2 or more Skill-type players: All player stats +4.5%
Stats Up
Club players: Stats +1.5%




DMF / OMF


Special Skill Block
Block one Special Skill of your match-up opponent. (80% chance)
Full Power Gauge Up
Full Power Gauge +15% when you win at Match-Up
Auto-Intercept Enhance
70% chance to activate a Special Skill during Auto-Intercept. (Required Stamina: 0)
Bond
With 2 or more Skill-type Club players: All player stats +4.5%
Direct Hotline (Xavii)
FW/AM teammates get +5% to stats when selecting the next command after receiving a pass from Xavii




DF


Price of confused fight
-5% to Special Skill force when your match-up opponent uses the next Special Skill after you lose at match-up (except GK)
Stamina Killer
+15% to opponents' Stamina cost when matched up.
Stat Handicap Resistance
5% reduction to stat handicap effects vs. your teammates.
Bond
With 2 or more Agility-type Non-Japanese players: All player stats +3%
Skill Block Cancel
Cancel up to 1 Special Skill Block used against the player.




DF


Price of confused fight
-5% to Special Skill force when your match-up opponent uses the next Special Skill after you lose at match-up (except GK)
Inspire (Club)
+5% to stats when your team mate Club players select the next command after you win at match-up
Shot Killer
Stats +10% against All types of shots
Bond
With 2 or more Toughness-type Club players: Opponent team stats -7%
Skill Block Cancel
Cancel up to 2 Special Skill Block(s) used against the player.




DF

Auto-Intercept Enhance
100% chance to activate a Special Skill during an automatic intercept. (Required Stamina: 0)

Price of confused fight
-10% to Shot Special Skill force when your match-up opponent uses the next Special Skill after you lose at match-up
Forward/Attacking Midfielder Killer
Stats +25% vs. Forwards and Attacking Midfielders
Inspire (AM/DM)
+8% to stats when your team mate (AM/DM) selects the next command after you win at match-up
Bond
With 2 or more Agility-type players: All player stats +6%
Special Skill Block
Block one Special Skill of your match-up opponent.




DMF / OMF

Auto-Intercept Enhance
A chance to activate a Special Skill during an automatic intercept. (Required Stamina: 0)

Special Skill Block
Blocks one Dribble/Tackle Special Skill of your match-up opponent. (70% chance to activate)
Auto-Intercept Reduce
-15% chance of activation of opponent team's Special Skills by Auto-Intercept Enhance
Special Skill Force Up
Interception Special Skills: Force +10%
Bond
With 2 or more Toughness-type Japanese players: All player stats +5%
Price of confused fight
-5% to Special Skill force when your match-up opponent uses the next Special Skill after you lose at match-up (except GK)




DF

Attack at the Scene of a Fire
Special Skill force increases the lower your Stamina (Max +20%)

Tenacity
Can use a Special Skill with normal force if Stamina is 1 or higher.
Bond
With 4 or more Japanese players: All player stats +4.5%
Bond
With 4 or more Japanese players: 15% chance to activate a Special Skill during a team mate's Auto-block. (Required Stamina: 0)
Nationality Link (Japan)
The more Japanese players in the match, the higher stats are boosted (Max 10%, up to 4 players)
Skill Block Cancel
Cancel up to 1 Special Skill Block used against the player.




DF


Pressure
-20% to stats when your match-up opponent selects the next command after you win at match-up (except GK)
Insight Master
Stats +20% with an advantage at Match-up
Bond
With 3 or more Agility-type Club players: +5% reduction to stat handicap effects vs. your teammates
Bond
With 3 or more Agility-type Club players: All player stats +5%
Tenacity
Can use a Special Skill with normal force if Stamina is 1 or higher.




DF

Full-body Stand
The higher the Stamina, the higher the force of Special Skills (Max 30%).

Price of confused fight
-8% to Special Skill force when your match-up opponent uses the next Special Skill after you lose at match-up (except GK)
Stats Up
Club players: Stats +1.5%
Bond
With 2 or more Agility-type players: 25% chance to activate a Special Skill during DM/DF teammate's Auto-Intercept. (Required Stamina: 0)
Bond
With 2 or more Agility-type players: All player stats +5%
Stamina Cost Down
Required Stamina -30% when using a Special Skill.




DF / DMF

Follow
When a team mate is alone in a defensive match-up within a certain area, there is a chance the player will join the match-up as well. (Except GK)

Skill Block Cancel
Cancel up to 2 Special Skill Block(s) used against the player.
Special Skill Block
Block 2 Special Skills of your match-up opponent. (60% chance)
Bond
With 2 or more Agility-type Non-Japanese players: Opponent team stats -4%
Bond
With 2 or more Agility-type Non-Japanese players: All player stats +3%
Price of confused fight
-8% to Special Skill force when your match-up opponent uses the next Special Skill after you lose at match-up (except GK)




OMF


Price of confused fight
-5% to Special Skill force when your match-up opponent uses the next Special Skill after you lose at match-up (except GK)
Auto-Intercept Enhance (middle area)
100% chance to activate a Special Skill during an Auto-Intercept in the middle area. (Required Stamina: 0)
Inspire (Japanese Players)
+5% to stats when your Japanese teammate selects the next command after you win at match-up
Bond
With 2 or more Agility-type Japanese Players: All player stats +5%
Skill Block Cancel
Cancel up to 2 Special Skill Block(s) used against the player.




DMF / OMF


Price of confused fight
-7% to Special Skill force when your match-up opponent uses the next Special Skill after you lose at match-up (except GK)
Stats Up
Japanese Players: All stats +1.5%
Bond
With 4 or more Japanese players: 20% chance to activate a Special Skill during a team mate's Auto-Intercept. (Required Stamina: 0)
Bond
With 2 or more Toughness-type Japanese players: All player stats +5%
Special Skill Block
Block one Special Skill of your match-up opponent. (80% chance)




OMF / FW

Full-body Stand
The higher the Stamina, the higher the force of Special Skills (Max 20%).

Stamina Killer
+15% to opponents' Stamina cost when matched up.
Opposition (Full Might)
Stats +5% when matched up with an opponent who has Full-body Stand, Give everything, or a Hidden Skill to assign the applicable Passive Skills to teammates.
Match-Up Master (Multiple)
When there are multiple opponent players during an Attack Match-Up, +5% to stats and -20% to your stamina cost (except GK).
Bond
With 2 or more Agility-type Club players: All player stats +5%
Skill Block Cancel
Cancel up to 1 Special Skill Block used against the player.




DMF / OMF


Special Skill Force Up
Tackle Special Skills: Force +10%
Special Skill Block
Blocks one Pass/Tackle Special Skill of your match-up opponent. (70% chance to activate)
Bond
With 2 or more Skill-type Japanese players: 30% chance to activate a Special Skill during DM teammate's Auto-Intercept. (Required Stamina: 0)
Bond
With 2 or more Skill-type Japanese Players: All player stats +5%
Price of confused fight
-5% to Special Skill force when your match-up opponent uses the next Special Skill after you lose at match-up (except GK)




DF

Attack at the Scene of a Fire
Special Skill force increases the lower your Stamina (Max +35%)

Price of confused fight
-7% to Special Skill force when your match-up opponent uses the next Special Skill after you lose at match-up (except GK)
Dribble Range Enhance
Successful dribble range x8
Bond
With 2 or more Skill-type Non-Japanese Players: Opponent team stats -3.5%
Bond
With 2 or more Skill-type Non-Japanese players: All player stats +2.5%
Inspire (Brazilian Players)
+3% to Special Skill force when your Brazilian teammate uses the next Special Skill after you win at match-up



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