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GK

Super Sub
Stats +30% when playing as a substitute

Auto-Block Enhance
80% chance to activate a Special Skill during a DF team mate's Auto-Block. (Required Stamina: 0)
Non-Japanese Player Killer
Stats +5% vs. Non-Japanese Players






DMF / OMF


Special Skill Force Up
Passing Special Skills: Force +20%
Stats Up
Middle School Hyuga: All stats +2%
High Baller
A centering kick will always be a high ball.
Auto-Intercept Enhance
50% chance to activate a Special Skill during an automatic intercept. (Required Stamina: 0)
Skill Block Cancel
Cancel up to 1 Special Skill Block used against the player.




DF / DMF


Auto-Intercept Enhance
70% chance to activate a Special Skill during Auto-Intercept. (Required Stamina: 0)
Stat Handicap Resistance
2% reduction to stat handicap effects vs. your teammates.
Bond
With 2 or more Toughness-type Non-Japanese Players: All player stats +4.5%
Bond
With 3 or more German players: 15% chance to activate a Special Skill during a team mate's Auto-Intercept. (Required Stamina: 0)
Forward Killer
Stats +20% vs. Forwards





DF


Special Skill Block
Block one Special Skill of your match-up opponent. (60% chance)
Stamina Killer
+20% to opponents' Stamina cost when matched up.
Auto-Block & Intercept Enhance
40% chance to activate a Special Skill during an Auto-Intercept or Auto-Block. (Required Stamina: 0)





OMF

Team Link (Middle School)
The more Middle School players are in the match, the higher stats are boosted (Max 30%, 3 players)

Recover
Decrease Stun time by 80%
Japanese Player Killer
Stats +5% vs. Japanese Players
Tenacity
Can use a Special Skill with normal force if Stamina is 1 or higher.
Bond
With 2 or more Middle School players: All player stats +5%
Hotline (Middle School)
+10% to stats when selecting the next command after receiving a pass from Middle School players




DF / DMF

Full Power Gauge Up
Full Power Gauge +25% when you win at Match-Up

Swedish players Killer
Stats +20% vs. Swedish players
Special Skill Block
Block one Shot Special Skill except Flying Shot of your match-up opponent.
Auto-Block Enhance (Penalty Area)
80% chance to activate a Special Skill during an Auto-Block in the penalty area. (Required Stamina: 0)
Auto-Intercept Enhance (middle area)
80% chance to activate a Special Skill during an Auto-Intercept in the middle area. (Required Stamina: 0)
Tenacity
Can use a Special Skill with normal force if Stamina is 1 or higher.




DF / DMF

Full-body Stand
The higher the Stamina, the higher the force of Special Skills (Max 90%)

Inspire (Aoi)
+7% to stats when your team mate (Aoi) selects the next command after you win at match-up
Recover
Decrease Stun time by 50%
Auto-Intercept Reduce
-10% chance of activation of opponent team's DFs and DM's Special Skills by Auto-Intercept Enhance
Bond
With 3 or more Skill-type players: All player stats +4%
Snow/Snow Cover Resistance
Not affected by snow and snow cover.




GK

Safety Zone
Stats +25% vs shots from outside the penalty area.

Stats Up
Netherlands players: All stats +1%
Skill Block Cancel
Cancel up to 1 Special Skill Block used against the player.
Full Power Gauge Up
Full Power Gauge +10% on a successful save
Bond
With 2 or more Agility-type Non-Japanese players: All player stats +5%





DF / DMF


Price of confused fight
-5% to Special Skill force when your match-up opponent uses the next Special Skill after you lose at match-up (except GK)
Auto-Intercept Enhance
50% chance to activate a Special Skill during an automatic intercept. (Required Stamina: 0)
Special Skill Block
Block one Special Skill of your match-up opponent.
Bumpy Ground Resistance
Not affected by Bumpy effect.
Bond
With 3 or more Toughness-type Japanese players: All player stats +6%




GK

Punching Master
When a punch is successful, there is a chance it will become easier for the ball to go to players near the centre circle.

Bond
With 3 or more Rising Sun players: 6% reduction to stat handicap effects vs. your teammates
Bond
With 3 or more Rising Sun Players: All player stats +4%.
Give Everything
Stats increase the higher your Stamina (Max +10%)




DF / DMF

Full-body Stand
The higher the Stamina, the higher the force of Special Skills (Max 20%).

Skill Block Cancel
Cancel up to 1 Special Skill Block used against the player.
Recover
Decrease Stun time by 50%




DF / DMF

Support (Kevin)
Team mate Kevin appears at a fixed rate to support you on a solo defensive match-up.

Bond
With 3 or more German players: 20% chance to activate a Special Skill during a team mate's Auto-Intercept. (Required Stamina: 0)
Counter Move (Non-Japanese Players)
Stats +10% vs. Non-Japanese Players
Stats Up
German players: All stats +2%
Stats Up
European Players: All stats +1%
Skill Block Cancel
Cancel up to 1 Special Skill Block used against the player.




DF / DMF

Support (Eric)
Team mate Eric appears at a fixed rate to support you on a solo defensive match-up.

Bond
With 3 or more German players: 20% chance to activate a Special Skill during a team mate's Auto-Intercept. (Required Stamina: 0)
Counter Move (Japanese Players)
Stats +10% vs. Japanese Players
Stats Up
German players: All stats +2%
Stats Up
European Players: All stats +1%
Skill Block Cancel
Cancel up to 1 Special Skill Block used against the player.




DF / DMF


Special Skill Block
Block 1 Shooting Special Skill(s) except Flying Shot of your match-up opponent.
Stats Up
German players: All stats +1%
Stamina Killer
+15% to opponents' Stamina cost when matched up.
Tenacity
Can use a Special Skill with normal force if Stamina is 1 or higher.
Bond
With 3 or more Agility-type players: All player stats +4%



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