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FW


Skill Block Cancel
Cancel up to 1 Special Skill Block used against the player.
High Ball Request
Receive a cross as a High-Flying Ball (80% chance to activate).
Will to Win (when inferior)
When losing with the score, stats: +7%
Bond
With 3 or more Toughness-type Non-Japanese Players: All player stats +4%




FW


Stamina Cost Down
Required Stamina -10% when using a Special Skill.
Price of confused fight
-10% to stats when your match-up opponent selects the next command after you lose at match-up (except GK)
Special Skill Force Up
Low Flying Shot Special Skills: Force +5%
Bond
With 2 or more Toughness-type Japanese Players: Opponent team stats -7.5%
Low Ball Request
Receive a cross as a Low-Flying Ball (80% chance)





DMF / OMF


Special Skill Block
Block 1 Intercept Special Skill of your match-up opponent (80% chance)
Special Skill Block
Block 1 Dribble Special Skill of your match-up opponent. (80% chance)
Stat Handicap Resistance
4% reduction to stat handicap effects vs. your teammates.
Bond
With 2 or more Skill-type Non-Japanese players: All player stats +4%
Stamina Killer
+20% to opponents' Stamina cost when matched up.




DF

Full-body Stand
The higher the Stamina, the higher the force of Special Skills (Max 10%).

Stamina Killer
+10% to opponents' Stamina cost when matched up.
Inspire (Club)
+5% to stats when your team mate Club players select the next command after you win at match-up
Price of confused fight
-5% to Special Skill force when your match-up opponent uses the next Special Skill after you lose at match-up (except GK)
Auto-Block & Intercept Enhance
80% chance to activate a Special Skill during an Auto-Intercept or Auto-Block. (Required Stamina: 0)




OMF


Full-body Stand
The higher the Stamina, the higher the force of Special Skills (Max 10%).
Stats Up
Napoleon: All stats +2%
Stats Down
(Opponent) Japanese Players: All stats -5%
Stats Up
European Players: All stats +1%




OMF

Ignore Player Type
Blocks Type Effectiveness of the type weak to.

Combination (Misaki)
Stats +10% when Taro Misaki is on your team
High Baller
Centering kick results in a high-flying ball. (80% chance)
Snow/Snow Cover Resistance
Not affected by snow and snow cover.
Rain/Puddle Resistance
Not affected by rain and puddles.





OMF / FW

Ignore Player Type
Blocks Type Effectiveness of the type weak to.

Full Power Gauge Up
Full Power Gauge +20% when you score.
Fiery Potential
The lower the Stamina, the higher the stat boost (Max +12%).
Dribble Range Enhance
Successful Dribble Range x4
Bond
With 2 or more Toughness-type Club players: All player stats +5%
Tenacity
Can use a Special Skill with normal force if Stamina is 1 or higher.




DF / DMF

Ignore Player Type
Blocks Type Effectiveness of the type weak to.

Stats Down
Stats -25% for match-up opponent
Special Skill Block
Block 1 Special Skill(s) of your match-up opponent. (50% chance)
Stat Handicap Resistance
3% reduction to stat handicap effects vs. your teammates.
Bond
With 5 or more Toughness-type players: All player stats +1%




FW


Insight Master
Stats +15% with an advantage at Match-Up
Low Ball Request
Receive a cross as a Low-Flying Ball
Special Skill Force Up
Low Flying Shot Special Skills: Force +25%
Bond
With 3 or more Skill-type Non-Japanese players: All player stats +1.5%




FW

Avert Crisis
When facing multiple opponents in an Attack Match-Up, the number of Match-Up opponents is reduced to one. Furthermore, players removed due to the effect of "Avert Crisis" are stunned. (Max 2 times, reset at halftime and the beginning of the first half of overtime)

Zone (Endgame-Specific)
The less time remaining in the match, the more stats increases. (Max 10%, reset at halftime and the beginning of the first half and the second half of overtime)
Penalty/Vital Area Master
Stats +15% when in the penalty area or vital area.
Special Skill Force Up
Dribble Special Skills: Force +10%
Tenacity
Can use a Special Skill with normal force if Stamina is 1 or higher.
Bond
With 2 or more Toughness-type Japanese players: All player stats +5%




GK

Long Feed
When the GK kicks the ball to a teammate, there is a chance that it will go to the farthest teammate on your side.

Club players Killer
Stats +10% vs. Club players
Shot Killer (High-Flying)
Stats +5% against High-Flying Shots
Shot Killer (Low-Flying)
Stats +5% against Low-Flying Shots
Bond
With 2 or more Agility-type Club players: Opponent team stats -7%




GK

Long Feed
When the GK kicks the ball to a teammate, there is a chance that it will go to the farthest teammate on your side.

Stats Up
Piemonte Players: Stats +1%
Club players Killer
Stats +12% vs. Club players
Skill Block Cancel
Cancel up to 2 Special Skill Block(s) used against the player.
Full Power Gauge Up
Full Power Gauge +10% on a successful save
Bond
With 2 or more Skill-type Club players: All player stats +5%




OMF / FW

Match-Up Win Bonus
All stats +30% when you win at Match-Up (Up to 1 Time)

Attacking Midfielder/Defensive Midfielder Killer
Stats +7% vs. Attacking Midfielders and Defensive Midfielders
Stamina Cost Down
Required Stamina -15% when using a Special Skill.
Special Skill Force Up
Tackle Special Skills: Force +30%
Bond
With 2 or more Skill-type Non-Japanese players: All player stats +4.5%




GK

Team Link (Club)
The more Club players in the match, the higher stats are boosted (Max 20%, 2 players)

Full Power Gauge Up
Full Power Gauge +20% on a successful save
Punching Master
When a punch is successful, there is 60% chance it will become easier for the ball to go to players near the centre circle.




DF


Critical Rate Up
Critical Rate x5
Inspire (Misaki)
+5% to Special Skill force when your team mate (Misaki) uses the next Special Skill after you win at match-up
Tenacity
Can use a Special Skill with normal force if Stamina is 1 or higher.
Bond
With 3 or more Agility-type Japanese Players: All player stats +1.5%






FW


Stamina Killer
+25% to opponents' Stamina cost when matched up.
Stats Up
Latin and North American players: All stats +1%
Special Skill Force Up
Low Flying Shot Special Skills: Force +10%
Bond
With 2 or more Skill-type Non-Japanese players: All player stats +5%
Low Ball Request
Receive a cross as a Low-Flying Ball



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